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Tchoup

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Posts posted by Tchoup

  1. Ok installed and activated without issue. 

    Started up saved game file from a PBEM I have going, QB on large map. Game loads only slightly slower. But 2 seconds into the turn playback, a horrible loud roaring sound starts and doesn't stop. I thought for a second that my opponent brought in air support but sounds like jet fighters. 

    Sound doesn't stop after turn playback. It persists through the turn and upon exiting the game back to menu. Sound only stops when I quit the RT application. 

  2. 7 hours ago, landser said:

    I advise a 1660 Ti over the 1660. Same Turing architecture, but the Ti version uses faster memory, GDDR6 vs GDDR5 and has more cores.

    It may not make much difference in Combat Mission, but for a small premium you'll get a better card. For what it's worth I have a 1660Ti in my box and it plays everything I throw at it at 1080 on top settings, and this includes many of the more recent AAA titles. Great bang for the buck, but be aware it has no ray tracing. Not an issue if CM is all you'll play.

    I'm not seeing that .. I see the all the GTX on offer having GDDR6 memory

    • GTX 1650 at 4GB
    • GTX 1660 Super at 6GB
    • GTX 1660 Ti at 8GB

    I'm only seeing $90 spread across those 3 cards.

  3. 22 minutes ago, Lucky_Strike said:

    If you are certain that the rig is only going to be used for CM then your setup should do well enough. Couple of things to think about, what size screen will you be hooking up to the GPU now AND maybe in the future? The 1660 is no power house, I have the same in my solely for CM gaming PC and it’s served me well running at 2K resolution, and, although it’s capable of 4K, I rarely use it at that res, would probably look elsewhere if that was my preferred resolution. Having said that the in-game GUI is not optimised for 4K so there are other issues if you go down the 4K route. It might be worth your while looking at a second hand, older, but higher end GPU. Remember CM is based on an oldish engine so in terms of GPU - newest ain’t always necessarily best.

    16GB of RAM is more than enough. SSD does help with loading times, and it’s generally helpful in the OS so, yes to that, but make sure you have a backup drive of some sort, and also somewhere to store all those lovely mods ...

    If you’re happy to stick with Intel then the CPU will be fine. I don’t know about AMD CPU’s someone else will likely come along to advise about those as a possibility.

    Really don’t need to go overboard speccing a rig just for CM, and as you rightly point out the CPU is really what determines how fast the game computes stuff.

    Good luck

    I'm not looking, or have the time for 4k stuff. I'm fine with my 1080p HD resolution that I currently run CM at. I'm coming from CM on an ultrabook with an i5 7200 (2.8ghz) and no dedicated GPU . I can run the game, it ain't pretty nor is it smooth. I'm just looking for a rig to enjoy those pretty mods and as smooth as my now fading memory of CMx1.

  4. Pricing new PC to enter the 2nd decade of our new century. 

    CM is the MOST taxing game I play from a hardware perspective. I've got no other recreational or work needs for powerful hardware. And I've read on and on about CMx2's particular reliance on CPU over GPU.

    So looking at putting money in the i5 10600 CPU (4.1 to 4.8 Ghz) and going with a comparatively tame GTX 1660 Super GPU. Along with 16g RAM and a SSD for fast loading. 

    Thoughts on whether I am putting more money in the right place with the CPU,

  5. Thanks Blazing for sharing the prefs file.

    But I cracked the issue.

    I use a Targus docking station for my laptop to connect to multiple displays via a usb connection. This set-up uses something called DisplayLink drivers and core software. I stumbled across some complaints about displaylink preventing older games from displaying full-screen. I deleted the displaylink driver and viola!

    I'm now running CMAK at 1400x1050, 60hz.

    The DisplayLink issue is known but google turns up nothing of it in combination with CMx1. Check out search results

  6. Thanks for the comments.

    You're right that there's nothing on the flashing blank screens ... I tried hitting enter and clicking the mouse button hoping to select a resolution but it didn't work.

    I wonder, if someone sent me a pref file with a resolution, it might skip the resolution selection process that seems to be tripping me up. Is a pref file keyed to a specific copy of CMx1 or could someone send me one to place in the folder tricking the game to go to the menu?

    Just trying to think outside of the box.

    Anyone else successfully running CMx1 on a modern nvidia card? What drivers are you using?

  7. I began my wargaming hobby well over a decade ago with CMBO. I dug out my original disks to enjoy these great games again but I can't get them to run on my newer system. Ideas & help appreciated.

    First, my rig - Dell XPS L521x, Windows 7 Pro, Core i7@220Ghz, GeForce GT640M, 16g of ram. I have the latest nVidia drivers (334.89). My system also has an Intel HD Graphics 4000 on-board card and the system manages the 2 GPUs with Optimus. I'm running DirectX 11.

    Second, what happens. I've installed the original games, for example, CMAK and patched up to 1.03. When executed, I get flashing black screens as the program attempts to find a resolution. After a minute or so of it trying resultions, I get the "failed to initialize Direct3D" error.

    My native resolution is 1920x1080. I've set the resolution to match what should work for CMAK with the same result.

    I've checked "run as administrator" .. same result

    I've attempted to choose a GPU for the program, both Intel and nVidia with the same results.

    I've created a profile for CMAK in the nVidia control panel with the same results.

    I've tried XP compatibility mode but no joy.

    I've run DxDiag and have confirmed that all DirectX Features are enabled in both 32-bit and 64-bit modes.

    I've also downloaded the latest CMBB and CMAK demos (supposedly running the 1.04 Vista patch) and get the exact same behavior and error.

    Any ideas?

    Thanks

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