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Subtle changes in 3.0?


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Some things I noticed:

1- Hiding troops appear to have more expansive lines of sight. If true, ambushing becomes more feasible.

2- Moving quickly through rough terrain is much more fatiguing.

3- Roads- scarce as they are- are relatively more AFV friendly. In 2.0 the difference in speed between travelling on roads and open terrain was scarcely noticeable.

These may be figments of the imagination...

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I've noticed that Bog terrain is fatiguing. All that mud sucking at your boots.

Yes! I noticed that troops moving through marsh/bog would go directly to tired if they got alarmed and tried to quick step it, even if for only one AS. I've also noticed that they seem to tire rather more quickly going uphill than they used to, but this is just casual observation and I haven't tested for it, so watch out for subjective biasing.

Michael

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