CoolColJ Posted December 4, 1999 Share Posted December 4, 1999 Hi Does anyone feel that 60 sec is too short for each turn??? I just wish there was an option for a 90 sec turn length (even if its only for single player play). 60 secs feels to short for me. ------------------ ------------------ CCJ BLITZ_Force My HomePage -----> www.geocities.com/coolcolj/ Link to comment Share on other sites More sharing options...
Guest Pham Posted December 4, 1999 Share Posted December 4, 1999 Should be something you can set as a designer. Doubt it will be, though. I think 5-10 minute turns would be pretty cool and give you a more realistic feel for the battle, but I'm sure most people want more control over their troops(as is evidenced by the fact that they're more likely to stick to your orders in the final). Link to comment Share on other sites More sharing options...
billcarey Posted December 4, 1999 Share Posted December 4, 1999 Hey, 1 min does feel short sometimes. Another way to decrease the control players have over their troops would be, insead of having them "pause" to wait for orders from their commanders for a while, sometimes hae units misinterpret orders. Move to the wrong house, shoot at the wrong unit, deviate from their waypoints some, stuff like that. This would simulate the difference between the orders, "Sgt. Millbrook, move your men in a tight formation up those scattered trees as fast as you can and lay down some fire on the machine gun that's wrecking up on our mortars." Which is fine if the commander is 2 feet from Sgt. Millbrook, but is probably not very realistic for combat situations. I would imagine the orders might be something more like, "Millbrook! Wax that machinegun! Now!" He may not know which one to hit or even where it is and that can lead to confusion. Having units misinterpret orders once in a while would make the game unpredictable and effective give the player less control. (Good things) Just an idea - Bill [This message has been edited by billcarey (edited 12-03-99).] Link to comment Share on other sites More sharing options...
Guest John Maragoudakis Posted December 4, 1999 Share Posted December 4, 1999 <BLOCKQUOTE>quote:</font><HR>Move to the wrong house, shoot at the wrong unit, deviate from their waypoints some, stuff like that<HR></BLOCKQUOTE> Well, we saw the reaction when squads didn't always shoot at the target that you gave them. People screamed for more control. Now people ask for less control. You are going to drive BTS nuts . PS Good to be back on the net. I moved and now have a cable modem * *. Link to comment Share on other sites More sharing options...
Guest Captain Foobar Posted December 4, 1999 Share Posted December 4, 1999 I have to agree with John; When I saw the title of the thread, I figured you would be asking for shorter turn sequences, to give more control.... But I think 60 secs is a good compromise. Good balance Link to comment Share on other sites More sharing options...
Rick Posted December 4, 1999 Share Posted December 4, 1999 I agree with Foobar, sometimes 60 sec feels too long, other times too short. In the end, it's a good compromise. Link to comment Share on other sites More sharing options...
Fionn Posted December 4, 1999 Share Posted December 4, 1999 One guarantee... For everyone who wants it there will be as many who don't. Also, the longer the turn the more work the TacAI has to do with retargetting etc which would probably drive half the board insane since they want to determine exactly what is being fired at all of the time. I think 60 seconds is about right. It's an easy length to understand and neither too much nor too little happens in sixty seconds. ------------------ ___________ Fionn Kelly Manager of Historical Research, The Gamers Net - Gaming for Gamers Link to comment Share on other sites More sharing options...
CoolColJ Posted December 4, 1999 Author Share Posted December 4, 1999 Well I'm a 'lazy' gamer, I prefer to watch more than I play I hate micro-managing! I mean I just want a 90sec turn as an option for single play, so I get more movie watching in each turn. Ok if BTS implemented a Computer vs Computer game mode in the phased style of a PBeM, then I would not need this feature Yes! Actually why doesn't BTS implement a Computer vs Computer mode using the PBeM play sequence?! I would love this, and it would be easy to implement! The AI would do orders for each side in a turn, since it is phased, it would take the role of the 2 players in a normal PBeM. And you would watch each sides movies in turn, and see it from that sides perspective. How about it BTS? I'd really like something like this, I enjoy this type of activity as much as playing against an opponent ------------------ ------------------ CCJ BLITZ_Force My HomePage -----> www.geocities.com/coolcolj/ [This message has been edited by CoolColJ (edited 12-04-99).] Link to comment Share on other sites More sharing options...
Guest Captain Foobar Posted December 4, 1999 Share Posted December 4, 1999 I agree with Rick, about him agreeing with me, about me agreeing with John about 60 second turns being just fine...hehe Link to comment Share on other sites More sharing options...
Fred Posted December 6, 1999 Share Posted December 6, 1999 60 second turns play and "feel" right, so leave it this way Fred Link to comment Share on other sites More sharing options...
CoolColJ Posted December 6, 1999 Author Share Posted December 6, 1999 Your lying Fred You really want a 90sec turn, I can see it on your face ------------------ ------------------ CCJ BLITZ_Force My HomePage -----> www.geocities.com/coolcolj/ Link to comment Share on other sites More sharing options...
Rommel Posted December 6, 1999 Share Posted December 6, 1999 <BLOCKQUOTE>quote:</font><HR>Move to the wrong house, shoot at the wrong unit, deviate from their waypoints some, stuff like that<HR></BLOCKQUOTE> Yea that was in a game called close combat shall we have the tanks put their asses towards the enemy too? Link to comment Share on other sites More sharing options...
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