DARoot Posted October 25, 2012 Share Posted October 25, 2012 Greetings, All. Having come back to the "classic" CM games after a long hiatus [i tried the Demos of CMBN and CMFI, and found I prefer the gameplay in the originals, and am certainly more familiar with them], I've now caught the "modding bug." Anyway .... I need some information: (1) To the best of your collective knowledge, has anyone posted a comprehensive guide to the various bitmap numbers in CMAK (and CMBB) showing what they correspond to in-game? I have 2 such Guides/Lists for CMBO, that I downloaded from the old "Combat Missions" website back in 2001, and they have been VERY handy references. [One was by Manx and Wolfe, which also listed all the mods that applied to, say, the Panzer IVG/Panzer IVH/Panzer IVJ]. The other I don't remember the author [it just categorized the bitmaps as, for example, "Trees -- 500s" or "Water -- 641-646 [Ford = 673]." One of them also highlighted all the bmp conflicts (such as between British and American Shermans). I've searched, but can't find anything like this nowadays [Did find some "templates" for creating scenarios, though]. If you've got something like this on your hard drive or a backup disk someplace, or know of a download link that still works, could you please post it? [The crew (Streety, et. al.) that produced the "Western Front Total Conversion" for CMAK MUST have had/made something like that to help them keep track of all those 9,000+ CMAK bitmaps they changed in their mod. If anybody on that team is listening, would you be willing to share?] If not, I'll have to try to make my own [i'll start with the CMMOS "FileList" text files, and work through the entire CMAK BMP folder]. Big job. And then, there's the in-game testing to double-check ("discount doublecheck?) ... You can save me a lot of work if you know where I can find a Bitmap Chart that somebody has already done. I really need one for what I want to do. (2) Has anyone done any work in a hexeditor, to locate and attempt to edit the Unit and Vehicle names and specs? [We can assign special "Unit Names" in the Scenario Editor, but cannot change the display of (for example) "Marder II" to "IJA Type I Ho-Ni", or give it a different gun, or faster/slower speed]. Yes, I know we cannot distribute "hacked" versions of the CMBO-CMBB-CMAK executables. I'm asking about,er...,"Mini-Tutorial" type guidance, that us End-Users can use to make changes for our own selfs only. DARoot 0 Quote Link to comment Share on other sites More sharing options...
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