Battlefront Repository Posted October 29, 2012 Share Posted October 29, 2012 Three smaller extra Telephone Pole flavors from CM: AFGHANISTAN for use in FORTRESS ITALY.You get 3 Telephone Flavor Buttons over the normal 2 in the Scenario Editor. I think these poles better reflect the poor infrastructure in Sicily rural area in 1940. The bigger stock poles look best in the city. Readme is pdf with screencaptures. File is BRZ format. More... 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted October 29, 2012 Share Posted October 29, 2012 Looks great now on my Tunisia map -- thanks Tempestzzzz! 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted October 29, 2012 Share Posted October 29, 2012 Thanks Broadsword56 -really was not that hard. It's BF intellectual property I just renumbered some files. BF Flavor section in their Scenario Editor is a true Sleeping Giant. There is soooo much that you can do with it. Scenery addons-radio masts, tents, derelict vehicles, aircraft & aircraft wreckage... 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted October 29, 2012 Share Posted October 29, 2012 That's fantastic. Well, I hope you can make some wrecked gliders for Market-Garden then, if BFC doesn't already provide those in the CMBN module to come. 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted October 29, 2012 Share Posted October 29, 2012 I really should spend more time on the mosque addon rather then this JUNK (7 & 8) Damn those telephone poles look good in the Hot Mustard Map. 0 Quote Link to comment Share on other sites More sharing options...
Egger Posted October 30, 2012 Share Posted October 30, 2012 Good idea to add those poles. One little question, if I create a scenario with the new poles, and a player without the mod, test it, what do you think he would see?, the original poles?, nothing? Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted October 30, 2012 Share Posted October 30, 2012 The game would default to the stock bigger poles. The Hot Mustard Map I put in the new poles. I removed the BRZ file from the Z folder and you get the old big city poles. Game picture below shows what happens. Actual battle-not map preview (Ignore the beta flavor M10 and German HT - I use this map for my mods when playing) I put it in the readme that the pole mod should be included in any scenario, QB or campaign file-or failing that the readme for the scenario, QB or Campaign author should state in the readme the player needs this mod for the small telephone poles and go here to download. I've seen such caveats in readme's in other game addon's i.e. you need this in order for that to show. 0 Quote Link to comment Share on other sites More sharing options...
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