zeduncan Posted December 20, 2013 Share Posted December 20, 2013 Hi all, i am trying to make an operational game for Market Garden. I can't understand why in a QB with this map http://www.arpastrategy.com/wp-content/downloads/asmap.zip The parameters of the QB are: Axis Attack Small Battle size Duration 1 hour Map Selection Human Axis Waffen SS armor only vs British Airborne Automatic purchase for both Force adjustement -60% I choose allied as human player. With the map above german ai never attacks, it stays in the north deployment zone. I have set the same occupy terrain objectives for both. I don't understand.:mad: Any help will be much appreciated. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted December 20, 2013 Share Posted December 20, 2013 Some QB maps have no AI plan so they do nothing. Also AI QB attacks are not the strongest side of the AI (to put it mildly). Better use scenarios. 0 Quote Link to comment Share on other sites More sharing options...
zeduncan Posted December 20, 2013 Author Share Posted December 20, 2013 Ok got it. I just make some tests and it works with ai plans indeed. Too bad objectives are not regarded as ai plans (with standard behavior) if no specific ai plan exists. It means my project is unrealistic with CMx2. Just in case, even if it's off topic, do you know if CMBO has a mod which allows use of static maps in QB ? I would like to make my operational game for Market Garden but i need static maps. Thank you very much for your help. 0 Quote Link to comment Share on other sites More sharing options...
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