Jump to content

SchnelleMeyer

Members
  • Posts

    66
  • Joined

  • Last visited

Posts posted by SchnelleMeyer

  1. Thanks a lot for the update and your work on this. I can't even begin to imagine how difficult this must be to write in code. Even if the user have to make adjustments to houses and linear features like roads, the framework will be there. It wouldn't take too much time to adjust it after running the script.

    You might not have to do everything yourself. Like the tutorial - maybe some short instructions in a readme file is enough for a Beta release, and then maybe someone will pick up the glove and make a full video tutorial after a while. 

  2. Actually I was thinking about the "overlay" feature of the editor. As long as its a 24-bit .BMP image file it can be used as an overlay in the editor, greatly helping with drawing the elevation coding as well as other nap graphics. 

    What would be even better was if the editor could actually "auto-code" elevations based on an input greyscale heightmap. Also being able to export such a greyscale HM from the editor would be amazing.

  3. I know the editor does not have a function to export a greyscale HM at present, but I am wondering if there is some alternative way to export the height data? And yes, I really wish this functionality would be implemented in the editor. It would make changes to elevation coding a breeze and I believe it is quite a simple thing to program as the editor already can take greyscale HM as input. Would just need an output function.

  4. According to Slitherines tea time twitch 19 days ago, the release of this CM Cold war has been postponed to June in order to integrate Slitherines PBEM system(?) - Why arent Battlefront straight up honest and sharing this information at once?  ... https://www.twitch.tv/videos/963748799?collection=L3pM9zH3YhYP6g  - Edit: I stand corrected and I havent found BF's post informing about this on this forum before the replies to my post.

  5. .mds files are Battlefront properietary files for the 3d human models in the CM games. So they are similar to the .mds. files and to open them would require to "decode" their file structure and make an import script for Blender or some other 3D program, where they could be opened. Something like this that was made for the .mds files: 

     

×
×
  • Create New...