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Posts posted by grungar
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this tactic depends a lot on the crews! in a protracted war I see crew cohesion becoming problematic or inconsistent.
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it seems to me the tac ai is working as planned. enemy ambushes a reckless team, the overwatchers murder back and the enemy team scurries out of view only to ambush again when already rattled.
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I only see the idf being done as a family of its own and only one of its conflicts. Most likely an old one. Personally a Barbarossa module or game would suit me better. Smolensk 41?
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I don't know about anyone else but the Russians have been pretty good with wargame simulations themselves and I doubt they lag in computer versions either. so I say who needs to steal ours. its all rather presumptuous I think. I don't think third world enemies need to pirate commercial wargames. where there is a will there is a way happy discussions.
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fixing the outlandish formations the ai chooses will go a long way to helping QB.
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Quote13 hours ago, Majestic12 said:
So I was thinking that certain selectable battlefield parameters would make QB more interesting for attackers and defenders. My idea for one of these parameters is the possibility of reinforcements appearing at a selectable certain point in the battle. It would be really fun to see a meeting engagement spiral into a cluster-f*** mayhem. Another thing that is would allow is a kind of hold the line battle against waves of enemies. What do y'all think?
hmmmm….can of worms here. I would like a random map generator with a dynamic enemy force generator such as..instead of having one big enemy force deployed certain contacts can turn out out be nothing or something nasty This combined with other random features for both sides. say a ai die is rolled and walla you get a plt of tanks...or the enemy show up with a flank counter attack..sometimes the mission is easy sometimes to hard to push on without slaughtering everything. this implys a campaign system also. its a pipe dream I know but a nice one I think.
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is cease fire against the ai sleeze fire. I've scored wins and losses using it.
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ivv'e been getting a crash to desktop in the demo and 2.01 game.. only in SF do I get this bug
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On 3/13/2019 at 7:11 PM, MikeyD said:
Its human nature to most want the thing that's just beyond our grasp. If BFC came out tomorrow with a '41 Barbarossa title it would be followed by poster demands for a '45 Berlin battles title. If they released a '43 Kursk title there would be demands for '42 Stalingrad. If they released an 80s Cold War title posters would want a 70s or 60s Cold War title instead (I'd personally love to play M47s vs T55s in the mid-1950s, myself). That's because the product you've got in your hand in a known quantity. The product not in your hands yet is made of dreams and fairy dust.
maybe so but whats wrong with a Barbarossa to the Carpathians. that out of the way we can dream about more esoteric and unimportant fronts and time scales. not that there is anything wrong with those
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as a consumer of bf products with a considerable investment. Battle Front better release a Barbarossa! or I sell all my stock
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Hi everyone,
simple question I think. No threat of an epic thread do shadows have any effect on the game ai or are they just there to turn off or not turn off and drive us mad? *opinion* they should have a real life effect on the game …. night scenarios would be particularly cool...
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On 1/23/2019 at 3:32 PM, Artkin said:
Here you go. I apologize if I left derogatory file names.. I can't help myself. My scenarios folder is really bad. I'm ****ed up.
You can extract both folders (00001 conversions and other) right into your quick battle maps folder found in documents>CM>Black Sea>Game Files IF YOU WANT ORGANIZATION
If not, drop all the files into quick battle maps. The folders really do help keep you sane though.
To access (if dropped using folders):
Open scenario editor, open file by clicking through folders, SAVE THE FILE IN one of the stock folders.. (Scenarios, quick battle maps). This way the game will read the map in QUICK BATTLES from the main CMBS splash screen.
Of course you can dump all the maps into quick battle maps.. but it's a real mess. Just like this post. A lot of downloaded maps were never put in my conversions folder since they didn't require converting from a different title. They can be found in the quick battles folder in the archive. It is up to you whether you want to separate these into a separate folder.
The files found in "NoWorko" folder are converted maps that I haven't had the time to get to. They require you to remove all the houses and replace them. And they should work just fine. They'll load in editor but won't start in 3D editor or the game itself. Because of the houses.
So yeah. A consistent amount of gold in conversions and some you'll have to pan for in my quick battles folder (Rad Full 2 - the best map !!!!!!)
If anyone else wants to download this feel free to add to your collection. Any questions or whatever let me know.
Here is the link:
In addition, I downloaded ALL the content I could for CMSF2 from the CMSF1 pages on TheFewGoodMen/TSD3/TPG3. All scenarios all the maps. So if someone wants that let me know. It's a lot of files... Too bad CMSF2 won't play nice with ported content.
the file expired
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maybe BF is slow so they get more front page hits
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what does a cm style trench represent anyway...my guess they are freshly build. ww1 style trenches seem out of the cm scope. but even so I can see the complaints valid in the pure game sense. maybe that's the issue we are dealing with? or bf is dealing with.
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9 minutes ago, Dynaman216 said:
Not in mine. Jumping out of perfectly good trenches with arty falling all around is a game breaker.
Play attack scn perhaps probes xD as for myself I wish enemy dismounts will jump trenches with direct fire HE...using air bursts does not seem to budge them either. when I have been shelled my memory says I ran from field forts but hardly a game breaker since so much cm does not use those.
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3 hours ago, Bulletpoint said:
I don't think CMFB is harder than CMBN - they're both hard, but the way they are difficult is very different.
I played CMBN for years and got pretty good with bocage fighting, but I'm still learning new hard lessons when it comes to the more open maps of CMFB. Suddenly range plays a huge role, and it's more about dips and bumps in the ground than about solving 'bocage puzzles'.
sburke is right. they are all hard. vehicles are often severely restricted in fb much like bn but different like. I think its all about designers now that I think about it what's with the bocage puzzles anyway. this old man cant always see those murder holes.
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17 hours ago, Michael Emrys said:
Hint: Aim for the vision slits. If you can't hit those, go for the tracks.
Michael
I hope the t-34 would be standing still forward sloped then?
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I did the first Aachen scenario...was kinda fun I used the map's intricacy to infiltrate the entire ranger company across one avenue right where that accursed stug could see into the administration building. I killed the stug with a helcat by chance. it fired through a keyhole on the left flank road toasting it. good map ben. the second map looks more daunting.
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3 hours ago, Xorg_Xalargsky said:
I have to say I agree about the maps, some of the best in the series.
About CMFB's difficulty, well, I suppose it may have something to do with the setting. After all, you have all the deadliness of later-war equipment : King Tigers, up-gunned Shermans, American infantry with additional automatic weapons, plenty of Stg44's, more panzerfausts than you know how to use! Then you also have the setting of the battles : unprepared allied units, desperate counter-attacks, depleted German units relying on a mix of veterans and green recruits...
A far cry from CMFI's mix of ridiculously under-equipped Italians and mid-war allies and Germans.
one of my jumbos got toasted after pumping some 30 rounds with 4 afv into a brick building with fanatic ss (could not even suppress them they just died) I drove one into range of a pf and that was it. I was not able to oust them until the building collapsed. a local problem causing a total mess with another local problem right behind in ambush. was a fun whooping though.
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1 hour ago, MikeyD said:
Don't forget you can (usually) play either side. Perhaps you are subconsciously selecting the most difficult side to play of each scenario
I usually pic attacker against ai. and most often its the recommended side I save the others for h2h and besides I like to attack in this game because its so hard for me. if I have a really rough go it says something about the design. other players might find it doable but challenging so I don't complain about balance. from reading field manuals compartmented terrain favors defense and cmfb features that without bocage helping it
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I find all cm to be hard but it seems like cmfb is special (I don't own cmsf yet:( ) the only scenarios that really bother me are enfilade maps and setups. or the kind that grind me up fighting a company screen only to find the company all concentrated where my beet up boys have to go :D as far as the maps you folk bring up I like ben parks road to minsk huge map...
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hi guys I find cmfb to be very difficult. am I the only one to think so? the scenarios are brilliantly made but seem made for advance players or playing with spoilers..i only play on iron if that really means anything. good hunting.
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I have been playing the road to minks and find it brilliant. the first scn is how far I am but if the rest is like that may the author get back to work!...really a great adventure over fantastic map. more stuff pls
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if you want to read what I consider to be the best eastern front work I would recommend operation Barbarossa by brian fugate. his work was the first of its kind in dealing with the realities of the failure of Barbarossa. at least its publication in 1983 is certainly far dated compared to what I have seen out there. it was published when the truth of Russian operations began to surface. be warned its not very kind to some of our heros such as guderian. much of the work is about the disunity in the german staffs and was written with the current conditions of the cold war in mind and what could happen to nato. its narrative is very professional and mostly depicts the success of agc and its failures...its also talks about Russian failure such as allowing the encirlclemnt of the sw front and the possibilities of exploitation into the don region instead of say typhoon. great read and rather brief overall.
Early-War CM?
in Combat Mission - General Discussion
Posted
Barbarossa would be nice. t-34 versus p3h or t26v p3g or what ever would be interesting to me. hoards of Russians against well trained germans. this might also be problematic at this scale so who knows what we could get with that.