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necramonium

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Posts posted by necramonium

  1. The mg crew that is sitting completely wrong is something i see allot on my pc version, like when they retreated and set up in a crater, the MG is set up on the edge of the crater and the operator is in the center and can't be hit by my troops, you only saw his mg shooting at my troops like a radiocontroller MG. :rolleyes:

  2. When i view from a long distance to map, everything looks fine, than i press Printscreen, pause and go into photoshop and than the screenshot is showing the map in lower quality, like the one i showed, when you alt tab back in the game, you see the game is loading the high res textures again, its like the screenshots are taken a few seconds after you press print screen, because i also have it sometimes that like i take a screenshot, and it shows a screen from a minute ago and such.

  3. So, i'm creating a SPR campaign, it's a good source to a make campaign out of it, it has one realistic mission, and two fictionals,

    - Omaha Beach

    - Radar Station

    - Ramelle

    At the moment the maps are all pretty much done, now i'm only tinkering with the friendly and enemy forces to get a good fight going on...

    I will be also adding a new background sound, one for Omaha, for a Normandy Town ambience, and one for a battle ambience.

    Optional and recommended mods to use are:

    -Aris texture packs and add-ons (maps are made using these)

    -Aris 2nd Rangers (you can't have a SPR campaign without Rangers right!)

    -Oddballs soundmod (allot better immersive sound)

    -Wyseman76's 12th SS Hitlerjugend camo scheme (to make them resemble the SS as shown in the fictional Ramelle battle)

    It's fun to play these maps, especially Ramelle.

    Here are some screenshots:

    Ramelle:

    aawr2s.jpg

    Omaha Beach:

    xmvrld.jpg

    Tactical map of Radar Station:

    2ih2yhv.jpg

    Another Omaha screen, sorry for the low quality on the beach, when i make a screenshot of the game from long distances, in the screenshot it shows the textures in low res:

    9u56b7.jpg

    Tactical map of Ramelle:

    2wgrbx1.jpg

    I will also release the maps as a SPR map pack so if you only want to play Ramelle, you don't have to play through the other two missions!

  4. This is something i am missing in the game at the moment, especially if you managed to flank your enemies and your squad is not completely in its position and one soldier already starts shooting at them giving away your perfect flanking position. Maybe something for the future games?

    It's very handy for ambushes, i know you can make this happen if you are the defending team and making a scenario, but that won't help you in battles you did not make yourself! You can also make them hide, but that won't guarantee they won't shoot.

  5. So, i am making a campaign, my first one, it's a Saving Private Ryan campaign (thread will follow), i am adding a objective of taking out flak guns at Omaha beach, the 88's Miller and his men took out as mentioned by Captain Miller while debriefing his superior officer.

    Now i can't seem to put a 88 gun on the map immobilized, destroyed or burning, it pops up on the map normal with all the crew inside, when i dismount the crew and put them in a trench beside the gun and leave the Deploy Unit mode and come back in again, they are sitting in the gun again.

    So is it impossible to making this gun immobilized, destroyed or burning?? Is there maybe a way around it? I could just let them sit in it, but they would destroy any of my troops that come just near it.

  6. We do need to remember that we can't recreate a battlefield a full 100%, it's still a game after all and some freedom has to be taken so it works better game wise, the same is done in movies that are created from novels, like Saving Private Ryan. There were was no Panzerdivision in the area at that time, but they put it in for a better looking battle.

  7. I like this. Looks like a fun battle.....

    btw what are you using for a road mod?

    Pretty much everything Aris has released. :rolleyes:

    Gives so much more live to the game.

    I'm using:

    - Veins Skies

    - Veins Explosions & Smoke

    - Rambler's Weapon Skins

    - Aris Terrain Mod (as Texture Pack in 3 parts in the Repository)

    - Aris Terrain Addon Pack 1 & 2

    - Aris Photoreal walls

    - Aris HD Grass

    - Almost every Aris vehicle skin

    And much more mods that do nothing to looks. (sound mods and such)

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