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Abdolmartin

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Posts posted by Abdolmartin

  1. That may be the case in your opinion, but at the end of the day, this is a game where in its best case two people face off against one another. Balance and symmetry has to exist somewhere or it becomes unenjoyable and pointless.

     

    House rules and pricing exist for that reason. In an equal engagement (in terms of number of tanks, infantry, and amount of support), the U.S. will most probably win, but then look at the game's scenarios. For example, "Objective Delta" has a Stryker platoon pitted against a mechanised company with lots of BMP-2s and even T-72s. These things can level the playing field in multiplayer, by applying house rules and by adjusted pricings (which will come with the patch). But nerfing realistic capabilities will hurt the very core of the game.

  2.  

    *The US reliance on fixed wing aircraft  for air defense is poorly modeled.  Right now you're stuck with either "Russian jets are not available" or "Russian jets can bomb without any real opposition."  I'd like a way to model air interception during the game, so as to allow a more realistic limitation on CAS vs CAP covered forces, without simply having no CAS available at all.  

     

    I couldn't agree more.

     

    I feel that this is the only real issue with CMBS right now. Other issues are minor or more or less based on a lack of symmetry/balance, which is not supposed to exist in such a simulation.

  3. Oh, I see, I was mistaken about what those arcs do. But still, that situation is not what I have here.

    Pardon me if I'm failing to understand your point, but what I want the infantry to do, is to actually engage infantry in that arc as well, but I want them to use small arms and preserve their rockets. The above lines from the manual suggest that target armour arc makes your unit only target armour in that arc, which is not what I want.

  4. Hello everyone.

     

    This might be a noob question, but anyway:

     

    I was playing the "Platoon House Alexandr" mission and I had loaded my squads with all the RPGs contained in the vehicles. I had a squad of US troops with 4 AT-4s, inside a building. Then, they spotted a bunch of enemy infantry in the woods, and all of a sudden I watched in dismay as all of them pulled out their rocket launchers and fired all four in quick succession. Obviously, none of the rockets killed any enemy infantry (the range was over 100 meters and they're pretty inaccurate at that range, which seems to be a common complaint about these weapons), and my armour killing capability was almost reduced by 30% in mere seconds.

     

    How can I prevent them from using their rocket launchers on enemy infantry?

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