bram1979 Posted December 24, 2012 Share Posted December 24, 2012 I've created a campaign on my community where both players pick a coreforce and stick with that core force for the remaining of the campaign. Now when I try to load both coreforces in mission editor the other one disapears. Is there a way to load both coreforces? 0 Quote Link to comment Share on other sites More sharing options...
noob Posted December 24, 2012 Share Posted December 24, 2012 Now when I try to load both coreforces in mission editor the other one disapears. Is there a way to load both core forces? To load in both core forces, you need to have them saved under one file name. 0 Quote Link to comment Share on other sites More sharing options...
bram1979 Posted December 24, 2012 Author Share Posted December 24, 2012 Could you explain what you mean? I have done this: I made a new folder named Units in the Game Files folder. In this folder I have 2 folders (1: US/2: GE) each .btt file is named like the player ([uS]playername/[GE]playername) 0 Quote Link to comment Share on other sites More sharing options...
[MyIS] Buffpuff Posted December 26, 2012 Share Posted December 26, 2012 You need to have whatever units you want to use as "core" units purchased in ONE battle scenario (I'd use your title scenario that sets up the campaign). After that it's a simple process of importing campaign units in to the various battles you've made for the campaign. Good luck to you as I am currently doing the same thing in building a mini-campaign designed around infantry company level battles. Even with using QB maps (hey I'll admit it...Map making is HARD work) it's been a challenge to figure out AI plans and trying to find a balance of what works and what doesn't work. 0 Quote Link to comment Share on other sites More sharing options...
bram1979 Posted December 27, 2012 Author Share Posted December 27, 2012 I'm not creating a campaign with maps and stuff. I made 2 armylists (OOB's) I have 2 sides (US/German) and players could sign up to play either side. They then pick an army together and play with that army. It is H2H. Each players sets a challange which another player can accapt. They then create a battle with the armies they both selected. 0 Quote Link to comment Share on other sites More sharing options...
noob Posted December 27, 2012 Share Posted December 27, 2012 Is there a way to load both coreforces? Not as separate .btt files, what you are doing is creating one sides core force as one file, then the other sides core force as another file, then importing them both into one scenario, but the problem is that one core force file overwrites another, that's why both sides have to be saved as one core force. 0 Quote Link to comment Share on other sites More sharing options...
bram1979 Posted December 27, 2012 Author Share Posted December 27, 2012 Aha... Now I get it. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
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