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Suchy

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Posts posted by Suchy

  1. 55 minutes ago, markshot said:

    You can just bring the maps over use them for QBs?

    I have the full CMBN, CMFI, CMRT, CMFB, and CMSF already.

    A few months ago I came out of the Roman empire.  I got tired of all the melee, I wanted to kill without having blood all over me.  Now, I am in my ACW period, but I am choking on the acrid smoke of black powder.

    I think I will be ready to come back after the holidays.

    Yes, most maps can be converted with the keeping of the AI plans. There is a downloadable QB map pack from CMRT.

  2. The CMA, CMSF1 and CMSF2 games form one family in terms of terrain modeling and the rest of the games are another. And there are much bigger differences than some buildings or Flavor Objects. The transition between these families is, in my opinion, impossible. In addition, CMSF2 is much richer in terrain elements than CMA, so the transition from CMA -> CMSF2 is trivial but the other way is probably possible after a solid reworking of the original map. We can rather forget about other conversions eg. CMBS -> CMSF2, CMFB -> CMA...
    To convert maps you need a hex editor, eg Hexedit. After opening the map file in it, replace the first position in the second line according to the rules:

    00 CMSF and CMSF2

    02 CMA

    04 CMBN

    06 CMFI

    08 CMRT

    0A CMBS

    0C CMFB

    If there are problems with the map conversion, remove Flavor Objects, then buildings and bridges.
    But let me remind you - all this works quite well within one family of games.

  3. CMA v2 New Generation 😉 on the basis of CMSF2 will be very simple to do. Now I have Afghanistan terrain, sounds and some units e.g. ANA soldiers and Mujahideens. Syrian reserve and regular soldiers are very good base to prepare Russian soldiers of the 80's. Syrian reserve with helmet modification -> DRA soldiers.

    We have converted QB maps from original CMA. Converting scenarios is also simple but the units have to be inserted manually. However, with the conversion, the plans of AI are preserved. They can be expanded using the new capabilities of CMSF2.

    So let's do it!!!

  4. Votes and voices are the same words in Polish language 😉 I mean voices 😉

    I used real Polish tropical uniforms.

    Sgt.Squarehead -> My CMA looks exactly the same as CMSF2 with Afghanistan mod. You can basically use the same textures in both games. However, soldiers (skeletons) can be transferred from the CMSF1.

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  5. I discovered CMA quite recently and I agree that it's a great game. I am very interested in new scenarios. It is a pity that the game will not be developed anymore. But there is an Afghanistan mod to CMSF2. And after a trivial conversion, all maps and scenarios from CMA work in CMSF2.
    By the way, I prepared a mod of Polish soldiers in Afghanistan. Only the votes are missing.

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