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DrDon

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Posts posted by DrDon

  1. 2 hours ago, PhilM said:

    And FWIW, though I'm by no means a Mac expert, given that literally every application I have on my machine, both Apple and third-party made, is by default stored in Applications, and where applicable they are auto-updated there by their various helper routines, I'd always assumed that BF were following the dictates of the Mac OS to locate CM products there, and so target the updates there also, rather than it being BF's peculiarity to work to that default location?

    While it's the default and most convenient option, and nearly universally used by anyone who doesn't have an idiosyncratic way of doing things (guilty, I confess), it's not required. In fact, the ability to put applications anywhere is a side-effect of the Mac philosophy that virtually all applications can/should run without administrator privileges. So quite often I try out apps and games in my home directory, in my normal account (that is not an admin account), and if I don't like them, I just drag them to the trash, all without needing to authenticate. And if that blows your minds, I'm a software developer who primarily uses a Mac, and I develop in an account that doesn't have admin or even sudo privileges. It's more secure, and as a developer, it teaches you how to keep your software running in a more user-like environment.

    Theological digression aside, I thank PhilM for his suggested workaround, and I heartily thank Battlefront for supporting the Mac. 

    [Edit] Ninja'd by Steve...and yeah, I have noticed it getting harder for me to maintain my idiosyncrasies as Apple steps up the protection of its application folders.

  2. I was hoping to avoid moving things back and forth, but it worked. I honestly don't remember having to do that for previous patches.

    Requiring a specific application location is un-Mac-like. I mainly keep my games separate so I can exclude them from automated backups easily. MMOs especially are huge and update frequently, so you end up with many copies filling up your Time Capsule.

  3. I don't get it really. Everytime I get air assets, that's an indication there's AA defenses somewhere- and that somewhere is usually buried at the back of the map so you'll rarely get a visual on it, at least until the game is nearly over.

    ...and the best way to find the AA in order to eliminate it is with a drone, which it will shoot down.

    I'd be less annoyed if the AA showed some indication of where it was when it fired. I hear the rounds, but I can never spot the tracers (if there are any), no matter how I point the camera. Missiles I can usually spot, with enough camera gymnastics.

    Usually I'll send in the drones, one at a time if I have more than one, and hope for a spot on the AA. Sooner or later, I'll probably use the air assets regardless. I'd like a better strategy if anyone has one.

  4. Fun mission. I played the US, turn-based, veteran. I was able to keep a steady, cautious pace and get a good result with only scattered casualties. As a measure of comparison, I found the scenario similar in difficulty to the scenarios in CMSF base game, and a bit easier than the CMSF modules.

     

    I moved all three squads through the workshop on the left, then up the hill. The two snipers and one Javelin team scouted the right side, near the town. Javelins killed two Tigrs, and precision 155s killed the BMPs (the only rounds the 155s fired). By the time the M2s arrived, things were well in hand. If anything, I felt I had too much firepower. I grew to really hate the Russian snipers, though.

  5. It's a pretty quiet forum these days, and Mac users are in the minority.

     

    There's no Mac OS X demo. Unlike the WW2 titles, which launched on Windows/Mac simultaneously, the Mac version of CM:SF was released long after the initial launch. Battlefront likely decided that the extra effort to create a demo wasn't worth it, with the forums, YouTube, etc. all providing plenty of info. For me, tyrspawn's videos on the German campaign were what convinced me to buy it.

  6. To find the IP number on a Mac:

    • go to the Apple menu in the upper-left corner and select "system preferences"
    • click "network"
    • you may have several options in the left column; click the one that is active (green light, status = connected when selected)
    • under the status message, you'll see the IP number
    • if that fails, click "advanced", then TCP/IP tab, and look for IPv4 address there

    The usual problem is that if you are behind a router or wireless access point, then the IP number you just found is just your IP number on your local network, which is not the one people outside your network need to know (if your opponent is on the same network, then you're OK). That's why people suggest using the other tools; they handle the "handshaking" for you.

  7. I choose to use a single-button mouse for ergonomic reasons, so I'm familiar with the usual right-click alternatives. The default alternative (used, eg, by the OS) is control-left-click to simulate a right-click. Many games, however, use control-left-click, so they often use command-left-click instead. As far as I can tell, at least in the demo, CM does neither. Control-left-click is used by "go to this spot", and command-left-click seems to generate an unadorned left-click.

    I, too, would like to have a modifier key alternative for right-click. I haven't found anything impossible without a right-click, but having the full range of possibilities is convenient.

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