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Codename Duchess

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Posts posted by Codename Duchess

  1. $0.02 on the autoloader:

    1) These incidents would have been from the 60s and 70s.  Finding any sort of hard evidence online from what would have been random events (that wouldn't have generated much if any attention anyway) is going to be next to impossible.  This leads to-

    2) Having been around heavy machinery, the military, and "well-intentioned" junior enlisted, anything is possible, truly.  The videos I found online showed the autoloader as being exposed to air within the crew compartment.  It's a big piece of moving equipment in a small space.  That's the classic recipe for injury.  Do I think that every gunner lost his arm?  Of course not.  But I would bet that more than one suffered serious injury from that thing, especially if you factor in bouncing around in a moving vehicle cross-country.  To illustrate "new guys do the darndest things" here's a photo of someone caught sleeping inside the intake of an F/A-18C
    D080887C8C7B41139A2E903564F5C198.jpg

     

  2. All of the numbers I obtained were by ordering the named sections in QB (be it from the artillery tab, specialist teams, or formations), and visually confirming in the 3D world. Those are the number of rounds you will have available for the given weapons. Note again that for all on map weapons besides the Strykers, ammo is shared between tubes if they're in close proximity.

    Again, these numbers were obtained by ordering units and then actually checking them in the 3D world. I didn't pull any of it out of any bodily cavity.

    And you can actually see ammo for on map mortars outside the support placard. It's listed where ammo is normally listed left of the command options. Same goes for their support trucks.

  3. On-map mortars, which is what I presume you were looking at **I presume you didn't include the trucks, hence the low round counts which match your given values**:
    2x60mm mortars (mortar section from a rifle company) - 48 HE rounds .  No supply humvees that I found, so they're hoofing them all, hence the low count.  Really at 6 rounds per man, a good amount.  93 points.
    2x81mm mortars (from mortar platoon) - Includes 2x humvees for transportation and supply.  If you leave them near the trucks = 140 HE rounds.  293 points
    2x120mm mortars (from mortar platoon) - Includes 2x humvees for transportation and supply.  If you leave them near the trucks = 84 HE rounds.  312 points
    2x120mm mortars (Strykers) - 2 x M1129 Stryker Mortar Carriers.  50 HE rounds per vehicle (cannot transfer) = 100 HE rounds total.  360 points for the section (including an extra LMTV and section leader)

    **I presume you didn't include the trucks, hence the low round counts which match your given values**

    Off-map mortars
    2x60mm mortars - 100 HE rounds, 61 points
    2x81mm mortars - 100 HE rounds, 156 points
    2x120mm mortars - 50 HE rounds, 166 points

    Off-map Artillery
    3x105mm Towed Guns - 105 HE rounds, 350 points
    3x155mm Towed Guns - 180 HE rounds, 1164 points
    3x155mm Self-Propelled Guns - 117 HE rounds, 771 points.

    All point values were randomized "typical" values so there's some wiggle room.  With off map support, you tend to save a little if you by 4 tubes vs 2 (i.e. 350 for 2 or 675 for 4).  I imagine Russian and Ukrainian prices follow the same trend, if not the values.

    Looking at this, I can't from a point perspective see the value in on map mortars, especially with 60mm.  I guess there's a slightly shorter time between the request and the fire mission, but I don't know if it's worth it.

  4. Well theyre deadly. But so are a buttload of other weapons in the game. Plus you have to set the direction. Perhaps make the team attached to it if killed its unusable. And it has a shotgun effect so beyond one tile range it'd be useless.

    And they're awesome weapons. Plus we have canister as you say, itd be like a canister round shooting outta the ground at low level....

    Their effective range is much further than a single tile. The one live demo I saw had dozens of penetrations of targets at 100 meters.
  5. Dr. Dmitry Gorenburg in an Oxford Analytica brief  says that program costs have increased to 2.5 times the projection from the State Armaments Program for 2020.  He also says that production capability from Uralvagonzavod will only allow about 300+ tanks by 2020, vice the thousands some have claimed.  I haven't cross-checked these myselves, but given the nature of fancy acquisition projects, this doesn't surprise me at all.

  6. I feel like this ground has been thoroughly hashed out and summarily beaten to death in the 37 page Armata thread.

     

    As for Western optics, I recall hearing that the biggest prize for Iran, Pakistan, Russian, and China when the RQ-170 went down in Iran wasn't the stealth technology, but the optics onboard.  Your mileage may vary on whether you believe that, but it makes sense to me even if it was surprising when I first heard it.

  7. Samodherzets, I'm not an economist but even I can see that pretty much nothing you said would lend itself to an economic advantage, militarily, to Russia.  By your logic, immediate-post WW1 Germany should have been the strongest country ever given how little the Mark was worth.  Especially in regards to the ability to hire 4-5 times the amount of scientists.  The problem is both countries don't work with anything even close to the same budget, negating that (According to the IMF, the American GDP is 8 times that of Russia's). 

    Edit: Ninja'd and better explained by Steve.  I also direct you to the Balancing Readiness, Capability, and Capacity section of the US DOD FY2015 budget request.  Compare that to any available figure of the Russian military.  I did some "back of the envelope" calculations, dividing the given day to day budget of the US Military amongst the 1.3 million active personnel compared to the entire Russian budget of $81billion for the 700,000 Active Russians that I found from Moscow Times.  The US spends 2.24 times per servicemen as Russia ($259k/US and $116k/RU).  Russia still spends a respectable amount and has a very capable military, but common sense should dictate that that difference is going to show itself somewhere.

  8. And if you don't have the option to retreat from combat and your hydraulics go down, then what? Obviously in a split second situation you're doomed, but if you have the range or time to stay in the fight in a reduced role, you're still contributing. Hence why they're still in modern tanks. Optics can be more easily accommodated in the digital age, but can't see turret traverse mechanisms enjoying the same benefit. I'm just saying you have more options in a manned turret by design.

    That said, we know nothing about the turret design so maybe they'be worked around this. As for the kongsberg turret, I know nothing about it. But an IFV isn't meant to take the same abuse that a MBT is and keep fighting, so redundancy is less of an issue. Although I'm willing to bet you can still crank a (manned) Bradley turret.

  9. The Super Hornet I fly is fly by wire with six levels of redundancy, so we trust the flight computers to work in the event of a fault/failure. But if they don't then the thing will fall out of the sky, as will most other modern aircraft. I'm not talking about that though.

    I'm talking if a round hits and penetrates (or otherwise damages) to take out the hydraulic system to rotate the turret, you can still hand crank the damn thing. Maybe there's a redundant hydraulic system as well but those aren't nearly as compact as the control systems in a fly by wire plane so I couldn't imagine more than two. So if those systems go out in an unmanned turret, can you still crank it? If the primary optics go down, how will you use the good old fashion periscope along the barrel? (I forget what its called but I know the Abrams has one)

    It seems like panzersauerkraut said, you have people inside working to keep the thing operational. It doesn't sound like you have that luxury in an unmanned an unaccessible turret. Maybe the Russians have designed around this in which case well done, or maybe they just expect to never get damaged enough to have to worry about those types of faults. The first is a challenge, and the second is ignorant.

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