Jump to content

The AI and Zooks


Recommended Posts

I'm sure this isn't a new topic, but would like to know if anyone is up-to-date on this problem. I'm referring to the fact that the AI doesn't take account of the fact that some units, such zooks and mortars, can't use their weapons in a building. I can appreciate the programming challenges, and also that scenario designers can mitigate this to some extent with defensive setups, but it seems like some improvement ought to be possible.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...