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More Chicken

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  1. Upvote
    More Chicken got a reaction from waclaw in More new player queries   
    Very impressed with the speed of responses to my earlier queries on waypoints.  Without wishing to try anyone's patience, I should be grateful for a bit of help on the following issues please.
     
    1) I am confused about the 'immediate action' buttons and how they work in turned based play (which I read somewhere they do). If I have given movement orders to, say, a tank and then hit the button to replay the minute's action, I assumed I was committed to that move.  Is that correct, or do the interrupt and evade buttons give me the ability to plot new orders while the turn is still being played out? For example, if my tank moves out of cover and spots another tank, can I interrupt and order it to, say, reverse or dash for cover, or am I stuck with my order until then end of the turn? If I am stuck with it, what use are the immediate action buttons in turn based play?
     
    2) Camera angles.  Grrrrrrr.  I thought I had cracked this but now seem to have developed an annoying tendency to lose the plot and so am currently playing mainly from an overhead view. It works but sacrfices some of the atmosphere.  I realise there are 9 pre-set camera angles but often find them focusing on empty terrain with no sign of a unit. I also know I can lock units to certain camera positions, although as far as I can tell this needs to be done again if you reload a saved game. What I would really like to be able to do would be to lock to a camera view behind and a little above an infantry section, so that if I press control-1 (or is it alt-1?) I will always get that view of the section wherever it moves. I assume that is how it is supposed to work but simply getting the view I want on one unit is hard enough without having to repeat it when I load a saved game. Am I missing something here to get the view I want?
     
    Thanks again guys.
     
    Chicken 
  2. Upvote
    More Chicken got a reaction from A Canadian Cat in More new player queries   
    Very impressed with the speed of responses to my earlier queries on waypoints.  Without wishing to try anyone's patience, I should be grateful for a bit of help on the following issues please.
     
    1) I am confused about the 'immediate action' buttons and how they work in turned based play (which I read somewhere they do). If I have given movement orders to, say, a tank and then hit the button to replay the minute's action, I assumed I was committed to that move.  Is that correct, or do the interrupt and evade buttons give me the ability to plot new orders while the turn is still being played out? For example, if my tank moves out of cover and spots another tank, can I interrupt and order it to, say, reverse or dash for cover, or am I stuck with my order until then end of the turn? If I am stuck with it, what use are the immediate action buttons in turn based play?
     
    2) Camera angles.  Grrrrrrr.  I thought I had cracked this but now seem to have developed an annoying tendency to lose the plot and so am currently playing mainly from an overhead view. It works but sacrfices some of the atmosphere.  I realise there are 9 pre-set camera angles but often find them focusing on empty terrain with no sign of a unit. I also know I can lock units to certain camera positions, although as far as I can tell this needs to be done again if you reload a saved game. What I would really like to be able to do would be to lock to a camera view behind and a little above an infantry section, so that if I press control-1 (or is it alt-1?) I will always get that view of the section wherever it moves. I assume that is how it is supposed to work but simply getting the view I want on one unit is hard enough without having to repeat it when I load a saved game. Am I missing something here to get the view I want?
     
    Thanks again guys.
     
    Chicken 
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