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The AI and Zooks

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I'm sure this isn't a new topic, but would like to know if anyone is up-to-date on this problem. I'm referring to the fact that the AI doesn't take account of the fact that some units, such zooks and mortars, can't use their weapons in a building. I can appreciate the programming challenges, and also that scenario designers can mitigate this to some extent with defensive setups, but it seems like some improvement ought to be possible.

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