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_Kraut_

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    _Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    The campaign/scenario currently has three recommended mods.  They have been tagged so will not show up in other scenarios. @benpark foliage helmets and @Fuser Aris Faces Mod CMRT.  Below are the links.
    benpark helmets
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-infantry/cmrt-cmbn-benparks-german-field-foliage-helmet-mod/
    Aris Faces
    http://cmmodsiii.greenasjade.net/?p=483
    The third mod just removes some of the German helmets so Aris Faces Mod is more obvious.  The downside is that all German helmet chin straps disappear.  So the end result is fewer, but better, German helmets and a more battle worn look for the hard pressed German troops.  I will post the “remove some helmets” mod at CMMODS IV closer to release.  Below are some screenshots of the three mods working together.  




         
  2. Like
    _Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    Alarmeinheiten (Alarm unit) is an almost complete new scenario for CMRT.  It is actually a mini-campaign but with only one actual, three hour long, battle scenario.  The first scenario is a “choice” scenario where the player is able to choose some of the vehicles he will command in the “real” battle scenario.  It includes ammo dumps so it is recommended to play on Iron or Elite. 
    Description: Command a German alarm unit (Alarmeinheiten).  Maneuver the alarm unit in multiple attacks and counter attacks across a 13½ square km map.  Axis vs Soviet AI only.    
    The original idea was to attempt to get many of the rare and seldom seen vehicles into the scenario.  Upon reviewing the scenario @Sgt.Squarehead pointed out that while it might be fun it would not be realistic to have so many different rare and limited vehicles fighting together in the same units on the same section of front at the same time.  As a result, the “choice” scenario was created.  The player can choose mostly standard and common vehicles or many limited and rare vehicles.  The three hour long battle scenario will then be fought with the choice made in the first scenario.  The four AI plans are the same for both.  Only some of the player's vehicles are different depending on the choice.                
    The scenario was inspired by @theforger excellent CMFB Mission to Maas scenario which I recommend.  See link below.
    https://www.thefewgoodmen.com/tsd3/cm-final-blitzkrieg/cmfb-mission-to-maas-v2/
    The map used for the scenario is a modified Der Ring Der Five Panzer map made by @George MC.  George gave permission to use his map which is about 13 square kilometers.  Der Ring Der Five Panzer is an excellent scenario which is so huge it plays like a static campaign.  I recommend this scenario.  See link below.
    https://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/der-ring-der-5-panzer-division/
    The scenario currently has three of four AI plans completed.  It also has placeholders for partisan units and an SS unit.  It should be ready for release soon after CMRT Fire & Rubble is released. 
    Some of the recent screenshots posted in the CMRT screenshot thread have come from testing this scenario.  Below are a few more screenshots.
    A dust trail from the alarmeinheiten on the move responding to a Battle Position in danger of being overrun.

    Elements of the alarmeinheiten approaching the assembly area prior to a counter attack to relieve a besieged Battle Position. 

      
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