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Sasa Narinasa

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Posts posted by Sasa Narinasa

  1. 12 hours ago, Warts 'n' all said:

    Most (although not all) Volksgrenadier Divisions were based on earlier Infanterie Divisions, that had suffered heavy losses, particularly in the summer of 1944. A prime example being 352 VG Division which was formed in September '44 from the remains of 352 Infanterie Division which had been pretty much destroyed in Normandy. As mentioned above, not only did take they on new recruits, they also built on previous experiences, having more SMG's being a very noticeable feature. 

    Thanks!

  2. 16 hours ago, c3k said:

    Not at all. They were a new TOE which tried to tie together production abilities and lessons learned. One of those lessons was the effectiveness of automatic weapons. You should find that one complete squad in each platoon is fully equipped with StGs. They're the Assault Squad. You could dive into the editor and strip out the non-StG squads and have as many StGs as your heart desires. ;)

    Thanks!  :)

  3. 11 minutes ago, MikeyD said:

    Funny thing, typing the word arduous involves eight keyboard commands, if you include the word space after. EIGHT keyboard commands! And don't get me started on the word peripatetic - Eleven keyboard commands, including the word space after, just to describe walking around (which, admittedly is fifteen keyboard commands, including the word space after).

    Try typing in the words "Fallschirmjaeger",  "Heereswaffenamt", "Sonderkraftwagen" and "Nahverteidigungswaffe".  :) 

  4. 24 minutes ago, Erwin said:

    "You know what would be cool?  Voice commands!  :)"

    This is no joke. I deliberately have avoided getting a smartphone until I can just tell it what I want it to do and the phone's AI is good enuff to read between the lines and understand what I want. 

    Then I will marry it.

    Seriously tho' my wife is a senior executive with a smartphone, and she barely knows how to use it.  She discourages anyone calling her on it (including me).  It must be an age thing.  You have to have been born with the dam thing in your cradle or have a 14 year old kid teach you how to use the new tech.

    Subtext:  Still hate Win 10.  Barely use my very expensive Win 10 game machine.  Don't understand why we have to spend weeks/months learning a new OS when Win 7 does everything I want.

    All you 14 year olds here (and there seem to be plenty) please let us know your reasoning.  B)

    Ahaahahhahaaahaahahaha!  :) You and I park our cars in the same garage.  I'm half a century old . . . but it does help if you watch a lot of Science Fiction.  :)

  5. 1 hour ago, Erwin said:

    One of issues that slow down the play of an already complex game like CM2 is that some actions require a lot of clicks and mouse movement. eg:  The arduous ACQUIRE process if you are trying to resupply a company plus of inf, and the number of clicks it takes if you want to alter the COVERED ARCS of a company or more of turreted vehicles every time they move thru several waypoints and you want each turret to face a different direction.

    Imo, the game itself is great (or at least good enuff).  Hopefully, future enhancements will address making actions more efficient and speeding up the process.

    You know what would be cool?  Voice commands!  :)

  6. 1 hour ago, SLIM said:

    It was actually, right-click unit, left-click ambush, right-click the arc (in CC3 or later) to position the arc, then left-click again to set it.
    Even in CC2 or earlier, you had to right-click the unit, then left-click ambush. That's TWO whole mouse clicks!
    OR: You can left-click the unit, and press the "N" key...
    OR: You can left-click and drag a bounding box (in CC3 or later), and order all selected units to ambush by pressing the "N" key, or using the two mouse clicks.

    But hey, who's counting? ;)

    The reason it was important in Close Combat though, was because if you didn't have your troops set to Ambush, they would simply open fire on anything they could see and give away their position, or they would "Act on own initiative" after five minutes of inactivity, and run off at random to get shot in the face.

    In Combat Mission, you don't often have the same problems, your men sit right where you tell them to sit, and generally only shoot at things they think they can hurt.

    Wait, what are we talking about again? Tank tactics?

    That always drove me nuts when they would go off and do their own thing!  Actually, in Combat Mission it's four clicks if you aren't already in the Combat menu (and no - I don't care much to remember the letter hot keys  :) ).

  7. 16 hours ago, Xorg_Xalargsky said:

    Well... not really. You can replicate its functionality with the Target Arc or Target Armored Arc command. All Ambush did in Close Combat was prevent a unit from engaging enemies until they came within ~30 meters or they came under fire.

    That's three clicks in Combat Mission and two drags on the cursor.  In Close Combat, that's one click.

  8. 3 hours ago, Erwin said:

    We've talked about this B4.  I miss the 8Km x 4Km maps of CM1.  Those maps were frequently featured in the scenarios and campaigns that many of us enjoyed esp the last Band Of Brothers "Birthday Bash" Tournaments which ran for maybe ten years.  Plus that size could be handled by average computers.

    One really had to worry about mobility on those maps, and transport and vehicular recon were important (plus a Regiment + on each side!).  While CM2 can feature 4Km x 4Km how many scenarios are available on that size map?  How many of us have super-computers that can RUN that scenario with (say) a mere Battalion on each side?

    I am not trying to beat a dead horse here.  I simply responding to the issue of how to use Recon vehicles and why they (and transports) are generally not that useful in CM2 and are usually brought way too close to the front line in CM2 than would be the normal case in RL.

    I love those huge maps!  With regards to recce vehicles being less useful on the generally smaller maps in the Second Generation titles, I would make a distinction between playing against the Computer and playing against a Human opponent.  Obviously, the Computer is somewhat simplistic in its tactics - but I'd like proper recce for  when a Human opponent tries to do the "unexpected".

  9. 8 hours ago, Rinaldi said:

    I'm a big fan of the Hull Down command, like @IanL but my only issue with it is that its impossible to jockey with it in the same turn. I usually off set that by trying to activate near the end of the minute cycle. Otherwise I try to manually find hull downs and plot the jockeying myself. 

    I don't see a reason for shoot and scoot - just like the tabled follow command its something that sounds wonderful in theory but might be a mess in practice. We already have people who insist that Hull Down doesn't work for them, for example. Every time shoot and scoot is mentioned to, I notice CM1 players tend to roll their eyes . Apparently it didn't work very well in that title either. 

    I suppose people have varying experiences, but I found "shoot & scoot" to be very helpful in helping me fight off the Red Hordes.

  10. 1 hour ago, IanL said:

    I am a big fan of the hull down command in the v4 engine. Not everyone is but I think it is useful. Check out this thread for a detail discussion and disagreements :)

     

    There is no command to do what you are asking for in one order phase. And many agree it would be nice. So that leaves you with two options. First just send them across the battle field until they end up with holes and react accordingly. It sounds like you have experience with that :)

    The other thing to do is combine moving to cover, stopping and observing from cover and dismounting crews. Use the terrain to mask their movement and get them into a position where they have some cover and leave them there for a few turns. Then move them again. You can couple that with dismounting the crew so the vehicle can remain hidden while the crew crawls to the hill top in the forest for a look. Infantry and dismounted crews have much much better situational awareness than mounted crews.

    Thanks!  I will definitely try that next time.

  11. 3 minutes ago, Erwin said:

    "What about the proper way to use recce vehicles?  I try to issue a "search then break contact once enemy sighted" routine by using Hunt + Reverse, but the poor thing just stops and lets itself get blown to bits!"

    Yes, this has always been a puzzle in CM2.  In CM1 one could play on much larger maps where mobility recon and transport were very important.  In the vast majority of CM2 battles the maps are smaller and it's arguable that there is little role for vehicular recon or transport vehicles - except in an "unexpected" meeting engagement or being ambushed.  In many cases the best use of a recon vehicle is to dismount the crew and use em on foot recon. 

    In the game there is overwhelming temptation to use recon vehicles as support weapons alongside regular troops - and that is probably what the designer intends.  But, is that what would happen regularly in RL? 

    Far better to use programming resources to address the "inf shoot and scoot" idea as mentioned by Xorg for snipers, AT and ambush teams.

    "Programming resources" as in altering game code itself?

    And yes - it is oh so satisfying pounding enemy troops with 20mm cannon from armored cars!  :)   But I still  want the true function of recce . . . after all, "Information is half the battle".  The German eight-wheeled armored cars, in particular, have an additional driving station facing to the rear of the vehicle, to allow it to drive as fast in reverse as in forward drive.  The present-day version used by the Bundeswehr retains this cool feature!  It's a shame to see it not fully exploited in Combat Mission.

     

  12. 8 minutes ago, Xorg_Xalargsky said:

    A proper way to perform "Shoot and Scoot" is certainly on the very top of my wishlist for new commands. 

    As of now, it is possible to replicate the functionality, but its results vary wildly, especially when stealth, surprise, and timing are required.

    The ultimate use-case would be to have a tank hunter team discharge their weapon, then get the hell away from the target's LOS.

    Amen!  I don't have Engine 4 yet on my titles:  What about the proper way to use recce vehicles?  I try to issue a "search then break contact once enemy sighted" routine by using Hunt + Reverse, but the poor thing just stops and lets itself get blown to bits!

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