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Andy_101

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Posts posted by Andy_101

  1. On 20/08/2017 at 10:26 AM, ironsturm said:

    Hello Andy,

    Try this : put your WAVs alone with no other mod and name them american heavy target general 0 1 2 etc. ("heavy target general" is easier to test than "move contact")

    Launch a game and put multiple heavy fire on the ground.

    If you didn't heard your sounds in few try (at least 10 to be sure) is that you're problem come from the WAV itself.
     

     

    Hi Ironsturm,

    Sorry - didn't realise there had been a response!  Thanks for the suggestion.  I'll try that and report back.

     

    A. :)

  2. Hello,

     

    I also have a question relating to sound mods.  I have Waclaw's HQS 2.4 CMBS sound mod (which is awesome!), but I wanted to add some of my own American Voices to the already existing ones.  I've renamed WAV files to correspond with the appropriate category - for example <american move contact 17.wav> is the last numbered mod by Waclaw in that specific category, so I have now added 18, 19, 20 etc (named correctly) to that list and yet they never appear to play in-game.  It appears that all of the WAV files I have added don't seem to work.  I hope that makes sense.

     

    I'm not sure where I'm going wrong.  Any ideas/suggestions would be most welcome.

     

    A. :)

     

  3.  

    Hullo.  

    Hope someone can help.  Can someone tell me why the special editor overlay will work on 1 of my bmp images and not the other, please?  (See attached image) The 1 on the left fades to black when activating the overlay, while the 1 on the right works perfectly.  For both images I converted a screenshot to bmp with an online tool.   I do not believe I did anything different.  The only difference is the greater MB for the image that does work.  

    Thanking you in advance...

    A. :)

    Screen Shot 2017-06-10 at 21.36.55.png

  4. Hello,

     

    I'm really struggling to get the special editor overlay to work.  I have taken a screenshot of a google map that I want to work with.  I have converted it to bmp.  I have saved it as "special editor overlay.bmp" (without quotations) and put it into my CMBS z folder.  But when I go into the map maker it doesn't show up.  When I toggle through opacity it gets dark and then black - it's obviously not reading the bmp file.  

    I am on a mac (not sure if that makes a difference).

    What I don't understand is that I have used my overlay maps in the past.  But for some reason it's not working now.  What am I doing wrong?

    Help/advice would be really appreciated.  

     

    A. :)

  5. 1 hour ago, Reiter said:

    What  BarbaricCo's FXShine you are using, or is there specific one already for CMFB?

    In the read-me file it says it works for CMRT, CMBN, CMFI, & CMBS.  I tried it with CMFB and it works the same.  I also tried BarbaricCo's War Movie Advanced (which also works for CMFB) but I prefer FXShine.  When combined with Worghen's work it looks great.  Let me know if you get these working with yours. :) 

  6. 22 minutes ago, Reiter said:

    Interesting, when I tried to use sound mod(s) in CMBN with mac, the sounds did not work properly, and there was also discussion about it in here forums. Nice thing, if yhey work now.

     

    To be fair, I have no idea if this is down to the setup of my mac or not?  I'm not computer savvy enough!  I bought a top-of-the-range Macbook Pro Retina a couple years back.  With this mac I've never had any issues with mods - sounds or otherwise.  I'm using Worghen's environment mod too, alongside BarbaricCo's FXShine and it looks fantastic with CMFB.  Shame us Mac-Users can't use Sweet-FX, but hey, can't have everything! :)

  7. Hi guys,

    Apologies if this has a simple answer but I can't seem to find it on the boards or in the CM manual.

    I'm trying to build my own scenario.  But how do I toggle through different versions of independent buildings?  I've added a church but it doesn't look like how I want it to look - e.g. with spires etc.  I've tried various key combinations and clicking with the mouse but to no avail.  

    Help would be much appreciated.  Thanks!   :)

  8. Hello everyone!

     

    The other day I was driving through my home city and thinking about CMBS (as you do!).  And as I drove I was looking at the variety of buildings on display and how they are all different shapes and sizes, often curved and following the bends of the street, and I thought to myself "wouldn't it be cool to have a modern city environment like this in CMBS"...  I.e. Buildings of a great variety of shapes and sizes, different architectures (a mix of modern and old) that follow the curves of streets.  Offices and shops.  And what about huge built-up industrial areas with massive factories?

     

    I have also been watching the seminal 1970s documentary series The World At War (if you haven't seen it, you should!), specifically the episode on Stalingrad and the grim fighting amongst the rubble and destroyed buildings - I thought here too, wouldn't it be cool to have a destroyed city to fight within, where your troops can take shelter amongst broken walls and buildings, hide within a dilapidated factory?  A sniper in the broken buildings... 

     

    I guess the question I am posing - is it possible to mod the buildings in this way?  With the greatest respect, many of the stock buildings are quite basic and follow the same patterns in the shape of a square.  I would love to have a battle in a realistic city, with restaurants, cafes, and factories, where the architecture is diverse.  

     

    Or is this too complicated and beyond the game engine/graphics capabilities?  

     

    Just wondering...

     

    Yours...

     

    A.   :)

  9. Cannot now remember where I saw / read this, but worked for me (on a Mac) ...

     

    Unlike CMBN, CMFI and CMSF - which were all installed by default inside named folders under Apps - my initial install of CMRT "just" had the .app package in Applications, no enclosing folder ...

     

    Before applying the v1.03 patch, following the advice I saw I created a "CM Red Thunder" (ie exact same name as the .app package) folder under Applications, and then put the CM Red Thunder.app package in there.

     

    Then running the patch, it finds and correctly updates the base game in its new, "in folder" location ...

     

    (Think it may have something to do with meeting Apple install routine practices ... but not certain!)

     

    Hope this helps.

    That did it.  Thanks very much!  :)

  10. Andy 101… ”Red Thunder loads perfectly on the biggest maps and with the largest armies. It feels like a miracle! I've been having HUGE battles, which I've never been able to do in the other games….I was just wondering why that could be? What's the difference between Red Thunder and the other games? “

    CMRT (Mac & PC) is already using v3.0 of the game engine.

    Andy 101… “Now is there something in the programming of Red Thunder that makes it more stable?”

    I suspect v3.0 of the game engine. CMBN & CMFI were "stable" loading everything playing great before Apple broke OpenGL 2/2014.

    Jammersix … “Since the system is the same, that sounds like proof that it's not "the system".

    OS X is the same aka OpenGL broken... but... CMRT Mac is using v3.0 of the game engine.

    Jammersix … “The game, with appropriate programming, can be made to conform to and run on the system.”

    CMRT Mac is using v3.0 of the game engine.

    Just for clarity.... one more time...:D

    CMRT Mac is using v3.0 of the game engine.

    CMBN & CMFI v3.0 game engine Mac upgrades (not patches) are being developed now.

    As has been posted by many, many, many times before…. CMSF - CMBN -CMFI all had "appropriate programming" from Battlefront .... before..... Apple broke a core feature of OpenGL of OS X in their rush to patch their OS X security hole.

    Apple was warned that Apple's not "appropriate programming" had broken a core feature of OpenGL and Apple has never completely fixed their fault. Things are better on a stock Mac in 10.9.4 but not a complete fix.

    Battlefront reported to Apple their broken core feature of OpenGL of OS X and worked with Apple to get them to fix Apple’s screw up.

    Maybe Apple will realign itself to the OpenGL standards in 10.10 to fix their 36% load problem?

    Battlefront's new Mac game CMRT, using v3.0 of the game engine works very, very well as Andy 101 admitted.... see above.

    Mac CMBN & CMFI v3.0 game engine Mac upgrades (not patches) are being developed now. I suspect these v3.0 game engine Mac upgrades (not patches) will resolve the 36% load problem Apple created.

    As for CMSF…. I do not expect Battlefront to program a workaround for Apple’s OpenGL OS X screw up.

    Battlefront is finishing CMBS on their work bench now and CMSF -2 should be on offer as at least a v3.0 game engine Mac in the future.

    Maybe Apple will realign itself to the OpenGL standards in 10.10 to fix their 36% load problem ?

    Many knowledgeable participants with much greater programing knowledge and experience have posted here about this issue. The cause / solution of Apple's 36% load problem should be very clear by now ... if you read the details of this thread.

    Thanks for clarifying everything for me Buzz. You're awesome! :) And thanks for your patient responses to all involved parties.

    Oh and Jammersix, I admire how stubborn and determined you are, but I do think you might consider capitulating on this one, eh? ;)

    I'm looking forward to the mac updates for CM:BN, and CM:FI. Can't wait to be able to get into a proper campaign!

    Thanks all.

    A. "-)

  11. Okay... so to update my situation: I bought Red Thunder a few days back. Now as I said before I suffer from the 36% hang on all of the games I have bought so far (it won't load large maps, or large troop numbers etc).

    However, so far Red Thunder loads perfectly on the biggest maps and with the largest armies. It feels like a miracle! I've been having HUGE battles, which I've never been able to do in the other games.

    I was just wondering why that could be? What's the difference between Red Thunder and the other games?

    Also I've noticed today that the 3.0 patch is now available for PC, and in the description it reads the following... "This includes features you may already know and enjoy in Combat Mission: Red Thunder and makes them available for Normandy and Italy!"

    Now is there something in the programming of Red Thunder that makes it more stable? Hopefully this means that the coming MAC update will, like others here suggest, stabilise the games overall and I can get down to the serious business of large scale battles in Normandy and Italy, etc...

    Thoughts....? :)

  12. The 36% hang isn't Apple's problem. Waiting for them to "fix" the system is like waiting for the speed limit to be repealed before you take your ticket to court.

    The system is the way it is. Applications that don't run under it are called "incompatible".

    Hullo. :) So, are you suggesting that, despite my mac ticking all the system requirements, I have been sold a game that is incompatible with my operating system? That would then suggest that I have been sold a dud, an incomplete game; for Combat Mission has been designed and marketed as being both a PC *and* a mac game.

    I don't know where the problem lies, whether it's Battlefront or Apple, but I do hope that this gets sorted sooner rather than later.

    I would be interested to know exactly how many people have been affected by the 36% hang/crash. :)

  13. I have a top of the range macbook pro with all the trimmings (cost me a fortune!), and I also have the majority of the CM games (I absolutely love them). And yet, despite having a top notch mac, and despite adapting my settings, I have the issue of the 36% hang across many of the games I own. For example none of the mountainous terrains in Fortress will load. It's frustrating as I will start a Campaign, only to find 2-3 episodes in, I can't continue, which has just happened again with SF.

    Does anyone know, will there be an update/fix for this soon?

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