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Hydaspes

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Posts posted by Hydaspes

  1. 'smooth as butter' is very subjective. FPS, on the other hand, is an objective performance measure. I would bet that 'smooth as butter' meant having around 40 fps, which is really low from my point of view :)

    i can easily notice difference between 60 and 40, even 60 and 50, not to mention 60 and 29 or 22. this game is almost unplayable for me but its so good that i am pretending that its ok, i duuno what he meant with smooth as butter, in my mind its at the VERY LEAST steady 30 fps

  2. No, the game is not heavy on CPU. The reason we get low FPS is because rendering engine is purely optimized. There are many places in the rendering engine where CPU is just waiting for GPU to finish its job, which in turn decreases overall rendering performance. Most of the rendering is done utilizing old fixed OpenGL rendering pipeline (in other words, programmable vertex and fragment shaders are not used) which doesn't scale well with increasing power of GPUs. CM performs better on NVidia mostly because NVidia has multi-threaded OpenGL drivers. I am sure many of us, including me, have observed long map loading times on AMD GPUs. It appears, that mipmaps (smaller textures of original texture) are generated much much slower on AMD GPUs than on NVidia GPUs. Nvidia GPUs handle mipmap generation better because (it's only my guess) it's done on another thread, which in turn means less waiting time for CPU and faster map loading times.

    There are many ways how BF could improve their rendering engine to get higher frames per second and deliver better user experience. Rather than create lots of intermediary blending textures for terrain, create just one atlas map. Convert all rendering to programmable pipeline. Use vertex objects, texture arrays, etc. NVidia has made many presentations where OpenGL performance could be improved 10 or even more times if some optimizations were applied. 

    Maybe all this sounds a little too technical, however i just wanted to make clear, that CM is not heavy on CPU and lots of optimizations could/should be done on the rendering engine.

    then lets say its utterly not optimized and that i duuno how did the guy to whom i replayed managed to get the game to play 'smooth like butter'

  3. Gents,

     

    Pleased to report that CM:BS Beta is up and running on the new rig, and the performance is... astonishing. Smooth like butter, even with all the setting (minus anti-alias) hard to the right. I don't do FRAPS for screen capture, but rather Bandicam. Had a weird issue w/ FRAPS on my old rig, so switched and like Bcam so far and will load it up tonight. Sent Bil his latest turn late yesterday evening. Should be able to start getting caught up on posts tonight. Never considered just how MUCH stuff I had to install to get it set up to do this! Drivers, CM:BS, BCam, PS, Office, zip utils, Adobe reader, etc... just takes time.

     

    Buzz - I had heard that the 4K stuff starts to get into the arena of 'human eye can't see the difference anymore.' Since you obviously disagree, I'll go on a quest to Bestbuy or someplace similar over the holiday to take a look. I was going to do another Dell just to have paired set, but will see if I think the difference is worth the expense.

    i have the same configuration and game is running bellow 30 fps or 40ish  unless i put it on Fastest models, and on best models,its unplayable  (textures are not important) , also i can put highest levels of AA in nvidia CP and it doesnt reduce performance since this game is heavy on CPU, i even unparked all cores

     

    https://www.youtube.com/watch?v=IzaMs5iaX7w

  4. You just need more practice with Russian equipment. Its a house rule I dont buy it because it cant be shot down. You want balance play Wargame airland battle or something. This is a simulation and the fact is US forces DO have better equipment. Thats not to be said as Russian if you practice enough you cant either win consistently or at least make the win very costly for the US

    well ,banning zala, is aiming for balance, isnt it ? and i don't want to ban zala

  5. Certain people claim that Zala should be forbidden in  tiny,small and medium maps since it cant be shot down by US troops. and in huge maps it doesnt really have impact that much(not a bugg,it says in the manual that thaat is the case) 

    what are your thoughts? 

    considering russian equipement is just inferior to the US equipement ,what do you think? (no abrams,no javelin,arty calling time is longer,less capable precision arty in a sense that russian troops need los to call it,no optics for infantry squads,no fancy weapons on squad level ) 

    yes they have cheaper troops but not THAT cheaper since their company is like american platoon (in terms of numbers)

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