freetheEagle
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Posts posted by freetheEagle
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20 hours ago, freetheEagle said:
Speed Test good luck with that bro , scenario looks good
20 hours ago, freetheEagle said:So I am working on a scenario where I have the defending AI with a mixed regular Syrians and insurgents force. I give them three different zones with occupy victory points. I play test the scenario, hit cease fire and the two objectives occupied by regular Syrian troops score VPs normally but the third objective occupied by insurgents scores zero points.
If I replace insurgents with regular Syrians the third location scores VPs normally.
Is this a known issue? And can someone think of an existing SF2 scenario that has both regular Syrians and insurgents on the same side?
It is probable that I am not doing something right but I double checked several times.
let me know when you finished i'd like to see the good work
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On 7/24/2021 at 2:50 AM, Freyberg said:
Recently, in the FI forum, some of us were sharing our experience of programming the AI when designing QB maps.
This is an interesting topic that I think should be immortalised in its own thread
I've put my own meagre experimentation first (because it was first in that particular thread chronologically), but @kohlenklau has observed the behaviour of the AI much more scientifically; and I know there are others on the forum (including experienced designers like @benpark) who have also carefully observed how the AI allocates AI groups to forces.
I'm much lazier, I just playtest them, and if I have fun I give it a tick (also too lazy to search the forum for previous discussions of this topic, although I know it has cropped up in various contexts over years).
I'm really interested in what some of you more analytical designers have learnt, so I can apply it to my own maps
interesting topic and yeah it deserves it's own thread
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On 8/23/2021 at 9:55 AM, Zveroboy1 said:
So I am working on a scenario where I have the defending AI with a mixed regular Syrians and insurgents force. I give them three different zones with occupy victory points. I play test the scenario, hit cease fire and the two objectives occupied by regular Syrian troops score VPs normally but the third objective occupied by insurgents scores zero points.
If I replace insurgents with regular Syrians the third location scores VPs normally.
Is this a known issue? And can someone think of an existing SF2 scenario that has both regular Syrians and insurgents on the same side?
It is probable that I am not doing something right but I double checked several times.
good luck with that bro , scenario looks good
The AI in QB maps
in CM2 Scenario and Mod Tips
Posted
I may be able to help with it if you want