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rmgzmat@yahoo.co.uk

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Everything posted by rmgzmat@yahoo.co.uk

  1. HI, playing a human v human game. Great map! However, its spring 1941 and russians at 0% activation. earlier in game russians on about 12%, I moved 8 units to within 8 squares of warsaw to maintain activiation as indicated - these were mostly garrison units. Italy went to axis but were not at war with british even once france had fell. so to be fair britain declared war on italy, russians didn't like it and went to zero, fair enough. It became apparent that maybe the garrison units didn't count with regards to increasing activiation. I moved 8 corps to within warsaw but after 3 turns of no movement moved them back. Is this hoiw it should work? rather fustrating that can really do anything with russia and my opponent can rome the rest of the europe/africa at leisure whilst buidling up. Just lost Egypt and still Russia on 0%- has something gone wrong or is this the intention to give axis advantage over russia? thanks
  2. this sounds like a great idea to me, be good if a few historical units were included with varying strengths but appreciate this may cause a little too much work. I imagine tank and infanntry divisions would be amongst the mix, how about a further research catagory - Camaflague. The idea would be if researched the % chance that a tank unit would be seen as an inflantry unit (to reflect that you can hide tanks?). There would only be chance of camoflague if the enemy unit is not adjacent. THis would be much more plausable at division level since it would have possible to hide 200 or so tanks. modifers depending on terrain, research level, weather etc... just a thought
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