Jump to content

PitbullVicious

Members
  • Posts

    0
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    PitbullVicious reacted to SeinfeldRules in No Plan Survives First Contact With The Enemy - Planning Tutorial   
    Combatintman asked me to provide some input on the "other side" of this scenario as part of his final analysis. I'd like to give some of my overall design philosophy for all of my scenarios and some specifics for this scenario, hopefully it's useful for future scenario designers:

    I almost always start my scenarios with a vignette I've read from a tactical or personal account. From there comes an idea. The details generally don't matter too much to me; whether it was Regiment A attacking Town X isn't important, what matters is the tactical task a unit had to perform. I like to focus on company and below stuff - everyone already makes scenarios about the famous clashes, I want to make scenarios about the day to day stuff everyone forgets about. In this case, it's the taking of a step off position for a later attack. An action that would have barely warranted half a sentence in a larger narrative, is the perfect size for a Combat Mission scenario. Once I have my idea, I find a location in reality that would suit my situation - once again the details aren't super important. I rarely use overlays anymore, I just put Google Earth on my second monitor and let the in-game map become it's own place.

    Once I have my map built, I integrate my situation into it. I almost always start with the enemy side (since I only do Human vs AI). In this scenario, as it is a German attack, I started with the Soviet defense. I look at the map, figure out the required amount of forces to achieve the enemy "mission" that fits the situation, and start building the enemies plan. I never build my maps around the unit or task - this almost always ends up feeling canned and puzzle-like. In real combat, you don't have the power to level hills and move forests (unless you have good engineer support). You take the forces you have and use the hills and forests to your best advantage to build your plan. The small copses of trees in the wheat field isn't there because it would make for a good MG position, it's there because I thought it looked good when I was making the map. Now I (and the player) have to build our plans around it. About the only concession I make in this regard is adding terrain later to block LOS to at least part of the player's setup area. No one likes getting shot on turn 1.

    For the Soviet side here, I decided a platoon with attached HMGs would be the best force to serve as the blocking/delaying position that fits the scenario. I built the defense to accomplish the mission I gave it, as if the scenario was designed to be played by the Soviet side. I utilized the terrain as best I could to create 3 mutually supporting positions with interlocking fields of fire. If one position was taken, the other two would be able to lay fire down on the one just overrun. I envisioned that most players would choose to attack the position "head on" in some fashion, either taking the town first then the position on the Soviet right, or the outpost position on the Soviet left, attacking over the open ground. Any Germans attacking would have a hard time indeed, and need to coordinate their fire support well to accomplish it. However, the one course of action I did not take into account for my defense was what Combatintman did right here in this very thread! Only one of the Soviet HMGs was looking into the open wheat field that he advanced so boldly through. Surely no player would push his infantry through such a large open field to be slaughtered! What spelt the Soviet doom was that I did not do a proper line of sight analysis - if I had, I would have realized that the critical HMG defending the entire left flank could not see the whole wheat field, and that so called open field had undulations in the terrain (again, something I built into the map BEFORE I started building the defense) that would have allowed a whole company to advance sight unseen deep into the Soviet rear. As such, I did not plan for the eventuality that the Germans would bypass my carefully developed, mutually supporting positions with barely a shot fired. Truly an example of the enemy "having a vote", and my future scenarios won't be so assuming. Next time I will be more complete in my planning. Blame Combatintman for the lesson learned and any increased difficulty.

    A quick note on doctrine, because I saw it brought up - I am not a student of any WW2 military doctrine, so I built my defense based on what made sense to me and what I have seen work, not anything historical. I do use the built in TOEs to help pick my forces though.

    To touch on the German side of this scenario, for my missions I try to pick a force that when handled properly, will defeat the enemy even if the player suffers some setbacks. In other words, you don't have to be perfect. I feel that most people play scenarios to win, and if they feel that did everything almost right but still lost, then I have failed to provide satisfying entertainment (some would disagree on this, but it's just how I feel).  Usually the degree of victory and casualties taken is the distinguisher between an ok plan and a great plan for my scenarios. A 2 to 1 advantage with supporting arms will generally provide a respectable challenge against the AI while still being able to be won by most. The ratio here is more 3 to 1, as open fields and long sight lines requires more firepower and bodies to absorb casualties. I try to not to force a plan on the player, instead giving them a properly balanced force to execute a variety of actions. I also believe in simple briefings that provides truthful information the player can use to plan, while not giving away the whole show. Everything I wrote was truthful, but it's up to the player to fill in the gaps. Combatintman took the info given, executed a solid plan here and was able to wipe the Soviets off the board with very minimal casualties.

    So the 2 cents that was asked for is more like 20 cents, but I thought it would be beneficial to explain my overall theory on scenario design and not just this one specifically. I like to create simple, straightforward scenarios with a realistic enemy on beautiful maps, and hopefully I've succeed with this one in that regard. Combatintman definitely executed a great plan that exploited the weak point in my plan. Great thread and thanks for picking my scenario to do it with!
  2. Upvote
    PitbullVicious reacted to Combatintman in No Plan Survives First Contact With The Enemy - Planning Tutorial   
    0755 TO 0800 HOURS – TURNS 55-60
     
    SPOILERS FOLLOW*****************
     
    Significant event  0756 hrs. The Maxim HMG spotted at Grid 157224 at 0751 hrs has engaged the lead element of 1 Zug inflicting 2 x WIA. The Maxim HMG on Objective DIETER is bugging out.
     
    Significant event 0757 hrs. Mortar missions are ending and in the light of the Maxim MMG movement on Objective DIETER, I have decided to launch 2 Zug across the open ground to clear that objective.
     
    Significant event 0800 hrs. The Maxim HMG at Grid 157224 is now also bugging out.
     
    So here is the situation map:
     

     
    Here is the Friendly Force Tracker:
     

     
    Here is the Enemy Force Tracker:
     

     
    Significant event …. GERMAN ARMY MAJOR VICTORY
     
    Which is nice …
     
    Scores on the doors were:
    German 736 VPs
    Red Army 39 VPs
     
    Here are the screenshots:
     

     
     
    So my thoughts on the above …
     
    I’m not going to say too much at this stage because the next stage of the thread will involve analysing the thing in its entirety. However, naturally I’m pleased that I saw this through to a victory and, while I didn’t execute my plan as I intended, the plan appeared to be sound.
     
    More detailed analysis will follow in due course but I would be grateful for any thoughts or observations from those that have been following this thread. One thing I can promise is input from the guy who made all of this possible … SeinfeldRules. He has very generously offered to provide his scenario designer’s perspective (in essence the view from the other side of the hill). So there is plenty of life in this yet and I hope you stay onboard for a while longer.




  3. Upvote
    PitbullVicious reacted to Combatintman in No Plan Survives First Contact With The Enemy - Planning Tutorial   
    0740 TO 0745 HOURS – TURNS 40-45
     
    SPOILERS FOLLOW*****************
     
    ENGAGEMENT AT GRID 155228 AS AT 250741Jun44
    2 Zug’s 3rd Section has manoeuvred to engage the enemy initially sighted at 0740 hrs. The first sighting identified a single rifleman in foxholes. The second sighting 20 seconds later identified an SMG armed soldier moving out of the line of engagement followed by a third spot at 0742 hrs of a rifleman (assessed as the first rifleman spotted) exfiltrating along the tree line NE. I assess this as a rifle half section. It will likely continue to exfiltrate along the tree line NE. One of the three WIA soldiers of 2 Zug’s 3rd Section succumbed to his wounds and is KIA.
     
    This is illustrated here:
     

     
    CONTACT!
    Date Time Group: 250743Jun44.
    Location of contact: Grid 156226.
    Location of observer: Grid 157227.
    Target description: Enemy dismounts, probably dismounted infantry in foxholes.
    Action by target: Engaging my MG section with small arms fire.
    Action by own forces: Have suffered 3 x WIA, am returning fire to suppress. 1 x enemy KIA.
     
    CONTACT!
    Date Time Group: 250743Jun44.
    Location of contact: Grid 157226.
    Location of observer: Grid 157226.
    Target description: Enemy dismounts, probably dismounted infantry in foxholes.
    Action by target: Engaging my 1 Zug 1 Section with small arms fire.
    Action by own forces: Conducting quick assault, have returned fire and inflicted 1 x enemy KIA.
     
    CONTACT!
    Date Time Group: 250743Jun44.
    Location of contact: Firing point not identified, likely to be Grid 157226.
    Location of observer: Grid 157226.
    Target description: Not observed, probably dismounted infantry in foxholes.
    Action by target: Engaging my Half-track with small arms fire.
    Action by own forces: Returning fire and reversing out of contact zone. Will manoeuvre 1 Zug, 2 Section to suppress and assault the position.
     
    This image summarises those contacts:
     

     
    I have not marked the UNK position on the tracker yet. Two identified contacts marked as Enemy 2 Sect – 2 x KIA marked and as I still have contacts I have marked 2 x sighted.
     
    This image shows the Enemy KIA at 0743 Hrs:
     

     
    CONTACT!
    Date Time Group: 250744Jun44.
    Location of contact: Grid 156227.
    Location of observer: Grid 156227.
    Target description: Enemy Maxim MG team in foxholes.
    Action by target: Reorientating MG and engaging.
    Action by own forces: 2 Zug, 2 Section has suffered 2 x WIA. Both 1 and 2 Sections plus supporting Half-tracks will suppress before assaulting. Enemy has suffered 1 x KIA on this position.
     
    Other significant events are the KIA of 1 x enemy from 2 Zug’s 3 Section contact Grid 155228 and UNK sound contacts at Grid 157225 in front of 1 Zug’s 3 Section. Sightings for the UNK sound contact will not be added to the kill tracker until the enemy engages or is sighted.
     
    New contacts and enemy update is shown below:
     

     
    CONTACT!
    Date Time Group: 250745Jun44.
    Location of contact: Grid 157225
    Location of observer: Grid 157226.
    Target description: 3 x Enemy infantry in foxholes.
    Action by target: Engaging.
    Action by own forces: Will suppress position with MG and cannon fire prior to assaulting with 1 Zug.
     
    Contact 3 x Inf I assess to be different to the group that fired on me at 0722 hrs mainly due to orientation and ground, it would have been difficult for this group to have engaged my scouts from this position. They have been marked as new sightings in the 1 Section part of the Kill Tracker.
     
    Situation as at 0745hrs:
     

     
    Here is the Friendly Force tracker:
     

     
    Here is the Enemy Kill tracker:
     

     
    So my thoughts on the above …
     
    Well a busy turn for sure and although I have suffered some minor losses I am pretty pleased with the way it went. Bottom line is that I have now seen approximately 40% of the Enemy and got confirmed kills on just under 9% of the force.
     
    So from my new sightings, it is clear that the Enemy went for a variation of my assessed COA 1 – Defend Forward. I don’t see any reason to radically change my thoughts about the enemy, I’ve seen enough of him, he was pretty much where I thought he would be and now that I’ve found him and have now manoeuvred to a position of advantage I can now defeat him.
     
    My issue remains time, or lack thereof – nothing I can do about that now. My intent, now I have observers in place is to call indirect fire down onto Objectives DIETER and FRITZ. My HMG and Half-tracks lined up along the tree line will now engage Objectives DIETER, OTTO and FRITZ with direct fire and will engage identified enemy positions. My next priority for manoeuvre is the clearance of the Enemy in the wooded area of Grid 157224 and Grid 157225. This will be led by 3 Sect/1 Zug but my intent is to use most of 1 Zug for this task. This gives me a covered approach to Objective FRITZ which will be the next priority.
     
    Victory is close (I hope) …
     







  4. Upvote
    PitbullVicious reacted to Combatintman in No Plan Survives First Contact With The Enemy - Planning Tutorial   
    0735 TO 0740 HOURS – TURNS 35-40
     
    SPOILERS FOLLOW*****************
     

     
    Significant event 0739 hrs. 2 Zug calls Codeword WURST (Obj AACHEN clear).
     
    CONTACT!
    Date Time Group: 250740Jun44.
    Location of contact: Grid 155228.
    Location of observer: Grid 156228.
    Target description: Enemy not seen, probably dismounted infantry.
    Action by target: Engaging my half section with small arms fire.
    Action by own forces: Half section will move out of contact zone, other half section will manoeuvre to engage firing point.
     
    Situation as at 250740Jun44 (End Turn 40)
    1 Zug is making good progress through Obj COCHEM and lead elements of all sections are now crossing Line FRIEDA. Zug centre of mass is IVO Grid 158226.
    2 Zug has now fully shaken out into its linear clearing formation. Only element in contact is 3 Section which has suffered 3 x WIA in its ongoing contact. Remainder of 2 Zug is poised to cross Line FRIEDA. Zug centre of mass is IVO Grid 157228.
    4 Zug elements continue to move down Axis BLAU coordinated with the moves of 1 and 2 Zug
    Mortars remain in the area of the building complex at Grid 158228.
     

     
    Here is the updated Friendly Force Tracker
     

     
    Here is the updated Enemy Force Kill Chart
     

     
    Point to note here is that my new sightings I have estimated at 2 due to the initial nature of the contact. Also note that I am marking them off under the 3 Section header. This is not because I know that they are of the enemy’s 3 Section, it just means that these guys are likely to be a different section to the guys that I saw before and marked off as 1 Section.
     
    And finally the updated Synch Matrix
     

     
    So my thoughts on the above …
     
    Well we have definitely ruled out Enemy COA 2 (Defend Deep), as things stand we are still looking at Enemy COA 1 (Defend Forward) but not quite as templated. I have passed through NAIs 1 and 6 which was where I had enemy units templated for this COA. This might give me pause for thought (well in fact it did) but the contact at 0740 hrs pretty much tells me that he is indeed defending forward … right on the woodline which is where I thought he might have some outposts rather than main defensive positions. However, even though the initial assessment was not 100% accurate, there is nothing that has surprised me and I still feel as if I know more about the enemy than he knows about me.
     
    Clearly the Blue on Blue WIA incident was disappointing but at least the guys are alive. I think the best news for me is that the Sdkfz 251/17 has moved without bogging. Perhaps the driver has learnt his lesson.
     
    In terms of battletracking – I have 20 minutes left. Realistically I don’t think that is enough time to find and clear (remembering that I have only found the first element of the Main Wood defence) Main Wood, clear DIETER, FRITZ and OTTO and then get onto HERMANN. Despite my WIA I’m well within the parameters I set myself (my endstate) and I have enough combat power to complete the mission.
     
    Next time … I don’t think it would be too much to ask for me to kill some of the enemy … would it?





  5. Upvote
    PitbullVicious reacted to Combatintman in No Plan Survives First Contact With The Enemy - Planning Tutorial   
    0730 TO 0735 HOURS – TURNS 30-35
     
    SPOILERS FOLLOW*****************
     
    Situation as at 250735Jun44 (End Turn 35)
    1 Zug has called Codeword SUPPE (Obj BERLIN Clear) with a centre of mass at Grid 158227 and is moving by bounds with lead elements clearing Obj COCHEM.
    2 Zug has commenced its clearance of Obj AACHEN with its centre of mass at Grid 157228. 2 Zug is still waiting for its 1st Section to sort itself out but is continuing its clearance.
    4 Zug elements are moving along Axis BLAU, with its lead 1 MG Team handrailing at Grid 158227.
    Mortars are now at the building complex at Grid 158228 and are setting up.
     

     
    So my thoughts on the above …
     
    Not much really – this was a pretty uneventful (I like those) turn. I won’t deny a sense of mild irritation with the AI in unsnarling my vehicles – although it achieved the aim, it is using up time I don’t have!!!
     
    Otherwise, once shaken out I have made pretty quick progress – the reason for this should be obvious – I am running out of time. This is not to say that I am being reckless in my movement but I am moving with less caution than I would like. Rest assured that teams are split, and no element moves without another element either having eyes on or putting suppressing fire down ahead of the axis of advance and my half-tracks never enter ground that a dismounted element hasn’t cleared.
     
    Enemy-wise, well it was a quiet turn as stated. However this is important to note, I have passed through NAI 7 and seen no enemy. If you look on the Situation graphic, NAI 7 covers the area that 1 Kompanie HQ, the MG Team and 1/1 Zug are sat on (Grid 158227). If my intelligence officer is right, this should indicate that the Enemy has adopted COA 1, which I think I called ‘Defend Forward’. If you go back through the execute part of the thread, you will note that most of my previous enemy sightings have pointed to COA 1 being the most likely COA that the enemy has adopted. Time will tell of course. Sometimes with your intelligence picture it can be a matter of what you don’t see that is important, rather than what you do see.
     
    I'm sure things will hot up again soon.

  6. Upvote
    PitbullVicious reacted to Combatintman in No Plan Survives First Contact With The Enemy - Planning Tutorial   
    0725 TO 0730 HOURS – TURNS 25-30
     
    SPOILERS FOLLOW*****************
     
    Explanation of deployments IVO Line EVA 0726 hrs. While not featuring in my initial Enemy analysis, I am suspicious of the building at Grid 158228. If the Enemy has on map mortars, this is where they would most likely be, because it keeps them well back from what he considers to be my most likely avenue of approach (eg not the one I’m using) and, if he is employing the principles of defence, it provides all round defence to the main position covering his rear.
     
    To that end, I don’t want to be bimbling around there until I’m satisfied the building is clear. Also, now I’ve got around the back of his defensive laydown, I’m no longer interested in surprise, I want him to know I’m there with sufficient strength and firepower to cause him problems because this will have a psychological effect on him. He now has to look in two directions and if he has a reserve, which I don’t think is the case, he will now be worrying about where and when to commit it.
     
    This graphic shows the detail
     

     
    Significant event 0727 hrs – my Sdkfz 251/17 has bogged again at Grid 154220!!!! Hmm … it’s the Eastern Front for you my lad … no wait a minute … Hopefully with the Company HQ embarked, the driver of this wagon will receive suitable motivation …
     

     
    Significant event 0727 hrs - Truck carrying 2 Mortar Team and the Mortar HQ, took fire from the HMG previously identified at Grid 154226 but suffered no damage and embarked troops also suffered no casualties while crossing Grid 154220.
     
    Situation as at 250730Jun44 (End Turn 30)
    1 MG Team on Line EVA at Grid 158227 and conducting fire and manoeuvre and suppressing the buildings at Grid 158228.
    2 Zug is now complete IVO Line EVA at Grid 159226.
    1 Zug is on Line EVA at Grid 159227 and suppressing the buildings at Grid 158228.
    4 Zug Sdkfz 251/17 unbogged itself and is suppressing the buildings at Grid 158228 from Grid 159227.
    Both Mortar Teams remain embarked on trucks at Grid 159227, intent is for them to set up IVO the buildings at Grid 158228, once they have been cleared.
     

     
    So my thoughts on the above …
     
    Well, I’ve finally got behind the enemy with all of my combat power and have pulled it off without suffering significant casualties. I’m pretty pleased with that, even if I’m ten minutes late. Hindsight is a wonderful thing as it is probably pretty clear to you all that I could have just whizzed across that open ground and got to Line EVA at about the 15 minute point. Not much I can do about that now so all I can do is sort those buildings out and shake myself out into an assault line ready for the difficult bit, the clearance of Main Wood.
     
    Otherwise, the Sdkfz 251/17 has finally got some rounds downrange, hopefully the driver has finally mastered the skill of pulling away from the halt without bogging in – I do not want to be in the ‘Third time lucky’ arena.
     
    Nothing much new to report on the enemy really, I haven’t seen any more of them and I’ve seen no indications of them moving. I’m disappointed I didn’t really think as hard as I should have about the mortars because although I factored them in, I worked on the premise of them being off-map when actually I should have considered them being IVO those buildings – of course they may not be there at all or even exist at all but we shall see.
     
    On balance I suspect he has got nothing at all for indirect fire because if he did I could have expected love from above while I was faffing around IVO Grid 153220. Although remember the Red Army is not overly endowed with radios so my plan to use a flanking avenue of approach to stay out of sight of a radio-equipped observer may have paid off.



  7. Upvote
    PitbullVicious reacted to Combatintman in No Plan Survives First Contact With The Enemy - Planning Tutorial   
    0715 TO 0720 HOURS – TURNS 15-20
     
    SPOILERS FOLLOW*****************
     
    CONTACT!
    Date Time Group: 250716Jun44.
    Location of contact: Grid 155224.
    Location of observer: Grid 156223.
    Target description: 1-2 x Enemy infantry in foxhole assessed as scout team.
    Action by target: Preparing to engage friendly forces.
    Action by own forces: Have pushed to a firing position and will suppress.
     

     
    Situation as at 250716Jun44 (End Turn 16)
    1 MG Team dismounted and returned to Grid 154200 to engage Enemy IVO Obj FRITZ.
    2 Zug scouts at Grids 158223, 157222 AND 156223.
    2 x 2 Zug half-tracks have moved south and are short of a small copse at Grid 159222. Half-tracks are suppressing this feature and embarked sections are dismounting with the intent of clearing this feature. Remaining 2 Zug half-tracks are at Grid 156220, 1 x half-track is engaging enemy ATR team in Grid 155223 and other half-track is engaging suspected position Grid 157224.
    1 Zug is now moving south to pass through 2 Zug, centre of mass is Grid 157220.
    4 Zug Sdkfz 251/17 firm at Grid 154220
    Mortars firm at Grid 153220 and setting up.
     

     
    Situation as at 250720Jun44 (End Turn 20)
    1 MG Team at 154200 to engage Enemy IVO Obj FRITZ.
    2 Zug scouts at Grids 157223 and 158223.
    2 x 2 Zug half-tracks continued suppressing the small copse at Grid 159222 to cover the clearance of the feature by the two embarked sections. Both sections are now on this feature having discovered no enemy located there. The remaining 2 Zug half-tracks remain at Grid 156220 engaging the enemy ATR team in Grid 155223 and a templated position at Grid 157224.
    1 Zug is firm in dead ground with the centre of mass at Grid 157220.
    4 Zug Sdkfz 251/17 firm at Grid 154220
    Mortars firm at Grid 153220 and preparing to fire a fire mission called in at 250718Jun44. This is a linear fire mission intent on suppressing/destroying the identified anti-tank rifle team and assessed scout team IVO Obj FRITZ at Grids 155223 and 155224.
     
    So my thoughts on the above …
     
    I now realise it has been a mistake to send Blind Pew as my lead scout – they still persistently refuse to see anything. However they continue to make good progress and although still suffering from being prone to tiring/tired they are at least still moving and they are all still alive.
     
    I am pleased that there was nothing in the small copse at Grid 159222 as it is one less thing to fight for and one less potential threat to my flanking manoeuvre to worry about.
     
    Now … onto the flanking manoeuvre. It is now H+20 and I know from my Synchronisation Matrix and Decision Support Overlay that I need to make a decision. This graphic is the DSO overlaid onto the Situation Map and the thing we are interested in is Decision Line 1 (the line between the two stars numbered 1). For those that don’t recall, these are the decision criteria for either continuing with the original plan or launching Branch Plan 1:
     

     
    So how it will work is that at H+20 if any or all of the following conditions have been met:
     
    I have less than a platoon across Decision Line 1 (I have 2/3rds of a platoon across DL 1).
    I have lost three half tracks before crossing Decision Line 1 (I have lost no half-tracks).
    I have dropped to 75% Combat Effectiveness (75% CE) before crossing Decision Line 1 (I am at 100% CE).
     
    So strictly speaking I should can the plan and go with the Branch Plan. I’m not going to for a number of reasons:
     
    1. I think you’d feel cheated if I executed anything other than the plan I meticulously put together and it would blow a hole in my assertion that planning is generally a good thing.
     
    2. I have only just failed to get a platoon across DL 1 and I know that within the next few minutes that criteria will be met.
     
    3. I still have confidence in my plan and think I can still defeat the enemy despite falling slightly behind my timeline (and I am aware of it because I have a Synchronisation Matrix).
     
    4. Just because there is a Decision Line, it is ultimately the Commander who makes the decision and so this is a reminder to him with a recommended course of action/decision to make.
     
    Bottom line though is that I really need to get my skates on with this outflanking manoeuvre.
     
    So, what about the Sdkfz 251/17 and its 20mm rapid firing love?  Some of you are probably wondering why I haven’t committed it yet. I am asking myself the same question and this boils down to my sense of caution and wanting to make sure it is available for brassing up Objs DIETER, OTTO and HERMANN later on in the mission. I have decided that it will not cross the potential engagement areas in Grids 156220, 157220 and 1568220 until I am reassured that some Red Army comedian with an anti-tank rifle won’t whack it … or if I just need to crack on move.
     
    As discussed previously – I am employing a single mortar to suppress the identified enemy in Obj FRITZ, in terms of synchronisation my plan is that as soon as the rounds are on target, I will lift the MG fire from the half-tracks and scoot along Axis ROT. Likewise MG Team 1 will up sticks and embark on a truck. The Sdkfz 251/17 will either move to a fire position to suppress any remaining enemy on Obj FRITZ or will just crack on and I will take the chance that over 15 minutes of MG fire and mortar fire will have sorted out the enemy there.
     
    Finally – some enemy and battle tracking matters.
     
    First up the enemy – the contact report of 0716 hours doesn’t change anything for me. While the location of the enemy is not exactly where I had it templated, it is still within Obj FRITZ where overall for enemy COA 1, I was expecting groupings to include an anti-tank rifle team (seen), a scout team (seen) and an LMG team (not seen). As a reminder that was identified in the initial event matrix here:
     
    http://community.battlefront.com/topic/120527-no-plan-survives-first-contact-with-the-enemy-planning-tutorial/#entry1626428
     
    So this is the updated tracker:
     

     
    That's it until next time ...
  8. Upvote
    PitbullVicious reacted to Combatintman in No Plan Survives First Contact With The Enemy - Planning Tutorial   
    0720 TO 0725 HOURS – TURNS 20-25
     
    SPOILERS FOLLOW*****************
     
    CONTACT!
    Date Time Group: 250722Jun44.
    Location of contact: Exact location NK, IVO wood Grid 157224.
    Location of observer: Crossing field Grid 157224.
    Target description: UNK, friendly forces engaged by small-arms, assessed as Enemy rifle section.
    Action by target: Engaging with deliberate fire.
    Action by own forces: Have exited contact area and intent is to observe before continuing on task.
     

     
    Additional activity – fire orders were received by my mortars at 0721 hrs and spotting has commenced. First round impacted approximately 50m South (in Grid square 156223) of designated target area (Obj FRITZ) at 0722 hrs.
     

     
    CONTACT!
    Date Time Group: 250723Jun44.
    Location of contact: Grid 154226.
    Location of observer: Grid 156220.
    Target description: Single HMG in foxhole.
    Action by target: Engaging half-tracks with burst fire.
    Action by own forces: Will switch fire to suppress.
     

     
    Additional activity – 2 Zug HQ radio operator KIA from HMG fire.
     
    Enemy Situation:
     
    Enemy use of HMG was not part of assessed COAs, however it is sited in a location consistent with initial assessment. COA 1 remains the assessed most likely COA based on this and other identified contacts. Enemy HMG possibly replaces previously assessed 3 x LMG teams. According to TO&E, each HMG team comprises 4-5 x soldiers and 1 x HMG. Options are that this is a single HMG team in a Rifle Company or that this will be from one of the two HMG platoons from the Rifle Battalion. The platoon comprises 3 x HMG teams. I assess the latter to be the most likely COA.
     
    Here is the updated kill tracker - I've reorganised the scratch pad, updated the overall assessed numbers and combat effectiveness percentages. Keeping on top of your planning and tracking documents is key during execute - they are 'living' documents - and there is no point having them if you don't update them continuously
     

     
    Mortar on target 0724 hrs
     
    Situation as at 250725Jun44 (End Turn 25)
    1 MG Team on Line EVA at Grid 159227 and manoeuvring to suppress building at Grid 158228.
    2 Zug scouts at Grids 158224 and 159225. They are still being engaged by the enemy IVO Grid 157224.
    2 Zug is in the process of concentrating IVO the small copse at Grid 159222. Once firm there, 2 Zug  will advance mounted to Line EVA. 2 Zug has now suffered 2 x MG gunner KIA in engagements with the Enemy HMG at Grid 154226. Additionally, 1 x soldier from 2 Section is KIA from the same contact.
    1 Zug has moved to Line EVA at Grid 159227. Sections are dismounting in preparation to commence assault on Obj BERLIN.
    4 Zug Sdkfz 251/17 firm at Grid 154220 preparing to move to Line EVA.
    1 Mortar Team embarked on truck on Line EVA at Grid 159227. 2 Mortar team at Grid 153220 engaging identified anti-tank rifle team and assessed scout team IVO Obj FRITZ at Grids 155223. On completion of mission, mortar team will embark on a truck and join 1 Mortar team IVO Line EVA.
     

     
    Updated Friendly Force Tracker
     

     
    Synch Matrix Update
     

     
    So my thoughts on the above …
     
    Apart from the appearance of the HMG (and I had considered it as a possibility in Question 1), the enemy laydown is pretty much conforming to my assessed COA 1 which gives me confidence in terms of how the rest of the laydown will look and also that the plan to defeat the enemy is therefore fit for purpose. I’m just surprised that the HMG took so long to unmask – had it done so earlier I would certainly have allocated one of my mortars to start stonking Obj DIETER. It also seems to be my luck in this battle that just as I think – time to get moving, another threats unmasks. Murphy’s law of combat is strong with me in this one.
     
    It goes without saying that it is disappointing that I haven’t hit my timelines but from an instructional and planning perspective my tardiness has illustrated the value of Decision Points/Decision Lines and branch planning. As I said earlier when discussing my decision – I am determined to see the original plan through to demonstrate the value of planning although I have to admit that clearing Obj HERMANN is going to be difficult to achieve due to time and space considerations. Although hope is not a viable course of action, if I can force a surrender then it becomes a moot point.
     
    My casualties, while obviously disappointing, are light and I have no real concerns about combat effectiveness or being able to resource and therefore complete the CLEAR and SECURE of Main Wood and I should be poised along Line EVA ready to start that task in the next five minutes or so.







  9. Upvote
    PitbullVicious reacted to Combatintman in No Plan Survives First Contact With The Enemy - Planning Tutorial   
    0710 TO 0715 HOURS – TURNS 10-15
     
    SPOILERS FOLLOW*****************
     
    Situation as at 250711Jun 44 (End Turn 11)
    1 MG Team Grid 154200, Firing on suspected enemy position Grid 155223.
    2 Zug scouts at Grids 156220 and 156221 heading south
    2 Zug main body at Grid 154220
    1 Zug main body traversing wood Grid 153220
    4 Zug Sdkfz 251/17 and mortars heading south Grid 152220
     
    250712Jun44 = End Turn 12
     
    Situation as at 250713Jun44 (End Turn 13)
    1 MG Team Grid 154200, Firing on suspected enemy position Grid 155223.
    2 Zug scouts at Grids 156221, 157221 and 158221 heading SE
    2 Zug main body embarked on half-tracks Grid 155220. Half-tracks firing on suspected enemy positions Grid 155223 and 157224
    1 Zug main body traversing wood Grid 153220
    4 Zug Sdkfz 251/17 firm at Grid 154220
    Mortars heading south through woods at Grid 153220
     
    CONTACT!
    Date Time Group: 250715Jun44.
    Location of contact: Grid 155223.
    Location of observer: Grid 155220.
    Target description: Enemy anti-tank rifle.
    Action by target: Engaging.
    Action by own forces: Exiting contact area South.
     

     
    Situation as at 250715Jun44 (End Turn 15)
    1 MG Team Grid 154200, ceased engaging suspected position and embarking on truck.
    2 Zug scouts at Grids 158223, 157222 AND 156222.
    2 x 2 Zug half-tracks have moved south out of contact area to Grid 157220. 1 x half-track has damaged radio, otherwise functioning. Remaining half-tracks are at Grid 156220, 1 half-track is engaging enemy ATR team in Grid 155223 and other half-track is engaging suspected position Grid 157224.
    1 Zug is firm at Grid 154220.
    4 Zug Sdkfz 251/17 firm at Grid 154220
    Mortars firm at Grid 153220
     

     
    Notes: Reaction to contact, intent is to redeploy 1 MG team back to original fire position and deploy mortars IOT neutralise the identified enemy ATR team at Grid 155223, prior to move of 1 Zug along Axis ROT. 2 Zug will continue its move SE along Axis ROT.
     
    Enemy Situation:
     
    Position of ATR team at Grid 155223 indicates a variant of COA 1 ‘Defend Forward’. Nearest positions to Axis ROT assessed as:
     
    Outpost at Grid 157224
    Section strength position at Grid 158226
     
    These are illustrated in the following graphic – the top half being my Enemy COA Situation Template and the bottom half being the contact identified.
     

     
    While we’re at it – time to start populating the fancy kill chart.
     

     
    The convention I am using is:
     
    Sighted = single diagonal red line
    Killed = red cross
    Unsure = do nothing and wait for the picture to develop
     
    So my thoughts on the above …
     
    The contact at Grid 155223 brought feelings of both elation and frustration. Frustration because, Murphy’s Law of combat intervened in that the moment that I decided I’d done enough hosing down of that general area with MG Team 1 the anti-tank rifle team popped up. Also frustration because I’ve been hammering away at the area with 7.92mm for just shy of 10 minutes and I don’t seem to have had any effect. Elated because I have identified one of the enemy main threat weapon systems early (and not lost a vehicle doing so) but most importantly in a place that I had templated it to be in. Given that my forum username reflects my day job, I feel reassured that I am vaguely good at it (now to convince my Boss to read this thread!!!!).
     
    Otherwise, my scouts are making good progress, even if they’re not seeing much but movement is taking it out of them (they are pretty much hitting tiring/tired status at the end of three  moves). I am using mainly quick moves although there is always at least one scout team stationary working on the one foot on the ground while the other is moving principle. So long as none of them hit exhausted I’m happy as things are – although of course it would be nice if they did some of that finding the enemy/scouting stuff!!!
     
    The mortars did arrive on time so I am obviously pleased about that and I want to use them early to deal with the identified and possibly templated threats to Axis ROT. I also want to see how long they take to get into action and how good my HQs are at calling fire in. This will help me to make decisions about what to target as the plan unfolds (eg if they are not very accurate I will not be calling in danger close missions and if they take an age to call in then I will have to factor in early calls for fire or depth targets).




  10. Upvote
    PitbullVicious reacted to Combatintman in No Plan Survives First Contact With The Enemy - Planning Tutorial   
    Before we get into it, I will first of all show you some orientation images as you haven’t had a detailed look at the ground yet. The reason for this was deliberate as I didn’t want to get into the minutiae of looking at specific arcs and suchlike in the planning phase – this is strictly tactical business and is up to the platoon commanders to decide. As we were planning as the company commander it would be an unnecessary imposition, and I think leads to the temptation to leap straight into a scheme of manoeuvre.
     
    So first up a look at some of the named features:
     

     
    At this point, as I alluded to before, I will be referring to grid references throughout the AAR. The following should serve to orientate those of you whose map reading skills are a bit rusty.
     
    Objective HERMANN is in Grid 151225
    Objective DIETER is in Grid 154227
    Objective OTTO is in Grid 154225
    The top end of Objective FRITZ is in Grid 155225
    The bottom end of Objective FRITZ is in Grid 155223
     
    Finally for this post, this is the screenie of the setup relative to some of the named objectives and initial orientation arrows for Axis ROT
     

     
    So into the breach ….


  11. Upvote
    PitbullVicious reacted to Combatintman in No Plan Survives First Contact With The Enemy - Planning Tutorial   
    THE OPERATIONS ORDER
     
    The long planning journey has ended and the output is the Operations Order (OpO or OPORD). I have made this a pdf and it is attached to the bottom of the post. The main reason I’ve done this is to give you an easy reference to follow the execute part of the mission.
     
    In terms of putting it together, it is a pretty simple task because you already have all of the data and it is in a set format so it is just a case of plugging the data in to the right paragraph or annex. Like most things in this process, I have tried to keep it fairly short (as an example there is no enemy forces annex and I haven’t bothered with an intelligence collection plan) but I have tried to strike a balance of showing you what one looks like with the appropriate amount of detail. The acid test will be for you to put yourself in the shoes of one of the platoon commanders, read through it and think ‘could I make a plan and execute from this?’ The answer I’m looking for is ‘yes’ by the way!!! As I said from the start, I’m no expert in this but I have been around the process so it is by no means something that would pass muster at a staff college – but hey, we’re doing this for our own enjoyment.
     
    So some thoughts about planning, firstly I hope you’ve found it interesting and informative. From my perspective, this was something I’d always wanted to do with Combat Mission but had just been waiting for the right time and the right scenario to come along.
     
    Secondly, I have really enjoyed putting this together and for the most part it was pretty easy, until I got to Question 5. That was a real struggle to put together. Coming up with the draft COAs/schemes of manoeuvre was pretty easy but I created a problem for myself by making the main wood a single TAI which meant refining it back down using some of the work I had frontloaded from Question 1.
     
    The most pleasant surprise for me was arriving at the COA (COA 3 – Unhinge). This was because I would never have considered it if I had not gone through the intellectual rigour of the planning process. When I first looked at the map and the problem I figured that I was either going to do the small village first or go at the woods from the bottom LH corner. That is not to say they are bad COAs as I’m sure they would work if resourced and synchronised effectively, it is just COA 3 is bold, aggressive and creates surprise. If you take nothing else away from this thread - don't rush into a scheme of manoeuvre, have a good think about the enemy, your resources and the things you need to do to win THEN COME UP WITH THE SCHEME OF MANOEUVRE.
     
    I will shortly be moving into execute, you now have the Operations Order and associated matrices and control measures to follow it (in the attached pdf). However I will also be using some other products to battle track as follows:
     
    The map with grid overlay (I shall be referring to grid references in my AAR).
     

     
    A friendly force combat effectiveness tracker
     

     
    An enemy force kill tracker
     
    So, while my platoon commanders are now going through their planning process, I will let you go through the products and the next time I post battle will have commenced.
    Operation Order.pdf

  12. Upvote
    PitbullVicious reacted to Combatintman in No Plan Survives First Contact With The Enemy - Planning Tutorial   
    Thanks for the comments on the trackers gents - I came up with the idea of generating them after having been exposed to quite a few of them in my day job and also because when playing at the harder difficulty levels I always found myself looking at an enemy contact and asking myself 'what was there again?
     
    I think these are going to be really useful as I go through execute, if for no other reason than they will tell me how much risk I can take and (hopefully) how close the enemy is to capitulating.
     
    Anyway, execute starts soon - the platoon commanders are doing their rehearsals ....
  13. Upvote
    PitbullVicious reacted to Combatintman in No Plan Survives First Contact With The Enemy - Planning Tutorial   
    Again thanks for the comments gents - c3k, I'm not sure you would want me to plan your battles, I lose/draw more than I win. Anyway onwards ...
     
    QUESTION 7 – WHAT CONTROL MEASURES DO I HAVE TO IMPOSE?
     
    So what does this mean – in CM terms it has little meaning because you as the Commander have a privileged view and can control every single friendly element on the battlefield. However for the purposes of education we will touch on control measures. So what are they?
     
    ‘Control Measures are the means by which the commander and his staff coordinate
    and control what is going on in the battlespace’.
     
    This is stuff like boundaries, routes, report lines and the like. They are there to ensure things like:
     
    Units stay within their assigned areas.
    Avoidance of fratricide (this fits into the above point but there are many means of doing this such as using report lines, designating no fire areas and establishing limits of exploitation for example.
    Rules of Engagement.
     
    The schematic below are my control measures – remember these are very light on and I’m doing this for the purposes of illustration more than anything else.
     

     
    To explain then:
     
    All of my TAIs have been turned into named objectives, using boy’s names. You will also note that what was TAI 5 has been broken up into a series of smaller named objectives and this is the essence of my control measures (note that I have stripped out the NAIs – this is because they aren’t control measures but don’t worry they will be covered when I do the DSO and DSM). Fighting in woods and forests presents huge command and control challenges so by creating these smaller objectives I can facilitate command and control and reduce the chance of fratricide.
     
    As an example, 1 Zug in my scheme of manoeuvre is clearing south of Axis BLAU while 2 Zug is clearing East of it. When 1 Zug comes on the radio and tells me that he is clearing Obj BERLIN I know where that element is.
     
    I have created some report lines (using girl’s names) to assist with this command and control of which Line FRIEDA is the best example. Let us say that 1 Zug is racing ahead and has cleared BERLIN and COCHEM but 2 Zug is struggling. To synchronise the attack, I can say to all callsigns that they are not to cross Line FRIEDA until ordered to do so. I can now wait until 2 Zug have sorted themselves out and when they say they are ready to push on I can issue the order to cross Line FRIEDA.
     
    Note that there is no requirement to name your TAIs or turn them all of them into objectives, whether you do so or not will depend on the effect required in the TAI. The general rule of thumb I employ is that if it requires a physical presence then I would turn it into an objective.
     
    Also, a quick word on the methodology for breaking TAI 5 into small objectives, all I have done is mark off areas within the former TAI 5 that are enclosed by easily recognisable terrain features which in this case are paths, tracks and the wood boundary.
     
    Now to clear up the DSO and DSM (remember this is unfinished business from Question 6)
     
    I also need to finalise my Decision Support Overlay and Matrix. The draft DSO and DSM are tested and refined in Question 6 – it is one of the main reasons for wargaming. As I have previously stated, I should have finalised this at Question 6 but I have left it until now because the way I have carved up the AO for my control measures means that I can use those control measures as named TAIs and so it makes laying out the DSO a lot simpler. Also there was quite a lot to digest in Question 6 already!!!!
     
    Here is what my Decision Support Overlay and Matrix look like:
     

     
    Now you are probably a little confused right now because the graphic is quite busy and because there are now 7 NAIs compared to the 4 NAIs that I had when you last saw them. First off, I’ve coloured the NAIs red for no other reason than to make the graphic easier to understand. The reasoning behind adding NAIs is this:
     
    NAI 5, I had originally identified in Question 1, but for some reason (human error) it dropped off as I moved through the planning process. Luckily, this oversight was picked up in the wargame and it is another reason for doing a wargame (ie, to highlight oversights and refine the plan).
     
    NAIs 6 and 7 cover areas that were originally identified in Question 1 and have been added at this stage because of the scheme of manoeuvre. What I mean by this is that I am coming at the enemy from his rear and therefore I need some means of confirming his COA. As things stand I would only get indications from what I see in Obj FRITZ and NAIs 4 and 5.
     
    All of my TAIs as explained earlier are named objectives.
     
    In case it is not obvious, the way I have allocated the assets column in the Decision Support Matrix is derived from the scheme of manoeuvre (eg 2 Zug is advancing through Obj AACHEN and NAI 1 so it is logical that 2 Zug is allocated as an asset because 2 Zug can put eyes on it).
     
    Finally I will explain the Decision Line (this is marked as a star with the number 1 on the Decision Support Overlay). Decision Lines or Decision Points are where the Commander has to make a decision. Usually the big decision he needs to make is when to commit his reserve but other decisions are when to trigger/cue manoeuvre (such as a counterattack or a block) or when to execute a branch or sequel. This is not an exhaustive list but covers some of the important ones.
     
    So about my Decision Line …
     
    From the Decision Support Matrix I see that the decision is to ‘Execute Left Hook’ – this is the branch plan that was identified in wargaming. Remember the premise is that I get bogged down during my initial flanking manoeuvre leaving me insufficient time to get all the way around the back of Main Wood. So this is all about time and ability to get around the rear of the enemy.
     
    Placement of the Decision Line is derived from the analysis done way back in Question 1 (remember the Event Matrix?) and refined in the wargame. The conditions that I have specified in the remarks column of the Decision Support Matrix obviously relate to time but also vehicle losses (I need those half tracks to get my guys to Line EVA).
     
    So how it will work is that at H+20 if any or all of the following conditions have been met:
     
    I have less than a platoon across Decision Line 1.
    I have lost three half tracks before crossing Decision Line 1.
    I have dropped to 75% Combat Effectiveness (75% CE) before crossing Decision Line 1.
     
    I should decide whether to continue with my plan or consider executing Branch Plan 1 – Left Hook.
     
    So that is it in a nutshell, WE HAVE A PLAN the next steps are to refine the products and write the order.
     
    Which predictably will come next ....
     
     
  14. Upvote
    PitbullVicious reacted to Combatintman in No Plan Survives First Contact With The Enemy - Planning Tutorial   
    Bill, when I first looked at this problem - I always reckoned I'd be going with something that looked like COAs 1 or 2 or my branch plan which I will post later on today. However once I knew from the timings that I had enough time to get around the back, COA 3 started to look attractive. Had I not gone through this whole process I would never even have considered it which for me demonstrates the value of going through planning ... if I pull it off of course!
×
×
  • Create New...