noob Posted May 14, 2016 Posted May 14, 2016 Could anyone designing a scenario create exit zones for either side in the relevant places, this will avoid the trapping of ineffective units on the map, and possibly contributing to the opponents score. 0 Quote
JonS Posted May 14, 2016 Posted May 14, 2016 No. Once you figure out how exit zones work, you'll understand why this is a terrible idea. 0 Quote
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