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THH149

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Posts posted by THH149

  1. I don't have a save game of that BRDM-2 experience. I will try to generate some.

    Having said that, I have also seen them send a few missiles in a row, which is obviously fine, but if the gunner is reloading - say when no known targets are in sight but say unconfirmed targets exist -  can he also be spotting and will he stop reloading when he sees a fresh target.... or is he locked into the reloading routine?

    I'll try some testing to see what happens ...

    the BRDMS and BMP ATGMs are great, sometimes they quick fire their missiles! I have noticed that the BRDMs work a lot better if their windows are open.

    THH

  2. In this scenario, about 10+ minutes in more reinforcements spawn in including a Battalion HQ tank and an observer in a vehicle. For better or worse they're kind of in a bad spot seemingly exposed to the yankees on the Russian left. So best to move them forward into the trees ASAP to also escape yankee choppers.

    But - heres the thing  -  theyre facing the wrong way!

    The tank is showing its rear towards several M60s.

    I don't expect that's a normal choice for the scenario designer! Let's fix that in the next patch.

    Best

    THH

  3. I understand the sentiment of what you'all are saying the Russian's are trying to do, but when its applied in practice it defeats its purpose, and I dont know that the Russian approach is based on actual evidence or their small unit TTP. It feels like they'll churn thru combat power regularly just to replace their CRP losses, which doesnt seem right. Even in a CMCW game I wouldn't expect an opponent to do that eg Czechmate or Valley of Ashes.

    No one actually wants to just drive down the road until they get blown up -  as Patton once said to his recon troops - but their doctrine must be made to work. I would think an earlier dismount of the scout squad to check out the hiilsides and defences, are they assessed as being weak, then formulate a plan and cut thru them.  And of course the Russian's are aiming for 30km a day, which is about an hours driving, so the real time wasting is the finding and weasling through gaps by combat elements that is only done by living ppl not dead ones.

    I think Chuck is right the vid aims to give the Brits a bit of courage, though the vid is not completely wrong either and is super interesting.

    best

    THH

     

  4. The fellas in the BTRs should've dismounted further back when doing their attack. The BTRs in the attack dont dismount that close, after all its not a surprise that the Brits are there. 

    Even the BTRs in the patrol group shouldve dismounted before they got to look over the ridge and check what's on the other side of the valley.

    The dismounting isnt wrong its the place where they do it is wrong.

    THH

     

  5. Since in the modern titles - CW, SF2 and BS - spotting to extremely important and technology driven, information on the spotting ability of the unit - especially vehicles - would be exceptionally useful.

    The place for it would be on the Defenses Report panel under the armour rating where the info on smoke etc currently goes.

    With a bit of remodelling the icons, I would think an indicator of the times zoom available (eg 3x or 10x) to the unit, IR, or Thermal optics would be great to know. It would allow players to get more into the technical details of the equipment and game, and get the game under control a little more.

    Note I'm using names of the GUI panels from the CM manual so BFC can understand what I'm suggesting.

     

  6. I think this reveals the current state of mind of the CM CW team re the M735.... from the Steam CMCW manual:

    M60A1 (RISE+) Patton
    In the late 1970s, the gun's mechanical ballistic drive had its cam updated to allow for the newer, more accurate M735 Armor-Piercing Fin-Stabilized Discarding Sabot (APFSDS) round. With up to 410 mm RHAe of armor penetration, the M735 was a major improvement over the earlier M728, but the round was still underpowered against the frontal armor of advanced Soviet tanks such as the T-64B, T-72A, and T-80B, sometimes significantly so.

     

  7. I think we can assume a shooter using the 1200 auto zero isn't waiting for a computing solution if the target is rougly 1200 if it needs to shoot 'now',  but I'm assuming the TAC AI will wait for the computed solution for other ranges to save a shell and reload time when the target is likely to be missed.  

  8. I'm so confused as to what modern war would look like. Sometimes I think it'll be a quasi world war one bunker and trench line about 10-km wide over which nothing could move as it would be constantly monitored by ATGMs, drone swarms and satellites, while other times I think it'll be fast moving tank warfare entering the operational depths of an enemy within hours.

    How about CMBS 2024 to test the theories?

  9. I'm playing a few QBs and wonder if the points values for US are way off.

    Siutation as follows: tiny map, small battle, small forces, US Attack. US budget: 6,660 or so, Russian budget: 4,000 or so. No force adjustment for the attacker (US) or defender.

    With the US budget I can buy about a company or so of infantry, but with the Russan budget, I can buy  a BMP battalion plus maybe half of another or for art/air/drones. Now I know the US is really good, but is this what's meant to happen in a QB with these settings?

    Best

    THH

     

  10. I would love to see training scenarios for Black Sea but while this resource is a good starting point I do worry its not quite up to date enough to deal with drones, precision artillery and ATGMs are much more lethal but armour defenses so different and so much more complex ....

    Does anyone have insights into new model army doctrine .... In ukraine fighting the battle seems to be over once a few dudes or a vehicle dies, and I wonder why that is - maybe all guns are now trained on that battlefield it become too lethal to be seen?

    THH

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