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Rabelesius

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Posts posted by Rabelesius

  1. The manual is a bit cryptic with respect to supply calculation. The supply value of towns and such is determined to be between 1 and 10 according to the strength of the town. It seems to me the only way to reduce the strength of towns is to strategically bomb the place with bombers, airships or rail artillery. Is this also accomplished by heavy artillery?

    I also see that supply values do not diminish from being cut off. Is this correct? There is no link needed for a town to be forever in supply...this feels awkward as supply was a huge consideration in the East and might have be the big factor for the Great Retreat of the Russian army, isn't it?

    I gather from the rules that HQs draw from a supply source. Is the distance also an issue or does the distance not matter?

    The game accurately punished the players for attacking to far and going out on a limb. However, given the above there seems to be not enough punishment for allowing yourself to be encircled, if that happens in a town/city etc. What do you think?

  2. One last question, I hope:

    The AI difficulty setting affects certain calculations (but not combats I read). How about scripting of purchasing/popping up of units? I noticed that in my games against the AI, the AI seems to have much more troops than expectec. Hubert, can you elaborate a bit on what exactly is changed for the AI? Free corps/detachements?

    Thanks for your patience with my many questions.

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