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Grids and tiles


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In an earlier thread you (BTS) wrote:

<BLOCKQUOTE>quote:</font><HR>Although we don't use hexes or grids for gameplay, we do have a "tile" system for map elements.<HR></BLOCKQUOTE>

Can you explain this? Do you use this tile system to avoid time-consuming LOS calculations? In what sense *don't* you use a grid system if you *do* use a tile system for map elements? I hope these questions are enough for you to understand my confusion and ignorance regarding this issue.

Marko

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