Hello together,
i am a CM2 veteran (especially CMBB and a little AK). When my friend and me finally got information that TCP/IP round based works again (despite the fact that is more like a pause function without video repeat option) we decided to come back to the combat mission series by buying red thunder.
Here my first impressions and questions...
1. Good to see that the light Flak seems to be (more) useful now against infantry!
I remember the times then the M16 12,7 quad AA was a infantry shredder and the 20 mm quad has not any effect on it.
2. Good to see that the Ju87 G is now useful to fight tanks (especially only the T-34).
In the old game hundreds of Elite Tankbusters Ju87G were at maximum able to disable the Tank-tracks. Even the Hs129 with 30mm M103 canon were more powerful against tanks than the JU87 with 37 twin gun.
I guess that the game designer did not establish the 37mm tungsten ammo in the old game...no wonder that had no effect.
3.Not so good to see that infantry movement is quite irritating.
Did i get it right that infantry only moves in something like "schützenreihe":
http://de.wikipedia.org/wiki/Sch%C3%BCtzenreihe
and is not able to move in "Schützenrudel"?:
http://de.wikipedia.org/wiki/Sch%C3%BCtzenrudel
But it seems it is not really important because there is still statistic results of fire and casualties.
4.
The trench is in my opinion quite useless. :mad:
Once a 122mm IS-2 tank shell (seem like AP shell and not a HE shell...but even then it was irritating ) had its impact 10-15 meters in front of a trench.
4 guys inside died immediatly ....
Even if we ignore the trench, we should keep in mind that the shrapnells fly not parallel to the soil.
With the trench you only show your head and helmet....nothing else...so why the **** this shell had any effect at this distance?:
If the shells impact were 0-1 meters in front of the trench i would agree with this effect. but not like this.
But i guess i talk about an open wound....foxholes and trenches in the new series never were very useful.
5.
i heard that the machine guns had increased firepower...
i have to do further test but at the moment they still seem quite ineffective.
I am a little scared that the PPSH spray with the low power ammo (500 Joule) and the big spread is a real rival to a light or heavy MG34/42 (~4000 Joule) with its abiliy to provide precise fast-locking-on firepower.
The ability of the germans to produce so many casualities on russian side (especially at theír mass assaults) and hold more ground with less man was a result of the their machine guns (too).
In this game they seem to fire slow and with low effect.
6.
Is it historical accurate that the PPSH still have the drum instead of the magazin?
7.
Where is the 12,7mm DSHK and the StG44
In the manual and in the game i did not find them...
But in the Overview-list in following link you told that these weapons are included:
http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=330&Itemid=567
8. Are you sure about the low cost of a 82mm Katjusha rocket launcher (~15-30 "bucks")
I had a "tiny" game with a friend and was able to spam him to death
9.
Is there no option to transport the 88mm Flak anymore ? Are they meant to be just stationary?
10.
Is it correct that i am not able to move for example the 37mm russian flak without a vehicle?
11. Are i am able to define how many Panzerfaust a infantry group has in the scenario editor?
12. I only see Panzerfaust and satchels of engineers.
Are there other antitank weapons for example ("Hafthohladung" or "geballte Ladung" like in the old game?
http://en.wikipedia.org/wiki/Hafthohlladung
http://www.zib-militaria.de/Deko-Ladung-M24
13.
Is there a list which terrain or obstical (like trench) provides how much cover against fire or sight ?
14. I do not give a lot about graphics but i think it is a very good work and fun to play....
But i do not want to let the infantry "hunt" ...you know why
Thanks