snarre
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Posts posted by snarre
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On 12/9/2019 at 4:42 PM, Battlefront.com said:
Tons of threads on this topic as well. Especially back in 2007/2008 when CMSF was first released. Few people played Operations and of those that did most complained, loudly, about its shortcomings (in particular frontline calculations). This despite considerable effort at addressing the shortcomings. We decided it was unproductive and counter to the interests of CM's customer base to try and fix the unfixable and not really improve customer use.
This is coming from the guy that designed Operations and thought they would be the best thing since sliced bread. Sometimes we get things right, sometimes we get them wrong. Good game developers know which is which and use that knowledge going forward. We consider ourselves good game developers
Steve
hym intresting because me and my regular opponent had best time on there , playing big battles again each other .
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i newer had feeling that CM1 operations failed .
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On 9/5/2019 at 11:43 AM, George MC said:
It's still a work in progress. Very early days yet as I'm still checking OOBs, TOEs and then will have AI plans etc to do. This was a rough playtest to test some theories I've found on-line regarding the location of the ambushing Soviet armour.
ok , i tjust want look map it self moustly , sou that i can learn better to do my own maps.
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19 hours ago, George MC said:
On August 13th, at 07:00 a.m. under the cover of the mist, the Germans started to advance on the unnamed hill with eleven King Tigers and a few armored personnel carriers with infantry.
Ivushkin's voice was heard on the radio: "The tanks are gone. I can't see them, but I can hear them. They are moving through the valley."
This is how the commander of the 53rd GTBr described the battle:
"An enormous tank crawled from within the valley. It was jerkily climbing up and swerving on the sand. From the left flank, Major Korobov exclaimed on the radio: - They're coming!
I replied:
- Be patient! Open fire from 400 metres only!
Behind the first tank, the second beast came from the valley, and soon the third tank appeared. The first had already passed Ivyshkin's ambush position.- Fire? - he asked.
- Fire! I saw a part of the haystack over Oskin's tank move, and the gun barrel appeared. It fired, and then again and again: Oskin had commenced the battle. Through my binoculars, I could see black holes in the sides of the German tanks. At first I saw only smoke, but then I saw flames. The third tank turned to Oskin, but it was immobilized after it received a hit in its tracks, and then it was hit again for good.
In this ambush two of the Tiger IIs hit by Oskin's T-34/85 suffered catastrophic ammunition fires causing many crew fatalities. In some follow up accounts of this action reference is made to the crews storing additional ammo within or on the turret floor which made the tanks more prone to ammo fires, with a subsequent order banning them from doing so, although it reduced the Tiger II's ammo loadout (Ref Schneider Tigers in Combat I page 46). There is also strong evidence that the battalion performed very poorly and subsequently took heavy casualties due to poor handling and tactics. Due to this poor combat performance the 501st battalion commander - Major von Legat - was relieved, and I've read, was also implicated in the 20 July plot to assassinate Hitler which may also have contributed to his being relieved of command. He was replaced by Major Saemisch who was KIA during counter attacks the following January to disrupt the Soviet Vistula–Oder Offensive. These also did not end well for the unit. Overall though the 501st HTB does appear to have have a less than stellar combat career during its formation - dating back to its first combat with Tiger Is. It lost the 501st designation in December 1944 and was renamed the 424th Heavy Tank Battalion.
can i find this map or scenario some where ?
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CMx1 style close combat would be fine for me .
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frendly fire really annoying on Red thunder and it happend mayby too often , on other titles you can atlast control where aeroplanes attack.
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modular buildings are heavy buildings.
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ww2 time motorcycles are only good on road and hard ground , you dont go whit thous to wooden area. jeeps do them job all ready.
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CMBO/BB hand to hand fight will work fine for me on CMX2
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me and my opponent didint get any issues to continue email game what was going on.
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still it do job fine , sou nou need for special nade throw command , there are othern things what are needet more.
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you have grenade throw command all ready whit target order , tjust has to be enough close.
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10 hours ago, rocketman said:
I think, a bit confusing, is that it is called Low Bocage, but isn't as you can cross through it with infantry. Same thing in FB.
yah it is call whit same name but only on Normandy it work different . Like that tanks canot go ower it .
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not seen this problem on RT and Low Bocage is there too.
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well im 99% sure that you will get more problems on v4.00 than whit patch
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im not meet any of this problems
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do we get patch note then to ewery different game ?
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i know that dont worry sou i mean game engine V 2
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hym ok . im tjust wondering if it then update Gustav line to 4.0 if i buy it and istall ower , but i think install program dont allow this .
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hym can you install then this new module ower base italy module what is still on 2.0 versio ? or do i have to buy game engine update ?
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well 4.0 patch are not ewen out and nou any new info about thous.
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some new info about patch status could be cool
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sou nou patch on this month
Trenches, and protection
in Combat Mission - General Discussion
Posted
i think there is bug on ground tiles , if you place trecnh to long grass, wheat field and place your camera high altitude . you can see trench line shape on that field .