TZEENCH Posted December 3, 1999 Share Posted December 3, 1999 Hey is the full version going to have better quality sounds for the us infantry? Or can we just edit the wavs like we can do now? (added the drill instructor from Half-Life Opfor for the us sounds ) Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted December 3, 1999 Share Posted December 3, 1999 Hey how are you gettingthe wavs to work? I tried putting in some cc2 wavs and i couldnt get them to work at all - any suggestions? SS_PanzerLeader.......out Link to comment Share on other sites More sharing options...
TZEENCH Posted December 4, 1999 Author Share Posted December 4, 1999 heres how. find the wav you want to inport. find the wav you want to replace.make note of the file name (0000650.wav,esc) use a sound program(wave studio,esc)import the sound you want. convert the file to 44,000 16hrz MONO, then save the file as the same file you want to replace. (0000651.wav) should have no problems converting files over, im using the wav program waht came with the SBlive. Let me know on if you have any more problems. Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted December 4, 1999 Share Posted December 4, 1999 thanks so much I will give it a go- I was using the Sound Blaster Live too - but hadnt tried a part of your settings- Ill check it out now an get back to ya THanks SS_PanzerLeader........out Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted December 4, 1999 Share Posted December 4, 1999 Hey again ok that conversion worked that is where I had gone wrong ( first time at this). My next hurdle seems to be that the wav file I brought in now sounds inthe game but it is slowed tremendously- Is ther ea way to compress the original sound file in order to speed it up inside the game? Thanks for the advice SS_PanzerLeader.....out Link to comment Share on other sites More sharing options...
Los Posted December 4, 1999 Share Posted December 4, 1999 Yes they are redoing a lot of the soudns particularly the voices and editing the game's wavs to your own taste is a pretty simple thing to do. Los Link to comment Share on other sites More sharing options...
TZEENCH Posted December 4, 1999 Author Share Posted December 4, 1999 You could try to crop or compress the wav, cut out things you dont need, some times it adds a long blank to it, make shure that dosent exist(had it after a machine gun once) other than that mabe use a smaller wav? Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted December 4, 1999 Share Posted December 4, 1999 I'll fool around with it let ya know if I find something to work thanks SS_PanzerLeader Link to comment Share on other sites More sharing options...
CoolColJ Posted December 4, 1999 Share Posted December 4, 1999 This reason why its playing slowerr, is because the sound was recorded at a higher sampling rate than what the game is playing them aty You'll need to resample the sounds at the correct sampling rate, while maintaining the original pitch - you'll need some pro audio software to do that - I have a whole bunch I use, such as Steinberg WaveLab , SOund Forge snd Coole Edit Pro. I'll be putting up some audio files on my site for Cm, when it is released ------------------ ------------------ CCJ BLITZ_Force My HomePage -----> www.geocities.com/coolcolj/ Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted December 4, 1999 Share Posted December 4, 1999 thanks for the info _ i'll look into these programs SS_PanzerLeader.....out Link to comment Share on other sites More sharing options...
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