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Jace11

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Posts posted by Jace11

  1. It was just an experiment to see if the berets on vehicle crews could work on airborne. It doesn't affect the crews - I've tested this and it seems fine. Ironed out a few problems last night - a glitchy switching back and forth between helmet and beret models when clicking on a unit - but I believe this is fixed now (I had missed a whole set of lod files).

    I've only tested it in CMFI:GL so far, it will probably affect Polish airborne in CMBN. I haven't tried a mod tag with it but I want to test this too. Unsure if mod tags work with models as they do with textures, but if they do, perhaps you could enable it with a [beret] mod tag. I'm also considering the color. I will take some time to make certain its all good before I upload it to CMMods but in the meantime if you're interested i've uploaded it here: British Para Berets

    Despite all the things I've just mentioned, it seems to work fine now, but let me know if you have any problems.

  2. Is it just me or do other people get this effect with fog conditions? Seems common to all CM titles I have and the effect is stronger as I increase the fog from light to dense. Doesn't appear with mist or haze though as far as I can tell. I get seemingly random dark tiles that lack fog. These appear and disappear depending on viewing range. I did a quick test map and found its not related to elevation or lighting. The only thing that seems to cause it is the number of different tiles bordering each other. If more than 3 different tile textures border each it other it occurs. In the screen below you can see it doesn't occur at the tile junction closest to the camera as the two grass textures (which are actually different tiles - clover and tall grass) use the same ground texture but different doodads. Anyway, would be nice to see a fix at some point.

    CM Final Blitzkrieg 2018-09-07 19-51-54-26.jpg

  3. On 8/13/2018 at 8:41 AM, weta_nz said:

    First off - Sorry to anyone who's come here thinking they have released it!!

     

    Yup, you got me first time I saw it. Unfortunately the thread has recently been derailed with off-topic posts but I'll continue to check it regularly and the battlefront website for actual news on the demo, which they said would be coming "soon..." as there is little alternative.

  4. Hi, i'm looking for the official psd files for the mission briefings and maps for Final Blitzkrieg. I have found the ones for the other games but not this one. Pretty sure they must have been in repository at some point but I missed them I guess. I wanted to get my mission briefings and presentation up to the same standard so if someone can point to me them that would be great.

    Thanks,

    Jace

  5. If I give a StuG or assault gun a Target Armour Arc, shouldn't it turn and face? Tanks have a turret, so don't turn and face an arc given, they just turn their turret, I accept this but I would often prefer it if they they did turn the hull too if stationary, however. But please tell me this is not the same for Assault guns, because I just saw that in a game I was playing. My StuG rolled up, to the waypoint then sat facing on that course and did not respond to the arc command at the node, I just tested it again with different types of target arc and saw the same. This behaviour seems counter-intuitive to me. The game should at least interpret it as a face command first then switch to a target arc for vehicles with a fwd-firing main armement.

  6. 777kb its the reshade exe and settings

     

    first impressions by the way.... very wow!

     

    Well done Worghern

    P.S - check your mini ground dirt ploughed ew[cold].bmp for a typo (mssing space) in the file name - its not being used.

  7. While everyone's looking at terrain, the ploughed fields [snow] tile has been wrecking havoc with my eyes..... the black and white lines makes the distortion effect pretty severe on my system. I don't know if its my texture filtering settings or what but its been driving me nuts on maps like chaumont. I've made a few replacements sets, try them and let me know what you think. One is just bleached white stripes which reduced the effect alot but looked a bit washed out and bright.. The second is Kieme's ploughed field for Black Sea with some snow details. It's ok, simple, dark but has no stripes (no distortion though!). The last is a scratch built texture with wider stripes but lower contrast (again low saturation and contrast to reduce distortion - cant avoid this without bringing back the distortion effect). It still has some distortion, but its much reduced... 

     

    http://www.mediafire.com/download/2qzbg7t3tbbujab/ploughed+fields+snow.zip

     

    let me what you think if you try it, i currently favor the wider stripes version.

  8. ill upload them, they are nothing special, just Aris's faces from various games with the new FB overlays. You can easily import the stock faces and work up a few extra layers (frost, red noses / cheeks etc, dirt). These might save you a bit of time, but the overlays are cut ready...

    http://www.mediafire.com/download/yvlb3xya2ceb1l8/templates.zip

    The german toque template is wrong though... I think I redid it like the usa one, but evidently I didnt save it. Just needs a skin tone layer to cover the gap between face and cloth I think.

     

     

  9. On 4/14/2016 at 5:38 PM, Fuser said:

    Thanks guys for all your kind words, but unfortunately I may have to stop modding for quite some time due to some professional changes (and demands) in my life. Feel free to alter or edit and publish  any of my previous mods to your taste. CMFB will be the first CMx2 ww2 title I may not be able to mod, it feels strange to me, but that´s life!

    I've only been playing CM for a week but I've spent a lot of time downloading and installing a ton of your files, so thanks for all those....(we're talking several gb's of skins and textures here)!!

     

    Also, bearing in mind what you said above, I hope you don't mind that I have repacked and adapted all your US and German faces mods for final blitzkrieg so peeps can enjoy these in the new game. Still a WIP and needs checking & testing but it seems OK in the games I've played with it. I'll upload it somewhere better when it's finished. The only thing I want to do is alter the winter faces so they have redder noses/ears (something I noticed in the default files) but I haven't got around to that yet. This version is fine though, for the moment.

     

    Aris' weathered faces for CMFB:

    Download CMFB Faces.zip

     

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