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Maarten

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Posts posted by Maarten

  1. The biggest impact is that 64 bit programs can use more memory. 32 Bit ones are limited to some 4 GB where 64 bit ones can in theory use some... erm... what's 2 to the pwoer of 64 again? That in bytes. Which is lots. This is why Steve mentioned having to move to 64 bits before being able to do the proper playback and such.

    This in turn translates to a bigger possible game (bigger maps, more units), provided the rest of the hardware keeps up of course.

    Downside is that 64 bit programs will simply not run on 32 bit computers, although vice versa is generally not a problem. There are still a ton of 32 bit systems out there. I'd wager they make for the majority of PC's. So it won't be an easy decision.

    Other downside is that a bigger game leads to more whining from us for more features. ;)

    An at first not so obvious effect would be that 64 bit architecture can be more precise with floating point numbers which could lead to a more precise, though not necessarily better, similation.

    For a quick intro on floating point numbers have a look at:

  2. Good thing you are paying attention to this stuff. 14 years ago here in Canada at a conservative convention trying to form a new party that would unit the Reform party and the Progressive Conservative party the convention delegates voted on a new name. They chose Canadian Conservative Reform Alliance Party which was CCRAP. No one noticed the crappy achronism - or more accurately no one listened to the few people that put two and two together.

    Wikipedia has a nice summary

    That story still makes me laugh to this day.

    We have a university in Tilburg that was supposed to be named Katholieke Universiteit Tilburg (Catholic University of Tilburg). They quickly changed "Tilburg" to "Brabant" once they saw the acronym - a not-so-nice slangword for the female genitalia. :D

  3. I've driven Shermans and PzIVs across the bridge. I can't say I've attempted to run a Tiger I over it. Its question like this that make 'test maps' so fun to play with. :) CM bridges do have load restrictions but it usually involves a very big cat trying to cross a very small bridge.

    They do? That's pretty cool. Hadn't expected that though maybe I should've. :)

  4. Climbing through windows would be pretty realistic for urban combat, wouldn't it? Makes the leaving/entering of buildings a little less dangerous..

    BTW, I've been wondering why the streets still look a bit odd and unrealistically in these Market Garden maps, but in cities in the Netherlands (and I reckon in other countries, too) we have something that we call "de stoep".

    It's pavement that is slightly higher than the street which runs parallel to the buildings. The width varies and in the old parts of cities the rich people showed off their wealth by putting ornaments/art/steps/banisters on their part of "de stoep". It's part of the attractiveness of old cities (I think) and it makes every street have it's own nice signature.

    This is what I miss in the beautiful city-maps..

    Could this be Modded?

    It's a pretty universal thing in cities. Sidewalks, kerbs, trottoirs. It's simulated in CM mainly by placing the roads on pavement tiles and not placing the buildings directly adjacent the road.

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