Jump to content

kch001

Members
  • Posts

    108
  • Joined

  • Last visited

Posts posted by kch001

  1. As with many weapons and doctrines, I think the true effectiveness of the MANPADs (and AAA) is forcing the helicopters and jets higher up and further away rather than killing them. The Hinds traditional attack profile, fast in a shallow dive, would be too dangerous, so you end up firing the heavy machine gun and rockets at the very edge of their effective range (or beyond). However, I have no idea whether this is modelled in the game. 

  2. As far as I know, then one of the main reasons why the Danish army maintained the M41 in service throughout the Cold War (albeit heavily modified) on Bornholm island (in the middle of the Baltic) was that it was expected not to meet much armour that was heavier than the PT76 or ASU57/85.  As the PT76 was designed around being able to float and sail quite well, then the a more conventional tank of similar weight was deemed to more than enough. 

  3. Just out of curiosity. When spotting in the game, does size matter? I.e. is a Ferdinand easier to spot than a Stuart? I would heavily reduce the spotting capacity of crewmen without proper optics when buttoned. 

     

    I think you are right regarding the accuracy and aiming. Personally I would throw a randomness to the aiming. I.e let it deviate xx seconds from the aimpoint, so that at very long range the dispersion would naturally become higher, and hull down positions would be interesting.  

  4. Without wanting to go into any controversial stuff, then I thought Fury was a poor movie.. The Brad Pitt character is a  bit of a cliche, the whole story of "soldier has seen it all, is tough but has a very soft side" has been done to death much better before. As for the fighting sequences, then I was not overly impressed either.. the Tiger dance is a bit dumb and the attack on the AT guns should have been absolute suicide even if the guns was poorly sited.  Overall a decent movie, with some nice scenes, but lacking in depth and some of the fighting is very Hollywoodesque

     

     

  5. On 27/10/2017 at 7:41 PM, Schrullenhaft said:

    No updates to shadows with the CM2 games as far as I'm aware. The 'sawtooth shadows' are a limitation of the graphics engine's implementation of lighting and shadows. To my knowledge 'softer shadows' would entail a significant performance penalty.

    You can look through the Performance and Quality Tips for Nvidia users thread and see if there are any settings that MIGHT help reduce some of the sawtooth effect of the shadows. However nothing gets rid of the sawtooth effect though.                               

    Hi.. I would be very grateful if somebody would post their NVIDIA settings. I tried to check the old thread but it seems like the images are no longer up. I cant seem to get rid off the flickering of the shadows. 

×
×
  • Create New...