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BarendJanNL

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Posts posted by BarendJanNL

  1. On 1/9/2023 at 1:21 AM, Simcoe said:

    What is everyone most looking forward to in 2023?

    Realistic options:

    - Most important: update on the handling of artillery in game, for FOs to be able to call for artillery even when no line of sight,

    - The CMBS module, preferably with the MPF vehicle in it.

    - More realistic widespread use of TRPs in scenarios. Every FO will produce some when able, both in offense and defense.

    Less realistic options:

    - Israelis in one of the modern games. Would love to see some Merkavas, Namers and Eitans in Combat Mission

  2. Remark on the 'mid year update': It would be great to have the possibility to have automatic grenade launchers be set up like on map mortars. In this way it would be possible to have platoons/companies call for fire from even more organic assets which would also make small unit action even more dynamic.

    This would go for both modern and WWII titles

    AGS 17:

    https://funker530.com/video/ukrainian-automatic-grenade-launcher/

    MK19 (especially with the upcoming marines module):

    https://www.marinecorpstimes.com/news/your-marine-corps/2018/07/18/marines-practice-rarely-trained-machine-gun-tactic-to-prepare-for-a-fight-with-russia/

    Vickers Machine gun:

    https://vickersmg.blog/2021/01/17/indirect-fire-a-primer/

    This would possibly go for far more weapons, but the question is if that would be doable or favourable, for example the use of SPG9 or even MBTs in the indirect fire role.

    I am curious if this would be a nice addition to CM

  3. Awesome stuff, feels surrealistic with current events in the back of my mind while trying it.

    This definitely deserves and maybe needs a thread of its own.

    An idea for the scenario: maybe there should be a time restriction for the UA side to react? Like the time that is needed IRL to create Situational Awareness

    Keep up the great work!

     

    Offtopic: Where IRL are all the BTR-4s which are in game? Was there just a limited production?

  4. Looks like a promising start for a new year after already many great years for Combat Mission. Really looking forward to the CMBS module!

    Thanks for all the content we get and in advance for the content to come!

    Just want to mention one aspect which would be great to see for both modern and WW2 titles, the possibilities to use both machine guns and automatic grenade launchers in an indirect role (giving the player another choice to make in a scenario how to use these weapons). It is both conceptual and practically used IRL so I hope it will make it into the series (engine 5?)..

    Modern example (USMC in Eastern Europe hint to CMBS module) https://www.businessinsider.in/marines-in-eastern-europe-are-practicing-a-little-used-tactic-another-sign-theyre-getting-ready-for-a-big-ass-fight/articleshow/65060827.cms

    Modern example (Ukraine hint to CMBS module) https://www.youtube.com/watch?v=CW68aPsFC_Q

    WW2 example (British troops in late war hint to CMFB module): https://www.youtube.com/watch?v=ZZQHtHMOm0c (First 22 seconds)

  5. Thanks for the scenario, just bought CMBS after SF2 and currently setting up for the Opening Encounter.

    One thing that stands out to me in this and other modern defensive scenarios is the lack of TRP's. Every FO will plan TRP's when possible, so I would like to see more of these in both defensive and offensive scenarios. Especially because flexibility and speed is the main power of Western artillery.

  6. Also Full-on Call for Fire procedure, with specific round count and shell count per minute + correct fuses, instead of 'medium' 'short' 'personell'

    Sidenote: would love to see the possibility for more fire missions per observer team simultaneously. A team of 2 can easily cope with more then one fire mission.

     

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