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Glabro

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Posts posted by Glabro

  1. Hmm, I'm not feeling it, especially with those numbers and those defense values.

    Unit destruction is a dramatic thing, the unit either becomes "combat ineffective" if in supply or scattered if out of supply. But in what kind of situations did that happen historically outside encirclement? Someone with more knowledge should answer.

    The main difference between corps and army as organizational units was that the army would cover a wider area (with corps), I don't necessarily see a difference in depth. It's a bit problematic in a game like this with two different unit scales both occupying the same area.

    I'd probably go with corps only (with army stats) and have the former corps units as indenpendent light divisions for scouting, maneuvering and occupying..essentially perform the role of cavalry from WW1.

    The problem with lower max strength is that the unit operates reinforces to full strength even in low supply conditions. Perhaps this is acceptable for such fast units? Maybe I'd cap both them and garrisons at 8.

  2. Then what is the problem these people are having with Baku, Grozny etc?

    Anyway, fair point about German culture, but I since he was responding to a Canadian, that's what I assumed.

    It seems that often Americans like to say that they defended their homeland from there when in fact they were saving Europe from foreign domination / influence, mainly Russian!

    That includes us in Finland, too - after repelling the Soviet Great Offensive coinciding with Overlord, the Soviets shifted their troops to the German front instead to make it before the Western Allies, signing an Armistice in Finland...so the US helped an Axis ally "win" in a way.

    Anyway, I think going to die for others might be even more noble than for your own home, so I'm not belittling the US effort.

  3. But it sounds like this is not meant for Multiplayer play, which at this point is all I care about.

    Why not just have the Siberian reserves appear near the Urals (Perm or something), and let the Soviet player march or operate them from there? Why make them appear magically in the front lines? I dislike garrison scripts that trigger on proximity.

    Any newly built divisions can be handled by purchasing them normally or having a "Kitchener's Army" type event.

  4. Another question: instead of build limits, could we have a manpower pool that units drain? This has more relevance for WW2, but for example, an "army" could drain 3 points of manpower, a tank corps 2, and so on. Placing restrictions on equipment based on historical production values is not really that effective when things such as oil or ball bearing shortages were a direct result of the fortunes of war.

    Perhaps another suggestion: could capturing oil increase your quotas of war machines? This would make them the strategic focus points they really were.

  5. in game, the austrian player is allowed to ignore this political goal without penalty.

    since theres talk of penilizing italy for not trying to take treiste, i think its only fair that austria suffer a penalty for not attempting to punish sebia.

    give me some time and i'll find a suitiable political goal for the germans, they shouldnt be left out either.

    IMO if your going to put italy into a historical straight jacket, then you have to do something similiar for all the major countrys.

    I couldn't disagree more, and that's not an argument for or against Italian / Austrian national objectives. You said it yourself, it would be a straightjacket to make the game like that - then why do you argue for it? If it's a bad idea, just don't do it. And no, that doesn't suddenly invalidate the Italy argument because it's completely separate from this. I know this type of argumenting had a name for it, I just forget what. "If X would be done, then Y and Z need to be done as well, and that's a bad idea. Hence X is a bad idea". That logic doesn't follow.

    PLUS eliminating Serbia is a big deal for A-H for the entire war. Ignoring it means problems later on.

  6. Well, we're not really adding anything new to the discussion. I believe Italy shouldn't become the Entente's special reinforcement reserve straight away with no objectives of their own (and shouldn't be on equal standing with the other majors in this respect of freedom of choice) - the choice to transfer them to other fronts only becomes interesting if there is something to lose by doing that. I don't believe the "you can just attack them" argument is that, however - at least not in the context I'm talking about (Serbian front still open, west and east fronts active etc.)

    So let's give it a rest until someone has something new to add. The arguments have been laid out and Hubert and Bill will decide based on those.

  7. I have to disagree with that solution. If you don't want Italian troops in other fronts, just hand over Trento and Trieste. But we're talking about balancing the option of getting Italy involved.

    And pray tell where do you "just" get the 5 corps and a hq to carry out an offensive against Italy all of a sudden? where do you take them away and operate them (for 230+ mpps) - the west front, east front or the Serbian Front?

    And no, it's not like the concept of National Objectives is anything new. Verdun is a NM, Przemysl is one. It's as if you're advocating removing these. And yes, Italy can be a special case because unlike others, you have a choice of whether to bring them into the war. And frankly, unless you're planning on carrying out that assault into Italy, there's no reason to get it involved when thinking about it in the "larger scale." However, in the national scale of Austria-Hungary, it wasn't so easy historically - so it was a selfish act to get Italy involved. So maybe the resulting war could be more "selfish" as well.

  8. Oh yeah....a nightmare in Serbia, with Italian armies entering there...I didn't even think about that.

    In my last game I sent a full complement of 5 corps and HQ there to relieve the entire southern flank of the French line (the Belfort-Nancy line). But yes, I had first targeted the A-H navy with a joint assault and then guarded the ports with detachments and ships, where a detachment wasn't required (some are accessible only from one sea area).

    Interesting debate, by the way, much more refined than what you'd get at other games' forums. The same can be said about the gamers themselves - I haven't had to worry about unexplained disappearances mid game - although none of my campaigns 5-6 so far have gone the distance, it's because my opponent has conceded gracefully at some point, and I've accepted.

  9. No, actually the idea is that the choice is simple every time: don't get Italy involved. To me at least. But I misclicked in my current campaign and got Italy involved, catastrophically. Oops. And yeah, perhaps if you're done with Serbia and want to mount and offensive against Italy, the perhaps it might make sense to allow them to join. But then you're doing REALLY well as CP anyway, and it's a risky move - why not hold out against Russia and later mount a campaign there? I should mention that I usually go for Russia First in my games, so I'm talking from that standpoint.

    What I'm trying to say is that the overall strategic situation and national war goals are entirely two different things. In the real war, Italians cared much more about their own gains than defending foreign soil for a "noble cause". In my mind at least, they weren't looking for a Casus Belli just to go to defend France - they didn't need that. Italy has always been about trying to come out ahead diplomatically or territorially in the World Wars.

    Later on in the war, ensuring an Entente victory became important, because an overall defeat of the CP ensures they get the territory in the aftermath.

    Yes, we are in overall command of all nations, but the scenario should ensure that nationalistic aims and independent acts are encouraged in favour of operating as one great "hive mind" for the common good.

    The cities may be irrelevant to the Entente war plan, but they're not irrelevant to Italy, and they're not thinking about peace treaties in early 1915 when all is in the air.

  10. The very reason Italy went to war had a lot to do with those cities, so making them completely redundant is not a good solution. And what happens in 1918 is completely different from early 1915, as the aims and outcomes of the war have changed so much. However, initially Trento and Trieste should be the goal.

    Attacking Italy in early 1915 is a nice theory, but in practice this is very difficult to accomplish due to the terrain and the demands of other fronts. Plus operating costs MPPs.

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