ww2steel Posted March 28, 2015 Share Posted March 28, 2015 (edited) Okay, playing CMSF a lot recently and CMBN a lot when it first came out you could start with flat ground, make concentric rings going higher to a peak- with gaps in between- and it would make a nice hill. It was just like the elevation lines on a topographical map- far apart was nice and gradual, close was steep. The computer would interpolate and give you nice terrain. On some maps in CMBS, I try to do the same and it doesn't interpolate. (See attached.) I get stupid looking rings with base terrain height in between!!! So, to make a hill I have to code in EVERY SINGLE SQUARE. That's not going to happen even on a small map. ADDED INFO: Starting a new map, it works. Which means that this map broke somewhere along the line. Maybe the bridge? Maybe the water? Maybe a "Steep" tag? I'm doing some checking. Thanks, Mike Edited March 28, 2015 by ww2steel 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted March 28, 2015 Share Posted March 28, 2015 (edited) Yes there's a bug with it, solved in next upcoming patch. Temporary solution is to set the elevation on any square of the left edge of the map, that way the system works as usual. Edited March 28, 2015 by Kieme(ITA) 0 Quote Link to comment Share on other sites More sharing options...
H1nd Posted March 28, 2015 Share Posted March 28, 2015 Humm well thats strange. It certanly does not behave like that normally. 0 Quote Link to comment Share on other sites More sharing options...
ww2steel Posted March 28, 2015 Author Share Posted March 28, 2015 Well, that was easy! Thanks Kieme(ITA). Since it's a known I will proceed to make a swamp. 0 Quote Link to comment Share on other sites More sharing options...
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