MarkEzra Posted April 21, 2014 Share Posted April 21, 2014 "Multi Large Forest Town Water QB Map" has been placed on the repository and can be found in the base game/Maps section. This QB map is a departure from the "normal" QB maps I make for the Game. I have applied 5 different Objects all with various Victory Pts. The Deeper the Attacker gets the More the Objectives are worth. The Attacker AI has 5 group orders, one for each objective. The pathing order consist of a time variable setup order and one movement order to the objective. The Attacker AI is left to figure it's own route to the Objective. The Defender has 10 order groups, five on or near the Objectives and 5 near each objective. So the first 5 groups are set to ambush/dismount with no movement order. The last five are set to ambush/dismount plus a variable timed movement order to the objective. Movement times are set to reflect a one hour game limit. So if the player sets a game limit of only 35 minutes then defending units may just sit where they are (by the way I generally do this with QB Maps by default). The Defending groups variable timed movement orders reflect their location. The map is set for "large" battles, but I hope players will use it to play any size battle that suits them. Your feedback would be appreciated. Thanks, MarkEzra 0 Quote Link to comment Share on other sites More sharing options...
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