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New texture compression standard unveiled


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Press release from CGO:

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3dfx Interactive announced today that it is making its 3dfx FXT1 texture compression technology available to software and hardware developers in a free, open-source format. 3dfx claims that this new technology dramatically reduces the size of texture

images with little or no loss in visual quality, enhancing game speed and improving the overall gaming performance. The technology is supports multiple platforms including Windows, Macintosh, BeOS, Linux

and other platforms.

3dfx says that they will also provide tools and the source code for the FXT1 texture compression free to the industry. This is in hopes that developers and 3D hardware vendors will adopt the technology as an industry standard. Support for FXT1 texture

compression will be included in upcoming versions of Direct3D, Glide, and OpenGL APIs.

Developers seem to be lining up to support the technology as well; Be Inc (BeOS makers), Bungie Software, Flatland, Inc, and Linux game developer Loki entertainment have all had positive things about the new technology in relation to what they are working on. As

to whether this new technology will become a standard remains to be seen.

FXT1 is currently available to developers registered with the 3dfx Developer Program and can be accessed at www-dev.3dfx.com/fxt1.

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What do you think, Steve and Charles? Something in time for CM II?

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Guest Big Time Software

Yup, already saw it and passed it on to Charles. We have our own system in CM, but this is worth checking into at some point.

Steve

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