On Donbas too. You can see frequently how both sides are actively using RPG-7/22/26 and SPG-9 HEATs on enemy in buildings. But an explosion of HEAT inside structure dirffers itself from explosion on the ground. When HEAT impact the wall, it penetrates and creates additional fragments of wall material, creates dust cloud and suppresses troopers in close compartment. Explosion of HEAT under open sky just going in one direction - to the ground with some minor fragments aside.
Ok, did some very basic preliminary tests. Mostly seeing what can be done without hex editing. Did some texture swapping and used some masks to get the results I was looking for. These aren't perfect just proof of concept/dipping my toes. This won't be as good as my old civil war and mixed combatant mods but it'll do. With the Syrian Reserves being 98% free of shared textures a very decent Civil War mod and scenarios can be produced. Best results as I see it would be Syrian Reserves (Infantry and Mech), Combatants and Fighters against Syrian Mech, Guards, Airborne and Spec Ops. The Reserves have a pretty decent selection of tanks (and access to most AFV/IFVs) so it would be a decent match up.
Here's some alpha pics to get your imagination pumping.
NOTE: Combatants are not mixed in with Syrian Reserves.