crispy131313 Posted March 5, 2013 Share Posted March 5, 2013 I have finally finished balancing my mod Fall Weiss II for Breakthrough. I thought I was close before but balancing the scenario was delayed because of new supply rules, and the change in MPP's for Germany as well as my own time constraints. Allied Majors: UK, France, USA, USSR Axis Majors: Germany, Italy, Romania, Finland I have updated AI and all scripts for the new engine, and have included AI for both Romania and Finland. Added some new decision events, as well as many for Finland and Romania, as well as made changes to the production que of France, Germany, Italy and USSR. Used new supply rules to better balance the scenario. I have changed the price of some decision events. I have added new triggered events. Note, that this game is balanced for Human vs AI gameplay, I have not played against a human opponent. Once the game is uploaded if there are any suggestions or errors (I think there are none though) please let me know so that I will update. Link to comment Share on other sites More sharing options...
crispy131313 Posted March 5, 2013 Author Share Posted March 5, 2013 I forgot to mention, I have also made a very large balancing change to the Naval game. I have removed the traditional German Cruiser from the game and have replaced this unit with Heavy Cruisers. This has had a very positive effect on the Naval game. Link to comment Share on other sites More sharing options...
crispy131313 Posted May 18, 2013 Author Share Posted May 18, 2013 Hi Guys, I'm coming close to releasing the next update of Fall Weiss II (Breakthrough Edition) that will be pretty big, and if there is any feedback from the previous version now would be the time. I've fixed a few scripts (notably morale related surrenders), added many new decisions, events, improved AI, and increased variable scripting for replay value but I've also made one major change, which is the unit structure. There are now 37 distinctly different units (and different build limits as a result) in Fall Weiss II. New Unit Structure: Garrisons Light Infantry Corps Army Motorized Infantry Paratroopers Calvary Engineers Camelback Infantry Light Tanks Tank Corps Rockets Rocket Trucks Rail Guns Anti-Air Artillery Coastal Guns Maginot Line Guns Bombers Coastal Bombers High Altitude Bombers Tactical Bombers Fighters Modern Battleships Old Battleships Heavy Cruisers Modern Cruisers Old Cruisers Auxillary Cruisers Modern Destroyers Heavy Destroyers Old Destroyers Modern Carriers Light Carriers Old Carriers Partisans Link to comment Share on other sites More sharing options...
Wolfe 1759 Posted May 18, 2013 Share Posted May 18, 2013 Remember to update the NATO icons http://www.battlefront.com/community/showthread.php?t=109052 Link to comment Share on other sites More sharing options...
crispy131313 Posted May 18, 2013 Author Share Posted May 18, 2013 Hey Wolfe, How was your experience with the previous verision? Link to comment Share on other sites More sharing options...
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