Jump to content

Humbug

Members
  • Posts

    109
  • Joined

  • Last visited

Posts posted by Humbug

  1. After the patch, I have very jagged shadows, it is normal?

    I have more frames per second, but it shadows look bad; (

    Check your game options settings (on the 'home' page of your game just after you start-up). Make sure anti-aliasing is on; also check your quality settings.

    When playing a scenario check your shaders are activated in-game (go to the bottom right hand side of the UI click 'hotkey's and look for the key to activate shaders on.

    Update your graphics card drivers.

    Also for me the shaders were turned off by default for some reason, so try that. Alt+R to turn it on/off.

  2. Extremely tank heavy force composition, i.e. purchasing one or two complete tank companies with minor shaving to get rid of lights, supporting assets, and few hulls, then cherry-picking a few "uber" tracks (cats for Germany, 105 Shermans for Americans, etc.) that represent some form of a hard-counter towards ATGs, dug-in infantry, etc. rounded out by perhaps a platoon or two of infantry, possibly stripped of supporting weapons, possibly stripped of rifle squads and given additional cherry-picked supporting weapons instead.

    Its considered cheesy because it requires your opponent to guess "right" at the purchase screen and buy piles of AT mines, ATGs, air support, etc. rather than a rounded force mix. If he guesses "wrong" than his dedicated tank-spam counter-comp is horribly ineffective against a rounded composition. And CMBN sits at the wrong scale for max-tanks vs. infantry to be a winnable fight (generally-speaking, of course) for the equivalent point cost in infantry or a more rounded force composition, although they can certainly make even a good player pay a hefty price for the win. That doesn't matter any in QBs because force preservation is under-scored and ground control (no matter how tenuous) over-scored.

    I don't view it as a realism problem per se as much as a problem of scoring and maybe purchasing options being a bit too wide open. I understand BFC doesn't want to touch the latter, but perhaps there could be a few shifts to the former to encourage force preservation.

    edit: just my definition, personally. YMMV.

    A rounded force mix can be effective against tank spam (like in the 20k point battle of ian.leslie), but it of course depends heavily on the map. Best solution is probably for both players to tell their opponent beforehand if they want to take a tank heavy force so they can respond in kind. IRL they'd usually have a general idea of what they were facing beforehand due to scouting.

  3. No, that´s not just you. Can´t wait to try to knock out a bunch of T-34s with only a couple of Pz IVDs and a StuG III E.

    I'm quite offended (no, not really :D) by your suggestion that T-34's, Pz-IV's and StuG III's would qualify as crap tanks.

    I'm talking about things like T-26's, Pz-II's, T-60's, Pz-38(t)'s and BT7's! You know, pure crap! I love it! ;)

  4. Because all the 44 German weapons and TO&Es are already in the system. They just need to build the Russians and the local landscape. Then with Kursk most of the German weapons from CMFI (43) could be used.

    Just add the few units, equipments only available in the previous year.

    I'm not a programmer but I work on the edges of a programming environment. I'm guessing there is or will be only one massive database for all the units/terrains/behaviors. BFC selects a few parameters and outputs a specific game for a specific region and time frame. But this database is still being added to, which causes the gap between deliveries. At some point it seems deliveries should pick up steam.

    Makes sense. Like I said, I wasn't complaining. Just curious is all.

    I'm already drooling at the thought of a new eastern front CM no matter the timeframe. :)

  5. If these two things were fixed I would play on Elite:

    1) Spotted AT and infantry guns and mortar tubes should show the gun and mortar icons. If my guy have only seen crew then just infantry icons please.

    2) Clicking on enemy icons does not say what unit / type they are just the specific type of tank or gun - if known by the spotter.

    Same. Would be nice if someone could forward this to the devs.

  6. Now, if you're talking about ENEMY intel (e.g., enjoying know that the enemy men over in the scrub is an FO team rather than scouts), well, then stick with the "easier" difficulty levels. (No perjorative meant with "easier".)

    Ken

    I do NOT want to automatically know if an enemy team is an FO or anything of the sort just by catching a glimpse of some guy in a window 200 meters away, but when I last tried elite I could still find that out by clicking on the icon, it just wouldn't show up on the icon itself. Thus same amount of "realism", just more mouse clicking. Did they change this in a patch somewhere along the road?

  7. Warrior. Anything above that is mostly UI embuggerance. There's a marginal disadvantage in C2 ranges in Iron, but other than that, the higher difficulty levels just make operating the game more difficult.

    This. If I couldn't easily find out if that squad over there is a forward observer or whatever just by clicking on them I'd play elite, but as it is there's no real reason to go higher imho. Unless you really like mouse clicking.

×
×
  • Create New...