Jump to content

Oakheart

Members
  • Posts

    79
  • Joined

  • Last visited

Posts posted by Oakheart

  1. Ok I'm going to be honest with you guys one this one. My first match in CMBS was a QB, medium town, medium engagement. I played as US defender and chose  roughly 2 companys of infantry (as I made nato infantry only) and a randome Ukraine  Mix. Well that random "mix" ended up being around 30 various tanks and a re-enforced infantry platoon(mounted in APCs) with support elements. I used every dang AT rocket I had and ended up in a cease fire with 20+ tanks dead....but still....bloody 30 tanks. I still have the save file if anyone cares to try it themselves.

  2. You know......this whole time for some dumb reason I always thought there whole game replays when the match ended. Now that I have read there isn't....why the fudge not? Why can't it replay the whole Wego match in real time after the match in a replay? Doesn't make sense.

    Edit: Sorry  Tyrspawn, didn't mean to mislead you.

  3.   However, it's worth recognising that even well-trained regular modern troops tend to bunch more than the manual says, once they're taking or giving fire. 

     

    I'm going to disagree with you on that one. Out of personal experience, the only time we didn't keep intervals was when there was hard cover in open space that could accommodate a base of fire element. Woods, OT, or urban you keep your distance from your brothers because if you don't you put both of your lives at risk.

  4.  

    2. Included as part of the militia pack as options for the Ukrainians (regular and militia types) and the Russian focused insurgents to represent SOF trainers attached to those units, and allow for the sort of support those organizations lack (Ukrainian militias likely lack JTACs for fixed wing assets, the actual pro-Russian insurgents vs the "insurgents" also lack that sort of training to call in for CAS and some of the not gifted fires equipment).  

     

    Either would be good, but we really need a context that fits the SOF dudes, and right now the steel on steel warfare isn't quite where they're at.  

     

     

    A good idea, the Pro Russian separatists are being trained and armed by Russians so yeah why not have a pack with militias and their SOGs respectively. As for the steel on steel warfare you mentioned, you addressed that yourself when you mentioned its how the scenario is designed. I loved the Band of brothers persistent campaign that was  made for CMBN.

  5. This! Definitely stressful when there are mortars and precision artillery strikes abound...

     

    Re: SOF, why not just up the skill/motivation/leadership modifiers on specific units (LRS Teams/Scout Teams) to simulate Rangers/SF units? Add coyote brown gear to visually differentiate those troops from the regular line troops.

    Don't forget the Scar 17. My brother-in-law just left the 3d SFG right as they transitioned rifles.

×
×
  • Create New...