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What dimensional category to the craters in HT a go go fall into - sm, med, lge? Also, is there a noticeable difference between the impact craters left say between 75mm and 128mm guns, or do all turrets leave the same impact? Finally, can troops be moved into freshly made impact craters or only pre defined ones, and can they gain defilade or cover whilst in them?

[This message has been edited by krm (edited 08-13-99).]

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Guest Big Time Software

There are small, medium, lage, and huge craters. The explosive power of the shell determines the size of the crater. For example..

Bazooka = small

75mm HE = medium (I think)

105mm HE = large

300mm HE = Huge

The ones in the HT screenshot were made by 81mm mortars and some 75mm HE rounds.

Craters do offer some limited form of cover. Not as much as a foxhole.

Steve

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Guest Big Time Software

What Steve said is basically right but actually the craters come in all sorts of sizes - proportional to the blast that created them. So you'll even see a slight difference between a 75mm and an 88mm-created crater.

Most craters are not deep enough to provide cover. But large weapons can sometimes create deep craters that troops can use for cover quite effectively.

Charles

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Guest Big Time Software

Hehe... Yes, bazooka craters are just there to tell the story, not be a part of it. It is cool to see a burnt out tank with a couple of small craters around it. Gee, wonder what happened? smile.gif Craters in general are like this. They show were concentrated combat happened, but are themselves not really usefull because they are either too small or not in an area that makes them valuable cover.

Steve

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