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ZackTactical34

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Posts posted by ZackTactical34

  1. I would love to pre-order CM:SF2, but my concern is whether the game is going to be delayed. We're already at Sept. 27 and no further info has been released, at least from my understanding. Don't get me wrong, I have full intention of purchasing CM (seems like a pretty incredible game), but the fact remains I could spend my money on something else for the time being (Steel Beasts, TrackIR, etc.).

  2. 3 minutes ago, Chudacabra said:

    I think a few screenshots would assuage the impatient masses. While I do wish CM games would come out earlier, I am also aware that making such high quality products takes time and there's tons of existing CM content to keep me busy until CMSF2.

    I'm not so interested in screenshots (already think SF1 looks amazing). I just hope they can keep us updated with regards to the official release. Is everything on track, any setbacks, etc.? 

  3. 52 minutes ago, Michael Emrys said:

    I recall that when "Battle for Normandy" came out there was much moaning over how steep the learning curve was (much of it my own, by the way). So, you pays yo nickel and you takes yo ride.

    Michael

    There has always been a crowd that complains about games being too difficult, hence why arcade games like Call of Duty are so popular. Realism and simulation are very appealing until the complexity of them becomes apparent. In case you haven't seen it, someone made a funny musical animation about this very concept:

     

  4. 1 hour ago, MikeyD said:

    A nifty resource for beginners is real world tactical training manuals. For infantry platoon leaders, tank commanders, etc. There's a lot of them online spanning several different conflicts. 
    Because you're not really playing the 'game', you're playing the tactical situation. If doing something in the real world is a bad idea (like charging a mg nest across open ground) it'll most likely be a bad idea in the game too. A common joke with veteran CM players is when they're out driving their brains are mentally identifying defilade positions & ambush sites, and calculating weapons ranges in the surrounding countryside. 'Large two story house on a hill crest, no windows on south facing side - check'. :blink:

    This is one of the key reasons why I like this game. What really drew me to it was the fact it promotes actual strategy and tactics like a wargame of pen and paper (kinda similar to chess). While I do enjoy sims like Arma with ACE, they just aren't at the same level in terms of actual thought and decision making. As for recommended books, I have the US Army Tactics Field Manual (3-90). Got it originally because I thought it would help improve my Arma tactics, only to realize after purchasing it that it goes WAY more in-depth than your basic "take cover and call out your targets." 🤦‍♂️Read the first few pages and asked myself, "What the heck am I even reading?" 😂 Anyways, I'll definitely have to give it another look when I purchase CM:SF2.

  5. For casual games, I'm fine with the auto-updates. For sims or games that have mod support, I prefer manually updating. Take Arma for example. If they were to release an update that broke a bunch of mods, you would be somewhat limited with what you can do. Instead, if the developers give you the option to choose which update you want, then you would never have to be concerned about any game breaking changes. 

  6. Hey everyone! Looking forward to purchasing Combat Mission Shock Force 2. I just have a couple questions:

    1. How does CM:SF2 differ from the first one? Don't they both use the same engine?

    2. Is there any good reason to purchase the CD? I'm assuming it's a one-time purchase regardless of the format (download only, CD, etc.).

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