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Posts posted by Jammersix
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I'm interested in Red AIs for the two biggest maps. Lots of AIs.
I like Quick Battles, I like building my own force, and I like playing U.S.
So if one of you geniuses built lots and lots (more is better) different, scattered, diverse, weird, huge, wise, foolish, uninhibited, classical, strange, standard, completely unhinged Red force OBs and AIs, life would be grand. Use all the points. Follow the doctrine or break all the rules. Call in the airstrikes or dig the infantry in. Order a cavalry charge with the armor or set perfect ambushes.
I have demonstrated rather clearly that I have absolutely no talent for building AIs. Playing one of my AIs is like listening to a dog with one nut stuck in the gate "sing". My AI commanders wait patiently for the enemy, and when they see them coming sit down for a nice cup of tea. Then the survivors throw up their hands and leave.
So I need a real AI commander to go wild.
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I didn't mean to imply that and I don't think it is true.
You didn't need to, I did. And I do.
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It also means that the AI can vary in difficulty greatly between any scenario.
The last thing it means is that a QB map with a dozen real AIs would be a real map.
The implication is that the QB map designers had other priorities than good AIs.
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I really don't understand why solo players bother with QB..there are plenty of scenarios and alot are a challenge.
Because if a scenario doesn't interest me, it doesn't interest me.
There are only so many scenarios. QBs are unlimited.
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I play at iron, the A.I. is easy to beat on any Quick Battle, even with a 30% reduction in forces. It is much tougher to beat in the Battles.
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I made sure my dudes were okay with it when I renamed my tank just because at the end of the day, they're the one doing most of the work on it.
Out of mild curiosity, speaking as a former AJE5, what did you do, sir, ask them?
And assuming a yes, what do you think they did? Do you think they answered you?
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If I can't so much as mention them, why should you have any such license?
Because ours are real.
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What do your Operators tell you, John?
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Kettler, you remind me of William Shatner. Or Gilligan. I get them mixed up.
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Don't know how you'll make it work, but I'm in as long as it's not real time.
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In real life, leaders below about brigade who don't want to be fragged lead from the front.
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Prefer Quick Battles, like to buy my own forces.
Drop Box, will try just about anything.
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In the Mac version of the editor, Blue Armor is missing.
Can't buy an Abrams.
Seems problematic.
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Ponder this. How many castles did the mongols build?
Ponder this: where are the mongols now?
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You guys are confusing air superiority and air supremacy.
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The other advantage of infinitely adjustable points is that as two opponents get to know each other, they can start weighting their points to even things out.
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I'd settle for CMSF running properly.
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So...
Are you saying we need someone else to suggest it, since they don't listen to you?
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They also don't move nearly as fast.
Aquire the Javelin, lose the ability to use "Fast". Aquire the whole load, and lose the ability to use "Quick".
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IRL, in 1975, infantry, (the real infantry, not mech infantry) airborne, air mobile and Ranger squads had eleven men-- two 5 man teams and one E6 squad leader.
Two E5 team leaders and two corporals, two specialists and four poor little bastards to take the blame. (At full TO&E).
I'm sure it's coincidence that 11 full loads is exactly what a Huey carried.
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The game runs. You probably shouldn't mess with it.
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And please, god, separate the campaigns from the scenarios when you fix the repository.
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Having carried the bastard's radio and driven his jeep, (before you were born) I can state with absolute certainty that in U.S. Army, Back In The Day, all field officer ranks were expected to inhabit foxholes. They are not (and were not) called foxholes, they were called "positions". They haven't been foxholes since Korea. But I digress.
However, we dug them for said officers.
There is the chain, and there is everyone else. If you're in the chain, and you're not in a position, you're asking for a frag.
No one cares where anyone else is, there's a reason they're not in the chain.
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And, hey, no questions are stupid when you've never done a mod before.
You've obviously never met one of my apprentices.
AIs for huge maps
in CM Black Sea Maps and Mods
Posted
Oh. I see.
The AI designer doesn't know the Red force OB. Duh.
So the map would come to me (the player) with restraints on how to build the Red force?
And if you (the designer) create the Red force OB, then it's a scenario, and I can't build my force, right?
I think I see the problem.
I think I could live with building the Red OB. One way would be to build a couple dozen different Red OBs at a time, and assign them random names, save them, and then just pick one to play. So if I had a bunch of OBs on a map with a bunch of AIs, I wouldn't have any idea about what was about to happen, and I'd still have to come ready for anything.