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dragonwynn

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Posts posted by dragonwynn

  1. 46 minutes ago, Ultradave said:

    If it runs fine the brz files are there. I'm thinking the most likely thing here is that CMBN uses the older directory organization. The data folder is inside the CMBN .app.  To see it you have to right click/show contents. Then as above under Resources, you'll find the data folder. Your Z folder should go here.

    Newer titles like FB and CW have the data folder just inside the CM Battle for Normandy folder along with Game Files (where all the scenarios are) and Documents. CMBN has an alias to Game Files because it too is inside the .app.

    Hope that's clear.

    Dave

    Thanks that got it

  2. Thanks Sgt. Squarehead good to hear from you guys. It has been awhile. Glad you got some use out of my Korean campaign project. I lost most of it when my pc went whacky, idiot here didn't backup properly and just didn't have the fortitude to go back and redo it again. The H&E project you guys are working on looks great I have been following it on the threads.

  3. Hi guys I am still around and follow the threads from time to time. Just havent been able to devote any time to CM of any title for awhile. Lot of other projects and work happening. But glad to see people are still cussing my campaigns lol, even noticed a few on youtube from different titles. Maybe soon I can put something together for SF2.

  4. On 5/30/2018 at 5:05 PM, MANoWAR.U51 said:

    First mission got me completely off guard. Gave me a lesson what happens when you completely relax without keeping possible hazards in mind, will happily restart. Also have finally to realize that bogging is a real threat in Final Blitzkrieg.

    The writing: The story with the boy and his father serving in the opposing forces and that allied soldier ready to silence him: Just superb, this is the real deal.

    Although I asked myself why they didn´t keep the boy in custody also for his own good due to the fact that you´re about to engage his home town. Hell of a danger to let him go, can imagine many of your men would hate you for that.

     

    @Sgt. Squarehead you talk about the bright cross casualties? Or do dark cross casualties also have a chance to recover? I always assumed they are gone and even made it secondary to give them "first aid".

     

     

    Thanks MANoWAR for the kind comments. Yea the decision to let go or hold is one of the dilemas war throws at those who must fight them. The story will be revisted later in the campaign. Glad you like it so far.

    Michael

  5. 1 hour ago, Sgt.Squarehead said:

    That is very, very impressive indeed.....My hat's off to you sir!  B)

    Just wish you had some T-62s to play with as base MBT models.....I reckon a T-62MV would be a pretty good approximation for the capabilities of the P'okp'ung-Ho, maybe use the T-62M for the Ch'onma-Ho.  Presumably many of your mods for this would be portable to CM:SF II in the future?

    Thanks guys. Im using the Ukr T-64 BV which is pretty close to the T-62 and will model in the campaign the Chonma-Ho MBT. I was surprised to find in my research that the Pokpung has modeled after the T-72's and was upgraded with technologies of the T-80 and T-90 tanks. Its no slouch but  I am sure its not even close to the T-90 on the battlefield. It was interesting none the less. And only one unit in the NK army is equipped with the Pokpung and its the 105th Seoul Ry-Kyong-Su Guards Division.

  6. Thanks for the support and suggestions guys. I am looking forward to CMSF2 for sure, lots of good potential for scenario/campaign designers there. I am leaning towards not using the SK's but keep the story line around the US response. Core US units will be the 2nd Infantry Division (Indian Head) (uniforms done) and the 1 Bn 2nd ABCT (Black Knights) which I can now model their uniform insignias. If my research is correct the 2nd ABCT is the next rotational team in Korea (they may be there now).

    The idea behind this is North Korea takes advantage of certain "situations" and attacks across the DMZ. They have upgraded some of their military abilities (how is outlined in the storyline) but due to limited resources (fuel, supplies, etc) they are on a tight timeline to secure specific objectives or they know the invasion will fail. It will be the US resopnse to prevent them from reaching said objectives.

    Ive tried to model their vehicles and armor based on research I have been able to dig up so hopefully their TO&E will be somewhat realistic. They will lack the experience levels of the US forces but will have large numbers of troops and especially lots of artillery. Hopefully when its all said and done it will be a fun play through.

  7. Ok managed to get the North Koreans switched to the Ukarinian side. Reworked all uniforms, vehicles and silhouttes as well as got the voice files switched over. I may add to those later. Also reworked some of the fall foilage, hopefully will give a good representation of the season. First map is coming along so the project is slowly grinding forward.

    Still undecided about the South Korean presence in the campaign. The uniforms look decent but not being able to use the Korean voice files and faces is a bummer. Thinking about keeping them involved in the storyline but not actually making a apperance and just use US units. The campaign will take place in one part of the the country and is a small part of the bigger storyline so that option has some merit. Thoughts on this are appreciated. I really want to give a realistic experience to the player (at least as far as the game engine allows) so would it be a viable option to not include the SK's visually?

    Here is the link to the new screenshots of the NK uniforms and vehicles.

    https://imgur.com/a/jXIPF

    Michael

  8. 49 minutes ago, Sgt.Squarehead said:

    Not much help for your campaign I suspect, but it made me smile:

     

    Lol yea got to love the goose stepping

     

    2 hours ago, Sgt.Squarehead said:

    How about using one of the putative invasion tunnels or NorK SOF units as the focus of your work until CM:SF II (or a CM:BS Vehicle Pack) become available.....This should allow you to bypass any issues with heavy vehicles and set the groundwork for the main invasion to come, so to speak.

    Just a thought.

    Not a bad idea. Just invested alot of time into this already would like to see it through but may just can the project. Cant get the Ukrainian uniforms to NK mod to work right. Keeps showing different uniforms for different soldiers so some have the correct ones some dont. The Russians worked fine but Uks are not playing well together.

    Thought the mod tags were suppose to eliminate that issue so not sure what Im doing wrong.

  9. Thanks for the videos guys. All info is helpful. As for the SK in this campaign my plan was to use them strictly in a infantry only role and not try to mod US armor for them. I feel I need to include them in some form but not being able to use the face mod or voice mod for them is irritating. So Ill keep punching forward for now and try to make this somewhat worth while.

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