-
Posts
309 -
Joined
-
Last visited
Posts posted by THH149
-
-
I've got some recorded video of this phenomenon, but I'm not sure how to upload a video.
Is there another way than using a YT account?
Thanks
THH
-
Sometimes, when I try to run CMCW in Steam on WIn10 it refuses to start up, and my fix is to turn the sound on! True story!
-
I don't have a save game of that BRDM-2 experience. I will try to generate some.
Having said that, I have also seen them send a few missiles in a row, which is obviously fine, but if the gunner is reloading - say when no known targets are in sight but say unconfirmed targets exist - can he also be spotting and will he stop reloading when he sees a fresh target.... or is he locked into the reloading routine?
I'll try some testing to see what happens ...
the BRDMS and BMP ATGMs are great, sometimes they quick fire their missiles! I have noticed that the BRDMs work a lot better if their windows are open.
THH
-
A funny thing happened when I went to the war: my BRDM-2s sometimes prefer to reload right after firing (no change of position) yet has 3 or 4 missiles left to shoot.
I'd rather have the gunner spotting than reloading, but maybe its meant to be this way? I've had this happen twice in a single Valley of Ashes scenario
Anyone else seen the same/similar?
THH
-
It was never really a big problem.
Thanks
THH
-
In this scenario, about 10+ minutes in more reinforcements spawn in including a Battalion HQ tank and an observer in a vehicle. For better or worse they're kind of in a bad spot seemingly exposed to the yankees on the Russian left. So best to move them forward into the trees ASAP to also escape yankee choppers.
But - heres the thing - theyre facing the wrong way!
The tank is showing its rear towards several M60s.
I don't expect that's a normal choice for the scenario designer! Let's fix that in the next patch.
Best
THH
-
1 hour ago, EvilTwinn said:
the only vehicle with a dismountable ATGM is the TOW jeep,
At least this proves it can be done, so its BFC holding this back rather than the technology/software.
But of course the teams needs testing, purchase points and listed in QB etc etc so a small thing becomes a bigger job.
-
Cost for Bradley M2 = cost for Bradley M3? Interesting! I'll take a butchers dozen of M3s thanks...
-
I reckon the fun thing is to try it and see what happens and best applied in a campaign where losses aren't replenished.
I completely agree both approaches have merit, just not sure how aggessively both doctrines were applied in practice. Especially hard to know from a Soviet perspective without primary sources, as opposed to propoganda.
Best
THH
-
I understand the sentiment of what you'all are saying the Russian's are trying to do, but when its applied in practice it defeats its purpose, and I dont know that the Russian approach is based on actual evidence or their small unit TTP. It feels like they'll churn thru combat power regularly just to replace their CRP losses, which doesnt seem right. Even in a CMCW game I wouldn't expect an opponent to do that eg Czechmate or Valley of Ashes.
No one actually wants to just drive down the road until they get blown up - as Patton once said to his recon troops - but their doctrine must be made to work. I would think an earlier dismount of the scout squad to check out the hiilsides and defences, are they assessed as being weak, then formulate a plan and cut thru them. And of course the Russian's are aiming for 30km a day, which is about an hours driving, so the real time wasting is the finding and weasling through gaps by combat elements that is only done by living ppl not dead ones.
I think Chuck is right the vid aims to give the Brits a bit of courage, though the vid is not completely wrong either and is super interesting.
best
THH
-
The fellas in the BTRs should've dismounted further back when doing their attack. The BTRs in the attack dont dismount that close, after all its not a surprise that the Brits are there.
Even the BTRs in the patrol group shouldve dismounted before they got to look over the ridge and check what's on the other side of the valley.
The dismounting isnt wrong its the place where they do it is wrong.
THH
-
The vid shows the Soviets dismounting from the BTRs under fire, which seems wrong to me.
-
Since in the modern titles - CW, SF2 and BS - spotting to extremely important and technology driven, information on the spotting ability of the unit - especially vehicles - would be exceptionally useful.
The place for it would be on the Defenses Report panel under the armour rating where the info on smoke etc currently goes.
With a bit of remodelling the icons, I would think an indicator of the times zoom available (eg 3x or 10x) to the unit, IR, or Thermal optics would be great to know. It would allow players to get more into the technical details of the equipment and game, and get the game under control a little more.
Note I'm using names of the GUI panels from the CM manual so BFC can understand what I'm suggesting.
-
I think this reveals the current state of mind of the CM CW team re the M735.... from the Steam CMCW manual:
M60A1 (RISE+) Patton
In the late 1970s, the gun's mechanical ballistic drive had its cam updated to allow for the newer, more accurate M735 Armor-Piercing Fin-Stabilized Discarding Sabot (APFSDS) round. With up to 410 mm RHAe of armor penetration, the M735 was a major improvement over the earlier M728, but the round was still underpowered against the frontal armor of advanced Soviet tanks such as the T-64B, T-72A, and T-80B, sometimes significantly so. -
I think we can assume a shooter using the 1200 auto zero isn't waiting for a computing solution if the target is rougly 1200 if it needs to shoot 'now', but I'm assuming the TAC AI will wait for the computed solution for other ranges to save a shell and reload time when the target is likely to be missed.
-
I'd like a scenario pack with just main force attacks (whether by US, RUS or UKR I dont mind) rather than the sidebar stuff we mostly see. Even if its just a 1km wide map.
Eg penetration battles of Kursk 1943 but in CMBS 2014.
-
I'm so confused as to what modern war would look like. Sometimes I think it'll be a quasi world war one bunker and trench line about 10-km wide over which nothing could move as it would be constantly monitored by ATGMs, drone swarms and satellites, while other times I think it'll be fast moving tank warfare entering the operational depths of an enemy within hours.
How about CMBS 2024 to test the theories?
-
I just tried this approach and scored a Total Victory, 'cos the Russian's surrendered of course ...
-
I really will temper my expectations then, with my strategy now:
- occupy just one objective square and
- attrit the RU forces as much as possible while taking minimal losses.
Interesting challenge ... but its lucky the defender is so placid which would not happen in a PvP QB.
-
Really? I must be failing at something as I can barely get my US out of the set-up zone, or occupy a mere single square on the objective to contest it!
-
I'm playing a few QBs and wonder if the points values for US are way off.
Siutation as follows: tiny map, small battle, small forces, US Attack. US budget: 6,660 or so, Russian budget: 4,000 or so. No force adjustment for the attacker (US) or defender.
With the US budget I can buy about a company or so of infantry, but with the Russan budget, I can buy a BMP battalion plus maybe half of another or for art/air/drones. Now I know the US is really good, but is this what's meant to happen in a QB with these settings?
Best
THH
-
I would love to see training scenarios for Black Sea but while this resource is a good starting point I do worry its not quite up to date enough to deal with drones, precision artillery and ATGMs are much more lethal but armour defenses so different and so much more complex ....
Does anyone have insights into new model army doctrine .... In ukraine fighting the battle seems to be over once a few dudes or a vehicle dies, and I wonder why that is - maybe all guns are now trained on that battlefield it become too lethal to be seen?
THH
-
Here's the story of the 93 Brigade UAF at the Airport ...
-
Maybe trees, the graphic is just a graphic and the effects, I think, are calculated based on the terrain square not the graphic per se...
What we really need is "Black Sea 2024"!
in Combat Mission Black Sea
Posted
To update the conflict and allows us new 'new' tech toys to play with ...
More drones, T-14s, better Ukrainians ...