Humbug
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Posts
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Posts posted by Humbug
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Hear hear! They've made it so you can't see the exact formation and type of enemy units by clicking on them, so why not this too? I'd also like the floating icons not to show if a unit is an ammo bearer etc. Or is that a difficulty setting? I usually play on Warrior.
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After the patch, I have very jagged shadows, it is normal?
I have more frames per second, but it shadows look bad; (
Check your game options settings (on the 'home' page of your game just after you start-up). Make sure anti-aliasing is on; also check your quality settings.When playing a scenario check your shaders are activated in-game (go to the bottom right hand side of the UI click 'hotkey's and look for the key to activate shaders on.
Update your graphics card drivers.
Also for me the shaders were turned off by default for some reason, so try that. Alt+R to turn it on/off.
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Thanks for the patch! I too am curious about this surprise that Steve mentioned though. Was it delayed or is it included, and if so which is it?
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Extremely tank heavy force composition, i.e. purchasing one or two complete tank companies with minor shaving to get rid of lights, supporting assets, and few hulls, then cherry-picking a few "uber" tracks (cats for Germany, 105 Shermans for Americans, etc.) that represent some form of a hard-counter towards ATGs, dug-in infantry, etc. rounded out by perhaps a platoon or two of infantry, possibly stripped of supporting weapons, possibly stripped of rifle squads and given additional cherry-picked supporting weapons instead.
Its considered cheesy because it requires your opponent to guess "right" at the purchase screen and buy piles of AT mines, ATGs, air support, etc. rather than a rounded force mix. If he guesses "wrong" than his dedicated tank-spam counter-comp is horribly ineffective against a rounded composition. And CMBN sits at the wrong scale for max-tanks vs. infantry to be a winnable fight (generally-speaking, of course) for the equivalent point cost in infantry or a more rounded force composition, although they can certainly make even a good player pay a hefty price for the win. That doesn't matter any in QBs because force preservation is under-scored and ground control (no matter how tenuous) over-scored.
I don't view it as a realism problem per se as much as a problem of scoring and maybe purchasing options being a bit too wide open. I understand BFC doesn't want to touch the latter, but perhaps there could be a few shifts to the former to encourage force preservation.
edit: just my definition, personally. YMMV.
A rounded force mix can be effective against tank spam (like in the 20k point battle of ian.leslie), but it of course depends heavily on the map. Best solution is probably for both players to tell their opponent beforehand if they want to take a tank heavy force so they can respond in kind. IRL they'd usually have a general idea of what they were facing beforehand due to scouting.
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Fuser for president!
Being a swede I especially like that bofors gun. I need to loosen up some funds and get MG asap.
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Is it just me who can't see any of the screenshots from post #368 and forward?
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1: Eastern Front
2: Eastern Front
3: Eastern Front
Oh, and Eastern Front too.
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Or you could just play hotseat, allowing you to play against yourself (or your dad) on the same computer.
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Oh come on. You can't spot the blueberry patch in the background?
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Didn't the jagdpanther have very good traversable optics for the commander though? Which would make being buttoned up much less of a factor. I'll let someone slightly more groggy than myself answer this question, but I was under the impression that it did.
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Nice series. What are you planning to play next?
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Anyone know what movie that clip is from? There's a lot of people asking this in the comments but I don't see any answers.
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No, that´s not just you. Can´t wait to try to knock out a bunch of T-34s with only a couple of Pz IVDs and a StuG III E.
I'm quite offended (no, not really ) by your suggestion that T-34's, Pz-IV's and StuG III's would qualify as crap tanks.
I'm talking about things like T-26's, Pz-II's, T-60's, Pz-38(t)'s and BT7's! You know, pure crap! I love it!
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Crap tanks need love too!
Personally I find duels between old, crappy tanks much more interesting than between modern (as far as WW2 goes) ones, but that's just me.
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Because all the 44 German weapons and TO&Es are already in the system. They just need to build the Russians and the local landscape. Then with Kursk most of the German weapons from CMFI (43) could be used.
Just add the few units, equipments only available in the previous year.
I'm not a programmer but I work on the edges of a programming environment. I'm guessing there is or will be only one massive database for all the units/terrains/behaviors. BFC selects a few parameters and outputs a specific game for a specific region and time frame. But this database is still being added to, which causes the gap between deliveries. At some point it seems deliveries should pick up steam.
Makes sense. Like I said, I wasn't complaining. Just curious is all.
I'm already drooling at the thought of a new eastern front CM no matter the timeframe.
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Why move backwards in time with the eastern front game? Wouldn't it make more sense to start with operation barbarossa and move forward from there? Not really complaining, I'd just like to know the reasoning behind such a decision.
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Thanks a lot for your in depth answer. I was expecting the work around to be pretty complicated which indeed it is, but it's a lot better than doing it completely from scratch.
An import function is next on my list of wanted features.
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I have 2 maps I've made that I want to merge together to create a larger map. Is this possible? Or perhaps a work around that makes it easier to do than redoing every map except 1 manually and adding them to the first?
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If these two things were fixed I would play on Elite:
1) Spotted AT and infantry guns and mortar tubes should show the gun and mortar icons. If my guy have only seen crew then just infantry icons please.
2) Clicking on enemy icons does not say what unit / type they are just the specific type of tank or gun - if known by the spotter.
Same. Would be nice if someone could forward this to the devs.
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Now, if you're talking about ENEMY intel (e.g., enjoying know that the enemy men over in the scrub is an FO team rather than scouts), well, then stick with the "easier" difficulty levels. (No perjorative meant with "easier".)
Ken
I do NOT want to automatically know if an enemy team is an FO or anything of the sort just by catching a glimpse of some guy in a window 200 meters away, but when I last tried elite I could still find that out by clicking on the icon, it just wouldn't show up on the icon itself. Thus same amount of "realism", just more mouse clicking. Did they change this in a patch somewhere along the road?
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Warrior. Anything above that is mostly UI embuggerance. There's a marginal disadvantage in C2 ranges in Iron, but other than that, the higher difficulty levels just make operating the game more difficult.
This. If I couldn't easily find out if that squad over there is a forward observer or whatever just by clicking on them I'd play elite, but as it is there's no real reason to go higher imho. Unless you really like mouse clicking.
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I probably would have given my first born child to Battlefront for the target armor arc and moveable waypoints alone, so 10$ is a steal.
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Discovered a problem with the vehicle ford to the north not actually letting vehicles pass. Will fix it and re-upload. Do the vehicle fords really need to be two squares wide in order to work?
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That's true, I'll just release it as is in the QB form. If anyone wants to use it to create a scenario as well they're free to do just that.
Is CM dying?
in Combat Mission Battle for Normandy
Posted
While we're on the subject of your youtube channel Ithikial..
Get on the case of making more CM vids already! Schnell! Raus!