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Bagpipe

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Posts posted by Bagpipe

  1. 55 minutes ago, BFCElvis said:

    No. The saved games folder for the Steam version is in: C:\Program Files (x86)\Steam\steamapps\common\Combat Mission Cold War\Game Files\Saved Games

    So, it's a little deeper in your system than the Battlefront version. 
     

    Ok have swapped over now, thank you again and keep up the great song writing :P

  2. 1 hour ago, Ultradave said:

    The updates should all come out at roughly the same time. Might be a day or two difference, but really it's more a case of whether you like to use Steam and enjoy the automatic updates, than who gets it first. 

    Dave

    Yeah I use steam for most of my games anyways so will prob port across now. Auto updates are very useful

    EDIT: Does anybody know if the two versions use the same documents folder for saved games? I am not that far into my current campaign so probably not too big a deal if the versions conflict. Infact I may just start completely afresh, why not 

  3. On 11/16/2021 at 8:53 PM, BFCElvis said:

    There will be a Battlefront patch soon. A small adjustment needs to be made to the code. Nothing that affects gameplay but it will need to happen before the patch comes out. We didn't want to delay the scheduled Steam date for it. It wouldn't take long. 

    Going forward, will i better to install steam and remove standalone or stick with standalone. In terms of which version will get the updates first. I assume once the code change is done they will both be updated at the same time regardless?

  4. 2 hours ago, akd said:

    This mostly only applies to TO&E changes that alter the structure of a unit (rather than equipment carried on soldiers).  This is to preserve stability in existing scenarios, and updating a scenario to include structural changes requires "repurchasing" the units, which can entail a pretty extensive rebuild, possibly for only small changes.

    I see I see, ok makes sense now that you put it like that. No worries thanks for your help

  5. 31 minutes ago, Bufo said:

     

    NOTE: Most of the changes listed here will not be reflected in scenarios created before v1.02, and will only appear in newly created scenario files using v1.02.

    I am fairly new here but this seems a bit of a bum statement.

    Shouldn't we be expecting the developers to be working to update their original scenarios to keep in line with fixes ad improvements as they are made? 

    Seems like a strange thing to admit things needed fixed/improved and then declare that the base game will not have those improvements incorporated.

    Or am I missing something?

    thanks

  6. On 8/18/2021 at 5:41 AM, MikeyD said:

    The NTC region selection changes EVERYTHING. Frankly, some QB maps play better as NTC region than they do in Germany region. Though you might want avoid city maps with cathedrals in the middle. ^_^

    What i was hoping to find was the maps from the NTC campaign available as QB maps. Is this a thing?

  7. 7 hours ago, IMHO said:
    1. After all games are just a form of entertainment - one kinda pays per-hour rate for "wasting one's time" :) So would you honestly say that even CMBS that is not so rich in UGC is more expensive per-hour than buying films of paying for Netflix? :) Save CMSF1/2 or WWII titles with very vibrant scenario community.

    Try telling that one to my wife! I'll get the spades 😆

  8. 8 hours ago, IMHO said:

    I'd disagree. CM is different from other games since it offers every gamer an ability to make  his/her very own game in no time. Aside from CMxx I play ARMA3 and HOI4. You cannot make your own games in HOI whatsoever and any descent scenario for ARMA3 requires scripting and good command of the engine so next to impossible for an "average" unless you can invest hundreds of hours into learning the object model and methods.

    I got ARMA 3 a few years back having not bothered with ARMA 2. I was pleasantly surprised to find that much of the unit behavior script lines etc were still identical to the original flashpoint game I had played some years before as a kid. Though iirc they now have an even easier system for that stuff where you just click a button. Back in the day you had to script EVERY waypoint, EVERY action, EVERYTHING lol. Today's ARMA crowd don't know the half of it lol

    I don't play Arma anymore though just due to hard drive limitations, I am a big DCS World fan so that takes up nearly 250GB iirc 

  9. Yeah I understand your points, I also appreciate your understanding of my reasoning and not just biting my head off lol You gotta tread careful on the internet these days everybody can get trigger happy!!

    I know the die hards and long term supporters will have been over it and I guess over the years shelling out for a new game is more affordable, as I have done with other series and flight sims for example, than just piling into them all in one go.

    So clear this up for me too please, if they upgrade the engine you have to pay for the upgrade on every game you own if you want to run that upgraded engine on your game yeah?

    So, would it not make more sense if you are gonna charge so much for each game that when the engine upgrades come along you only charge one fee per account for upgrading? Or is this another can of worms? Are we paying for the engine or the game? I guess to strangers the pricing structure is just a little excessive in appearance. I suppose the confusion probably stems from other developers not ever upgrading the engine of one game in particular so the situation never really arises in the general gaming industry.

    Don't get me wrong I am not belittling BF's efforts or quality in saying this I am just trying to understand the why of it all. I suppose in a way I kind of do understand anyways and at this point I am now in full blown ramble mode but yeah...money's tight I guess and BF has so many games! :P

  10. Without wanting to rattle the hornet's nest, I guess I am just struggling to justify the full price of another module when i already have CMCW. 

    Like, If you have invested in the game engine (i.e. bought one game already), it would make sense to offer a fixed discount off of future game/module (or in my perspective DLC) purchases. 

    Don't get me wrong, every module has a ton of work invested in the units, maps, database etc. but it just doesn't add up that pay for example £60 for the entry fee and then a further £60 for every ride in the park.

    I know this is probably said ALL THE TIME by noobs to the series but I mean... I played the original when it came out wayyy back so yer not fooling me with your fancy new tech :P

    TL;DR I would happily pay £35-£40 for additional modules/titles once I have shelled out for a "base" game but that's just my opinion

  11. In the current release version of CMCW, during the NTR campaign mission 2, I am getting the counterattack in red pass scenario for both decisions (delay/counter attack) It doesn't matter which I choose I never receive the delay mission. Is this known and replicable?

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