hollister21 Posted September 24, 2013 Share Posted September 24, 2013 Playing through the Troina campaign (which has been fantastic so far) and I've had some issues calling in artillery, which don't seem to make any sense. After a lengthy shelling to start the 3rd mission, my 155mm howitzer had 24 HE shells remaining and 24 smoke shells remaining. I issued a follow up fire mission several turns later for a heavy smoke screen on the ridge of the mountain. After several turns the fire mission is complete and I have a nice smoke screen to advance behind. My issue is that when I then go to order another shelling of the mountain fort, I am told that there are now 0 HE shells as well as 0 smoke shells. Where did the HE go? I've had this occur a few times in the past. I don't recall having this issue with CMBN, but maybe it is there as well. Is this a known bug? Intentional simulation of poor battlefield comms? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 24, 2013 Share Posted September 24, 2013 Is this a known bug? Intentional simulation of poor battlefield comms? It has been discussed, so it is known. Whether it is a bug or not I am not clear about. But yes, the game treats smoke and HE as interchangeably coming from a common dump. Some explanation and possible justification was offered for that, but I admit I wasn't sold on it. Perhaps at some point in the future there will be more on this. Michael 0 Quote Link to comment Share on other sites More sharing options...
hollister21 Posted September 24, 2013 Author Share Posted September 24, 2013 I see. Well I'll be more careful in my fire mission selection in the future - especially when I may use up one or the other (HE or smoke). 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted September 24, 2013 Share Posted September 24, 2013 This has been around for a long time so I'm pretty sure it's not a bug, but rather a less-than-clear UI design. Basically, what the artillery UI tells you is that you have up to X number of shells available from this battery, of which up to Y number can be used as smoke. Note this only applies to off-map support. On-map indirect assets have exactly the ammo loadouts you see available to them. It's an abstraction of the available level of artillery support, not necessarily a literal representation of the shells sitting next to the guns. Specifically modeling indirect support availability would almost be a game in and of itself. 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted September 25, 2013 Share Posted September 25, 2013 I think it's a bug-but here is food for thought. 155's use bagged ammunition-so maybe the game counts the 24 propellent bags -not the shells 24HE and 24 Smoke. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.