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TrailApe

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Posts posted by TrailApe

  1. Yes. Good point. Only difference is that it didn't take the US forces quite as long to start wising up.

    hmmm - considering the British forces were so inept, possibly the US forces might have absorbed some of the lessons the Brits had learned before they caming charging to the rescue (lets face it the Brits were so crap it's amazing they hung on long enough for the US to save them).

    Even if the lesson to take on board was how NOT to do it, surely following all those high level tactical blunders there would have been an impressive pick list on what to avoid?

    After all it was the same enemy the Brits had been blundering around with for the last couple of years - or here's a thought, perhaps after the first few cock ups the US started listening to their (apparently) uber crap allies, who despite being so woeful, had managed to keep an army in the field against Rommel and his mates.

    Just a thought.

  2. "Die, Englander Pig-Dog!"

    "Ha! Eat lead, Jerry... and here's a tasty pineapple for afters!"

    Actually - that's just reminded me of why the CW forces didn't need a rifle grenade.

    Each section had a proffessional cricketer in it that could hit a wicket from Deep Cover Point with a mills grenade, so rifle grenades were superfluos.

    The Commando mag once had a story based around a bloke that was a pro-cricketer and therefore could do absolutely wizard things with a pineapple.

  3. Clearly those commanders haven't deployed their Mk.IIa*, Mug, Enamelled, Tea, Armoured, 1 Pint. If they were holding that, while peering out of their turret hatches they'd be nearly invincible. Everyone knows that a 1-pint armoured tea mug, when deployed correctly in alternating positions between the chest and face, offers far more protection than a 50-cal HMG.

    Only works if its strong tea with condensed milk and two sugars.

    .

  4. Gott in himmel!, as well as... Ze Britishers fight like devils

    To those that have not had a childhood dominated by 'Commando', 'The Hotspur' and 'The Victor' comics, some of these phrases - and the artwork of a few of the CW Scenarios - might not be of any significance.

    "Donner und Blitzen"! was always a good one - though as a 8 year old I always wondered what two of Santy's reindeer were doing with the 3rd Riech (and where was Rudolph?)

  5. How do I stop a unit shooting at a target once they have commenced fire?

    One of the facets of this game is that you can give an order tor pixeltruppen, but as in real life, they may ignore or disobey you.

    For example "Hide" - if your troops are of good morale and well trained (elite/veteran/etc)

    they will hold fire on an advancing enemy until the last minute. And because they are well trained, whilst hiding they won't fidget, drop weapons, stand up and relieve themselves on the nearest tree and thus will not be as spotted as soon as a bunch of green incompitent nitwits who empty a couple of mags in the general direction of the enemy (who is out of range), give away their position and then cower dribbling with funk at the bottom of their trench.

    Same as Assault/Move/Quick etc - if you send your lads into a kill zone, they soon loose interest in what you want them to do and it may take a while before their moral improves and they trust you enough to listen to what you are telling them.

    Once you have got the hang of the controls my one BIG piece of advice would be to exercise patience. This is not a clicky zoomy game and banzai charges don't get you far in Normandy.

    Have fun and welcome to the Legion of the Lost Weekends.

  6. One of the mandatory elements that was required in a request for fire was 'Description'

    So "Fire Mission Brigade - Lone Sniper in Tree"* would probably not get the resouurces

    * although this was a few years ago on the Sailsbury Training area (it was a shoot primarily to expend what ammunition was left after 3 days firing - the paperwork surrounding handing back arty ammo is a right pain).

    It raised a chuckle in the various CP's and amongst the various HeadSheds who had gathered to observe the last afternoon of firing.

  7. I can only hope that TrailApe is... well a real ape (no offense meant mate).

    It's not that I'm a total plonker, it's just that I'm trying for perfection.

    Since CMSF came along seem more personal, but even more so when it's your own team so to speak.

    Well - they're Scots - but I'm playing it as if they have a few English in their ranks, so casualties are hurting me.

    Now if they were Man U fans I'd send them forward in human waves, but you just can't be sure can you?

  8. Perhaps to create a 'centre of excellence'?

    It must have been no fun for these MMG soldiers - taken away from your own supply line and farmed out to an unfamiliar unit.

    To quote: "[by 1944] each Infantry Section of 10 men had its own Bren light machine gun, but heavier machineguns (the Vickers) and 4.2-inch Mortars were held by support battalions at the divisional level and did not form part of the infantry battalion.

    This is not borne out in 'Accidental Warrior' by Goeffrey Picot. He ended up as the Mortar Platoon officer in Hampshires in 50 Div and seems to have been with the battalion constantly, either as a full platoon, which seemed to be the norm or the mortars being split up into pairs and allocated out to the various companies.

    I'll check tonight to make sure these were 4.2's (they might be 3")

  9. And once you have ran through the CW scenarios, get into the designer andload up the stock games and replace the US forces with Brits/Poles/Canadians and then you have a whole new bunch of games.

    Whilst the CW forces don't have the organic firepower, they do have other aces up their sleeve - even as basic as swapping out a jeep for a Bren Carrier - instand mini armour!

    And if you are feeling particularly creative, swap the vanilla Germans with SS - although you will have to re-create the AI moves.

  10. Any battle that takes Britain out of the war.

    Can you imagine what resources the Germans would have been able to free up if their cities and centres of production were not gettiing flattened by night and day?

    Just think of all those 88's!

    And on a side note - by what factor would the formation of a German stategic bomber force have made the Soviets life uncomfortable during 42-45?

    Please understand that I'm not a fly-boy and have no particular axe to grind, but I reckon the RAF/USAF were putting the equivalent of a couple of divisions each over the Riech every day and night.

  11. Well, just did a quick test and my 17lber is trundling across the landscape - to be fair though its flat as a pancake.

    JonS - that 12 hours thing - surely thats dug in with cover - now I know the light gun is a mere young'un when compared to the 17lber, but even taking into account we had to the wheel off and spin the barrel to bring it into action we could be set up in all respects ALTHOUGH NOT DUG IN in about 5-10 minutes - cam net up, ammo set out, gun set in centre of arc and aiming points registered.

    However digging a gun pit - by hand - would bring it into the 12 hour period, possibly more depending on the ground.

    (obviously different types of gunnery involved here - Field vs A/Tank)

  12. Yes I can see where you are going but I don't think that your point is relevant.

    We are not talking about a gun pull of 200 metres here racing against 6 or 12 or 18 other guns, we are talking about relocating one gun - although I'm not sure how far as Para didn't specify. All I was pointing out was that it is physically possible to manually beast the 17lber . Now why BF has (apparently) made that impossible MAY be associated with your point - ie a gun comes associated with a shedload of stores and that before you have to take account of the ammo.

    Personally I reckon its to do with the 'You are in battle - so no tank-riders' situation, and I agree, only a nutter would drag big lumps of metal around the fields if the enemy approach was imminent.

  13. No ammo, only the sights as the layer had to set the sights as the last act of the race. I only did it in internal competitions within the regiment, although other members of our battery got around quite a bit doing the gun pull, not sure what rules they had to adhere to.

    Good fun but ridiculously competitive - lots of minor injuries after one.

  14. But taking yours as right that is 1000lbs per crewman roughly. I don' t see that as being movable to any degree.

    Remeber it's on wheels - and if you can lift it to the point of balance, its not that each man has 1000lbs to lift.

    Part of the gun stores will be drag ropes, and the hubs will have little hooks on them, so a few guys lifting and the rest pushing/dragging. Also you can get help from spare bods around.

    Should be do-able.

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