Jump to content

freetheEagle

Members
  • Posts

    4
  • Joined

  • Last visited

Posts posted by freetheEagle

  1. 20 hours ago, freetheEagle said:

    Recently, in the FI forum, some of us were sharing our experience of programming the AI Nox Vidmate VLC when designing QB maps.

    This is an interesting topic that I think should be immortalised in its own thread 😛

    I've put my own meagre experimentation first (because it was first in that particular thread chronologically), but @kohlenklau has observed the behaviour of the AI much more scientifically; and I know there are others on the forum (including experienced designers like @benpark) who have also carefully observed how the AI allocates AI groups to forces.

    I'm much lazier, I just playtest them, and if I have fun I give it a tick

     

    20 hours ago, freetheEagle said:

    interesting topic and yeah it deserves it's own thread 😄

    I may be  able to help with it if you want :) 

  2. 20 hours ago, freetheEagle said:

    Speed Test good luck with that bro , scenario looks good 

     

    20 hours ago, freetheEagle said:

    So I am working on a scenario where I have the defending AI with a mixed regular Syrians and insurgents force. I give them three different zones with occupy victory points. I play test the scenario, hit cease fire and the two objectives occupied by regular Syrian troops score VPs normally but the third objective occupied by insurgents scores zero points.

    If I replace insurgents with regular Syrians the third location scores VPs normally.

    Is this a known issue? And can someone think of an existing SF2 scenario that has both regular Syrians and insurgents on the same side?

    It is probable that I am not doing something right but I double checked several times.

    let me know when you finished i'd like to see the good work

  3. On 7/24/2021 at 2:50 AM, Freyberg said:

    Recently, in the FI forum, some of us were sharing our experience of programming the AI when designing QB maps.

    This is an interesting topic that I think should be immortalised in its own thread 😛

    I've put my own meagre experimentation first (because it was first in that particular thread chronologically), but @kohlenklau has observed the behaviour of the AI much more scientifically; and I know there are others on the forum (including experienced designers like @benpark) who have also carefully observed how the AI allocates AI groups to forces.

    I'm much lazier, I just playtest them, and if I have fun I give it a tick (also too lazy to search the forum for previous discussions of this topic, although I know it has cropped up in various contexts over years).

    I'm really interested in what some of you more analytical designers have learnt, so I can apply it to my own maps :)

      

     

     

     

     

     

    interesting topic and yeah it deserves it's own thread 😄

  4. On 8/23/2021 at 9:55 AM, Zveroboy1 said:

    So I am working on a scenario where I have the defending AI with a mixed regular Syrians and insurgents force. I give them three different zones with occupy victory points. I play test the scenario, hit cease fire and the two objectives occupied by regular Syrian troops score VPs normally but the third objective occupied by insurgents scores zero points.

    If I replace insurgents with regular Syrians the third location scores VPs normally.

    Is this a known issue? And can someone think of an existing SF2 scenario that has both regular Syrians and insurgents on the same side?

    It is probable that I am not doing something right but I double checked several times.

    good luck with that bro , scenario looks good 

×
×
  • Create New...