Ludi1867 Posted January 14, 2014 Share Posted January 14, 2014 In a recent AoD game Tunis was 'invaded' (as a result of a computer generated DE) by the Axis because the Allies had successfully conquered Algeria (end of 1942, early 1943). While this is reasonably historical, what was hard to understand was that this 'decision event' fired at the END of the Axis turn. The consequence was that the Axis could do nothing – the DE was announced at the END of the Axis turn by the computer, without any involvement by the Axis human player who simply sat at his display in bemusement – while the very next turn the Allies could (and did) simply move into Tunis without having to declare war, or deal with any garrison, etc. The Allies would likely have easily captured Tunis in any case, but why does this event fire at the END of an Axis turn? It might make sense if it happened at the beginning of an Axis turn, when there is at least the possibility of the Axis moving a unit into Tunis, but for the event to fire when the Axis can do nothing but watch the result of the DE in disbelief, seems to make no sense. Was this DE supposed to fire at the end of an Axis turn? Or is it just a glitch? Or is it INTENDED to give the Allied player a bonus? I am really unclear as to why this happens as it does! Link to comment Share on other sites More sharing options...
Hubert Cater Posted January 15, 2014 Share Posted January 15, 2014 Hi Ludi, Thanks for the report and for some background this was supposed to be setup as an AXIS AI event only to make games a bit more interesting for an Allied human player. The setting is incorrect as it was set for all game types and this will be fixed for the next patch. Hubert Link to comment Share on other sites More sharing options...
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